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Eberron...is it worth picking -up?
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<blockquote data-quote="Solarious" data-source="post: 3350840" data-attributes="member: 27346"><p>And hey! With Lightning Rails or Airships, you can now simulate those crazy heist scenes that you always wanted, but with the lethal velocities/altitudes! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> Nothing says redshirts better than being able to push goons off the side and listen to their screams as they fall to their doom. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>One of the better aspects of Eberron is the fact many of the aspects of each other are comparmentalized. You can ignore (or underemphisize, in the Warforged's case) anything you don't like too much without trouble, and still have plenty to throw at your players.</p><p></p><p>But one of the big draws (IMO) into Eberron is how they reimagined many of the races. Sure, dwarves are close to their roots as money grubbing bankers with axes and secure vaults... you've also got the most frightening gnomes ever imagined who live in a society where quadruple-crosses are considered par for the course. Elves aren't tree huggin' hippies, but ancestor-worshiping devotees in the most literal sense possible, either sustaining them in perpetuality through worship, becoming warmongers so that their (ancestor's) spirits can live vicariously though them, or the old fashioned undead method. Dragons don't sleep in caves waiting for their hordes to be plundered (and neither are they color coded this time around <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />), but live on a seperate continent, where they plot, plan, and manipulate the fate of the world at their whims.</p><p></p><p>There is lots to love about Eberron.</p></blockquote><p></p>
[QUOTE="Solarious, post: 3350840, member: 27346"] And hey! With Lightning Rails or Airships, you can now simulate those crazy heist scenes that you always wanted, but with the lethal velocities/altitudes! :lol: Nothing says redshirts better than being able to push goons off the side and listen to their screams as they fall to their doom. :] One of the better aspects of Eberron is the fact many of the aspects of each other are comparmentalized. You can ignore (or underemphisize, in the Warforged's case) anything you don't like too much without trouble, and still have plenty to throw at your players. But one of the big draws (IMO) into Eberron is how they reimagined many of the races. Sure, dwarves are close to their roots as money grubbing bankers with axes and secure vaults... you've also got the most frightening gnomes ever imagined who live in a society where quadruple-crosses are considered par for the course. Elves aren't tree huggin' hippies, but ancestor-worshiping devotees in the most literal sense possible, either sustaining them in perpetuality through worship, becoming warmongers so that their (ancestor's) spirits can live vicariously though them, or the old fashioned undead method. Dragons don't sleep in caves waiting for their hordes to be plundered (and neither are they color coded this time around :]), but live on a seperate continent, where they plot, plan, and manipulate the fate of the world at their whims. There is lots to love about Eberron. [/QUOTE]
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