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Eberron...is it worth picking -up?
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<blockquote data-quote="Ipissimus" data-source="post: 3352171" data-attributes="member: 41514"><p>It depends on your tastes.</p><p></p><p>If you like the Final Fantasy games, steampunk, Flash Gordon, Shadowrun and realistic anime (Ninja Scroll over Dragonball Z), you might like Eberron. Indiana Jones and Doc Savage are also commonly mentioned, though the setting is quite a bit more epic than Indiana ever managed to achieve (I cite dwarves carving whole mountains into Mt. Rushmore-like visages).</p><p></p><p>Flash Gordon and Final Fantasy come in with the Lightning Rail (magic trains) and flying ships. Anime comes into it with some of the styling and epic settings (ever wanted to have a flying spellduel through a city of miles-high towers? You can in Eberron). Shadowrun enters stage right since you'll often work for shady guilds seeking advantage in the cutthroat world of trade.</p><p></p><p>If your idea of a fantasy game is Lord of the Rings, strict medievil governments over Renaisance-style monarchies and elves living in forrests this might not be the setting for you.</p><p></p><p>My only two criticisms of Eberron are that a. it was billed as 'anything you can use in other settings, you can use in this' and b. Some of the new feats are... not useless but you do need a real good job convincing yourself they might be worth it.</p><p></p><p>To explain a: If you like the planes the way they are, you'll probably have a headache working out the new cosmology. In fact, alot of the fluff from alot of your other books in this respect won't mesh properly with Eberron. If you like Oriental Adventures, they, amazingly, neglected to incorporate an asian-themed kingdom or empire. This may not bother you at all, so it's not a problem as such, or it may drive you mad.</p><p></p><p>To explain b. Quite a few of the feats seem a little needless when you have a skill that covers it (Investigation, for example, is usually covered by a Search or Spot check) and I've had alot of players dismiss them out of hand. The Dragonmark feats seem nice but none of them seem to do much that the party wizard isn't going to be able to do better anyway, so taking them tends to require a specific character reason that overides your need for a better feat. The same goes for the Druid Domain feats... or Druid Initiate feats depending on your preference, interesting and cool but they don't seem to do much for the character.</p><p></p><p>All is not lost, however, if you've ever wanted to multiclass as a monk or paladin, or if you've ever wanted to play an Elvish Monk that uses a sword, there are one or two useful feats in the bunch.</p></blockquote><p></p>
[QUOTE="Ipissimus, post: 3352171, member: 41514"] It depends on your tastes. If you like the Final Fantasy games, steampunk, Flash Gordon, Shadowrun and realistic anime (Ninja Scroll over Dragonball Z), you might like Eberron. Indiana Jones and Doc Savage are also commonly mentioned, though the setting is quite a bit more epic than Indiana ever managed to achieve (I cite dwarves carving whole mountains into Mt. Rushmore-like visages). Flash Gordon and Final Fantasy come in with the Lightning Rail (magic trains) and flying ships. Anime comes into it with some of the styling and epic settings (ever wanted to have a flying spellduel through a city of miles-high towers? You can in Eberron). Shadowrun enters stage right since you'll often work for shady guilds seeking advantage in the cutthroat world of trade. If your idea of a fantasy game is Lord of the Rings, strict medievil governments over Renaisance-style monarchies and elves living in forrests this might not be the setting for you. My only two criticisms of Eberron are that a. it was billed as 'anything you can use in other settings, you can use in this' and b. Some of the new feats are... not useless but you do need a real good job convincing yourself they might be worth it. To explain a: If you like the planes the way they are, you'll probably have a headache working out the new cosmology. In fact, alot of the fluff from alot of your other books in this respect won't mesh properly with Eberron. If you like Oriental Adventures, they, amazingly, neglected to incorporate an asian-themed kingdom or empire. This may not bother you at all, so it's not a problem as such, or it may drive you mad. To explain b. Quite a few of the feats seem a little needless when you have a skill that covers it (Investigation, for example, is usually covered by a Search or Spot check) and I've had alot of players dismiss them out of hand. The Dragonmark feats seem nice but none of them seem to do much that the party wizard isn't going to be able to do better anyway, so taking them tends to require a specific character reason that overides your need for a better feat. The same goes for the Druid Domain feats... or Druid Initiate feats depending on your preference, interesting and cool but they don't seem to do much for the character. All is not lost, however, if you've ever wanted to multiclass as a monk or paladin, or if you've ever wanted to play an Elvish Monk that uses a sword, there are one or two useful feats in the bunch. [/QUOTE]
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Eberron...is it worth picking -up?
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