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Eberron...is it worth picking -up?
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<blockquote data-quote="Jeff Wilder" data-source="post: 3352196" data-attributes="member: 5122"><p>I thought that I would <em>never</em> be into Eberron. I thought it sounded silly. Trains? Flying ships? Constructs-as-PCs? It just didn't seem like D&D; the same way guns didn't feel right before Freeport and psionics still don't.</p><p></p><p>Then I bought the <em>Eberron Campaign Setting</em> -- mostly out of a sense of 3E completism -- and read it. I was hooked. It's perfectly D&D. The warforged as a race -- though IMO slightly too powerful -- are fascinating to roleplay. The world is incredibly complex, and yet simple enough to summarize in broad strokes. The entire setting is designed so that PCs <em>will</em> have a very serious and very direct impact ... I own everything Eberron-related, and I can't think of more than a half-dozen NPCs above 12th level. The cosmology is much more interesting than the Great Wheel.</p><p></p><p>The best thing, though, is that Eberron is filled with things that make D&D even better. Stuff like dragonmarks, which allow even the most non-magical fighter of all fighters paradoxically to have inherent magic. Stuff like magewrights and artificers, which go a long way toward mitigating my dislike of D&D's "magic items out the butt" issue ... yes, everyone still has magic items out the butt, but at least it kinda makes sense now.</p><p></p><p>So yes, I went from disdainful to fanboy. (Albeit a critical one ... <em>Explorer's Handbook</em> was not a very good sourcebook.)</p><p></p><p>Give it a read, at least. If you don't like it, no harm done.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 3352196, member: 5122"] I thought that I would [i]never[/i] be into Eberron. I thought it sounded silly. Trains? Flying ships? Constructs-as-PCs? It just didn't seem like D&D; the same way guns didn't feel right before Freeport and psionics still don't. Then I bought the [i]Eberron Campaign Setting[/i] -- mostly out of a sense of 3E completism -- and read it. I was hooked. It's perfectly D&D. The warforged as a race -- though IMO slightly too powerful -- are fascinating to roleplay. The world is incredibly complex, and yet simple enough to summarize in broad strokes. The entire setting is designed so that PCs [i]will[/i] have a very serious and very direct impact ... I own everything Eberron-related, and I can't think of more than a half-dozen NPCs above 12th level. The cosmology is much more interesting than the Great Wheel. The best thing, though, is that Eberron is filled with things that make D&D even better. Stuff like dragonmarks, which allow even the most non-magical fighter of all fighters paradoxically to have inherent magic. Stuff like magewrights and artificers, which go a long way toward mitigating my dislike of D&D's "magic items out the butt" issue ... yes, everyone still has magic items out the butt, but at least it kinda makes sense now. So yes, I went from disdainful to fanboy. (Albeit a critical one ... [i]Explorer's Handbook[/i] was not a very good sourcebook.) Give it a read, at least. If you don't like it, no harm done. [/QUOTE]
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Eberron...is it worth picking -up?
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