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Eberron...is it worth picking -up?
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<blockquote data-quote="Glyfair" data-source="post: 3353742" data-attributes="member: 53"><p>The Eberron book covers it pretty well. In fact, I don't think there is <em>one</em> DMing style that Eberron requires. There are a number of different styles the campaign supports well (a pulp action adventure actually can run quite differently from a noir adventure).</p><p></p><p>If you want to run Eberron there are a few adventures I recommend that give a strong feel of the campaign style.</p><p></p><p><em>Dungeon</em> #133 – "Chimes at Midnight" by Nicholas Logue </p><p></p><p>No only one of the best Eberron adventures, but one of the best adventures since 3E was released.</p><p></p><p><em>Dungeon</em> #115 – “Steel Shadows” by Keith Baker</p><p></p><p>Gives a great sense for the feel of lower Sharn where the population is expected to work and live, but actually get no support from the city (city guard won't enter the area, etc). It also serves as an introduction to the attitudes people have towards warforged.</p><p></p><p><em>Dungeon</em> #136 – "Tensions Rising" by Ryan Smalley </p><p></p><p>Find a missing airship and then escape with it as opponents' try to keep you from escaping,</p><p></p><p>If you have access to someone with the old Mark of Heroes adventures I highly recommend "No Ticket" (nice chase aboard a lightning rail) and "The Delirium Stone" (Keith Baker transports the PCs back to a pivotal scene in the War of the Mark).</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3353742, member: 53"] The Eberron book covers it pretty well. In fact, I don't think there is [I]one[/i] DMing style that Eberron requires. There are a number of different styles the campaign supports well (a pulp action adventure actually can run quite differently from a noir adventure). If you want to run Eberron there are a few adventures I recommend that give a strong feel of the campaign style. [I]Dungeon[/I] #133 – "Chimes at Midnight" by Nicholas Logue No only one of the best Eberron adventures, but one of the best adventures since 3E was released. [I]Dungeon[/I] #115 – “Steel Shadows” by Keith Baker Gives a great sense for the feel of lower Sharn where the population is expected to work and live, but actually get no support from the city (city guard won't enter the area, etc). It also serves as an introduction to the attitudes people have towards warforged. [I]Dungeon[/I] #136 – "Tensions Rising" by Ryan Smalley Find a missing airship and then escape with it as opponents' try to keep you from escaping, If you have access to someone with the old Mark of Heroes adventures I highly recommend "No Ticket" (nice chase aboard a lightning rail) and "The Delirium Stone" (Keith Baker transports the PCs back to a pivotal scene in the War of the Mark). [/QUOTE]
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Eberron...is it worth picking -up?
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