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Eberron...is it worth picking -up?
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<blockquote data-quote="TheAuldGrump" data-source="post: 3358328" data-attributes="member: 6957"><p>I do not run Eberron.</p><p></p><p>It is unlikely that I will run Eberron any time in the relatively near future.</p><p></p><p>The reason is simple - I am currently running Iron Kingdoms, Spycraft, and very occasionally these days, my homebrew setting. I also plan out and run small campaigns in Skull & Bones, though only rarely. I have too much on my plate already.</p><p></p><p>If Eberron had come out nearer the beginning of 3.X I would very likely be running it and having a fine old time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I have a heck of a lot more interest in ECS than in Fogotten Realms, Greyhawk, or Dragonlance, the 'magic as technology' feel is wonderful. Magic is common enough in a D&D setting that folks <em>would</em> see it in their everyday lives, at least if they live in the big cities, and someplace other than the boondocks.</p><p></p><p>The pulp action world, where a great war that is not centuries in the past, but within PCs lifetimes adds a nice 1930s feel. It just feels like more Indiana Jones than Conan or Bilbo, and for me this is a good thing.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 3358328, member: 6957"] I do not run Eberron. It is unlikely that I will run Eberron any time in the relatively near future. The reason is simple - I am currently running Iron Kingdoms, Spycraft, and very occasionally these days, my homebrew setting. I also plan out and run small campaigns in Skull & Bones, though only rarely. I have too much on my plate already. If Eberron had come out nearer the beginning of 3.X I would very likely be running it and having a fine old time :) I have a heck of a lot more interest in ECS than in Fogotten Realms, Greyhawk, or Dragonlance, the 'magic as technology' feel is wonderful. Magic is common enough in a D&D setting that folks [i]would[/i] see it in their everyday lives, at least if they live in the big cities, and someplace other than the boondocks. The pulp action world, where a great war that is not centuries in the past, but within PCs lifetimes adds a nice 1930s feel. It just feels like more Indiana Jones than Conan or Bilbo, and for me this is a good thing. The Auld Grump [/QUOTE]
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Eberron...is it worth picking -up?
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