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*TTRPGs General
Eberron...is it worth picking -up?
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<blockquote data-quote="Henry" data-source="post: 3361661" data-attributes="member: 158"><p>Yoink!</p><p></p><p></p><p></p><p>You too, huh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Having a battle atop moving Lightning-cars, at 30 mph, with lightning strikes playing all about, was too good to pass up. In my description, the lightning rails create a "lightning tunnel" that the cars rush inside of when in motion, and I even put an attack penalty on those bruisers using two-handed weapons if they didn't want to be fried by a lightning arc while swinging their weapons. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>As others have said, it's been demonstrated with everything from Indiana Jones pulp feel, to film-noir detective story feel, to just straight hack-and-slash, even to grim "Sergeant Rock"-style grit, for stories set in the Last War. It'll handle most any style you wish. Heck, it even has its own Ptolus-style setting, thanks to Sharn, with dungeons and sub-dungeons and sub-sub-dungeons beneath it. The city of Sharn has been settled and re-built by no less than TWO different races and three or four different civilizations. They just keep stacking crap on top thanks to the air-magic zone it's built on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 3361661, member: 158"] Yoink! You too, huh? :) Having a battle atop moving Lightning-cars, at 30 mph, with lightning strikes playing all about, was too good to pass up. In my description, the lightning rails create a "lightning tunnel" that the cars rush inside of when in motion, and I even put an attack penalty on those bruisers using two-handed weapons if they didn't want to be fried by a lightning arc while swinging their weapons. :) As others have said, it's been demonstrated with everything from Indiana Jones pulp feel, to film-noir detective story feel, to just straight hack-and-slash, even to grim "Sergeant Rock"-style grit, for stories set in the Last War. It'll handle most any style you wish. Heck, it even has its own Ptolus-style setting, thanks to Sharn, with dungeons and sub-dungeons and sub-sub-dungeons beneath it. The city of Sharn has been settled and re-built by no less than TWO different races and three or four different civilizations. They just keep stacking crap on top thanks to the air-magic zone it's built on. ;) [/QUOTE]
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