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Eberron isn't Steampunk
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<blockquote data-quote="Felon" data-source="post: 1277518" data-attributes="member: 8158"><p>I favor that term as well, since I've been using to refer to D&D for years on this messageboard. Whatever you want to call it, it ain't good. When the search for a new campaign setting was announced, I just knew it was going to be something that would epitomize a ridiculously over-the-top magic-driven world. Lightning rails and air-elemental-powered jet planes, huh? Sure, why not? After all, what could ever be heroic about long, arduous treks across great seas or open country? </p><p></p><p>One edition after another, one campaign setting after another, D&D has gradually become a fantasy game that's completely devoid of the fantastic. Acquiring a magic sword is now about as wondrous and exciting as taking a 10-minute ride down to Ace Hardware or Radio Shack. And nobody at WotC, past or present, seems to think it should be any different. In the latest issue of Dragon, Eberron's creator likens it to "Lord of the Rings". I don't know how the heck he can make that association when magic in LotR is largely subdued, making it spectacular when Gandalf does actually display a bit of it. I know fans of Middle Earth or Westeros that I've introduced to D&D have found themselves underwhelmed by the tabletop boom-blasting videogame that they found themselves playing. As jaded as most of us are, a lot of us don't think about how odd it is to take encounters with demons and fireballs and raising the dead for granted.</p><p></p><p>Not that I begrudge spellpunk settings, but I do wish that WotC would acknowledge that there are different flavors of fantasy. That's why I for one am looking forward to Grim Tales and the Conan RPG.</p></blockquote><p></p>
[QUOTE="Felon, post: 1277518, member: 8158"] I favor that term as well, since I've been using to refer to D&D for years on this messageboard. Whatever you want to call it, it ain't good. When the search for a new campaign setting was announced, I just knew it was going to be something that would epitomize a ridiculously over-the-top magic-driven world. Lightning rails and air-elemental-powered jet planes, huh? Sure, why not? After all, what could ever be heroic about long, arduous treks across great seas or open country? One edition after another, one campaign setting after another, D&D has gradually become a fantasy game that's completely devoid of the fantastic. Acquiring a magic sword is now about as wondrous and exciting as taking a 10-minute ride down to Ace Hardware or Radio Shack. And nobody at WotC, past or present, seems to think it should be any different. In the latest issue of Dragon, Eberron's creator likens it to "Lord of the Rings". I don't know how the heck he can make that association when magic in LotR is largely subdued, making it spectacular when Gandalf does actually display a bit of it. I know fans of Middle Earth or Westeros that I've introduced to D&D have found themselves underwhelmed by the tabletop boom-blasting videogame that they found themselves playing. As jaded as most of us are, a lot of us don't think about how odd it is to take encounters with demons and fireballs and raising the dead for granted. Not that I begrudge spellpunk settings, but I do wish that WotC would acknowledge that there are different flavors of fantasy. That's why I for one am looking forward to Grim Tales and the Conan RPG. [/QUOTE]
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