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Eberron isn't Steampunk
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<blockquote data-quote="Henry" data-source="post: 1278282" data-attributes="member: 158"><p>Here's my argument against that: We already HAVE that. We have it through Greyhawk, Forgotten Realms, Diamond Throne, Scarred Lands, and half a dozen other settings. </p><p></p><p></p><p></p><p>Both of those will have their audiences, and I for one am glad. But this is striking me as totally different from any D&D setting that has come before.</p><p></p><p>Tell me: Do you find Indiana Jones, Flash Gordon, and Doc Savage heroic? If so, what is the heroic component of them?</p><p></p><p>To me, the heroic component of them is the men of action in the last days of exploration. The world is hopeful, technology is progressing, but there are still the dark and mysterious places of the world that hold mysteries of chaos and superstition in a world that seeks to impose order over everything. These heroes ride the cusp of a dying era, the border between ancient and modern.</p><p></p><p>If traditional D&D is "bebuilding after a bygone era" fantasy, then Eberron represents the fantasy of "the break between the ancient and the modern." It's the modernistic component that many don't agree with, and there's nothing that can help that; you either like it or you don't. But it's important to identify both types as valid; I just think I've seen quite enough of the former, and am ready for something new.</p></blockquote><p></p>
[QUOTE="Henry, post: 1278282, member: 158"] Here's my argument against that: We already HAVE that. We have it through Greyhawk, Forgotten Realms, Diamond Throne, Scarred Lands, and half a dozen other settings. Both of those will have their audiences, and I for one am glad. But this is striking me as totally different from any D&D setting that has come before. Tell me: Do you find Indiana Jones, Flash Gordon, and Doc Savage heroic? If so, what is the heroic component of them? To me, the heroic component of them is the men of action in the last days of exploration. The world is hopeful, technology is progressing, but there are still the dark and mysterious places of the world that hold mysteries of chaos and superstition in a world that seeks to impose order over everything. These heroes ride the cusp of a dying era, the border between ancient and modern. If traditional D&D is "bebuilding after a bygone era" fantasy, then Eberron represents the fantasy of "the break between the ancient and the modern." It's the modernistic component that many don't agree with, and there's nothing that can help that; you either like it or you don't. But it's important to identify both types as valid; I just think I've seen quite enough of the former, and am ready for something new. [/QUOTE]
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