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*Dungeons & Dragons
Eberron It Is? [UPDATED & CONFIRMED!]
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<blockquote data-quote="grimslade" data-source="post: 7754372" data-attributes="member: 6061"><p>So Eberron is in 5e! Sort of... Let me bullet my thoughts.</p><p>1)PDF vs Physical- I would have loved a nice fat hardcover, but I understand the worry of title spam and the revenants of TSR warehouses of moldering Buck Rogers boxed sets. PDF gets the information into fans hands now, as opposed to waiting for a slot to open in the publishing calendar. Plus, WotC/Hasbro can see which is the path forward for setting material: Book Ravnica vs PDF Eberron.</p><p>2) Early Access/ Beta vs. Polished release- People have been clamoring for updated setting material since the playtest. The release cycle until this year had been pretty spartan and regimented. Until the surprise Ravnica hardcover, there did not seem to be a setting slot until 2019. Five years is a long wait for a setting, any setting other than FR. So they had a bunch of Eberron stuff from early in the UA pipeline and a setting creator who was willing to do some lifting without a lot of help from the design team. Eberron was the most ready, but still not 5e book done. I respect that they chose to get the info into the hands of players now, rather than wait until all the missing pieces were done. Also, the two settings (Ravnica and Eberron) are supeficially similar. Dragonmark Houses vs the ten Guilds, Cosmopolitan setting, widespread magic as technology are not the same but they are similar. This sets up a nice test of what way setting material should be presented going forward. If there a ton of Ravnica books sitting on shelves and in distributors warehouses by 2020, setting books will be a hard sell. If the Wayfare's Guide sells well and there is decent DM's Guild content production, PDF will be a viable way forward, especially with more niche settings. </p><p> My initial thought is the PDF model will win out. The low cost of production and evergreen nature make it a good way for a niche product, which is what setting material is. My other thought is that it marries well with the product cycle we have now. Release a setting book to DM's Guild to give fans the subject they want, have the early access/ beta polish up the mechanics while you write an Adventure path for that setting, insert the field-tested, polished mechanics and sell as the Multiverse adventure book for the year (as opposed to the FR/generic adventure) The remaining mechanics that aren't necessary or are more generic can go in the MToF or Xanathars book for the year. This is not a bad set up. $20 is what we paid for a splatbook 15 years ago, so $20 for an evergreen PDF seems pretty good. DM's Guild also can beef up the content going forward without cluttering the FLGS bookshelves.</p></blockquote><p></p>
[QUOTE="grimslade, post: 7754372, member: 6061"] So Eberron is in 5e! Sort of... Let me bullet my thoughts. 1)PDF vs Physical- I would have loved a nice fat hardcover, but I understand the worry of title spam and the revenants of TSR warehouses of moldering Buck Rogers boxed sets. PDF gets the information into fans hands now, as opposed to waiting for a slot to open in the publishing calendar. Plus, WotC/Hasbro can see which is the path forward for setting material: Book Ravnica vs PDF Eberron. 2) Early Access/ Beta vs. Polished release- People have been clamoring for updated setting material since the playtest. The release cycle until this year had been pretty spartan and regimented. Until the surprise Ravnica hardcover, there did not seem to be a setting slot until 2019. Five years is a long wait for a setting, any setting other than FR. So they had a bunch of Eberron stuff from early in the UA pipeline and a setting creator who was willing to do some lifting without a lot of help from the design team. Eberron was the most ready, but still not 5e book done. I respect that they chose to get the info into the hands of players now, rather than wait until all the missing pieces were done. Also, the two settings (Ravnica and Eberron) are supeficially similar. Dragonmark Houses vs the ten Guilds, Cosmopolitan setting, widespread magic as technology are not the same but they are similar. This sets up a nice test of what way setting material should be presented going forward. If there a ton of Ravnica books sitting on shelves and in distributors warehouses by 2020, setting books will be a hard sell. If the Wayfare's Guide sells well and there is decent DM's Guild content production, PDF will be a viable way forward, especially with more niche settings. My initial thought is the PDF model will win out. The low cost of production and evergreen nature make it a good way for a niche product, which is what setting material is. My other thought is that it marries well with the product cycle we have now. Release a setting book to DM's Guild to give fans the subject they want, have the early access/ beta polish up the mechanics while you write an Adventure path for that setting, insert the field-tested, polished mechanics and sell as the Multiverse adventure book for the year (as opposed to the FR/generic adventure) The remaining mechanics that aren't necessary or are more generic can go in the MToF or Xanathars book for the year. This is not a bad set up. $20 is what we paid for a splatbook 15 years ago, so $20 for an evergreen PDF seems pretty good. DM's Guild also can beef up the content going forward without cluttering the FLGS bookshelves. [/QUOTE]
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