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[Eberron] It's Good To Be King - Ruling a Tropical Island
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<blockquote data-quote="Rel" data-source="post: 2214713" data-attributes="member: 99"><p>First up, I think it is cool to see how you weaved the various ideas (including a couple of my own if I'm not mistaken <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) in your other thread into this very neat adventure idea. I almost always profit from posting ideas here to get further inspiration and it is really fun to see the various responses including ones that I would never have thought of in a million years.</p><p></p><p>As for the Changeling Investigator, honestly I'd just handwave that one. If you want a semi-plausible excuse for having him there then I'd do one of two things:</p><p></p><p>- Say that he had a "bad case of sea-sickness" and was there all along but feeling too ill to aid the party in their adventures (see the rules on Nauseated for why he wouldn't have been much help). But he's feeling better now and is ready to help out.</p><p></p><p>- He was suspicious that the crew of the ship were going to try and murder the PC's and so he infiltrated them disguised as a crew member. He was knocked overboard during the struggle against the giant squid but managed to escape the scene when he changed into Sahuagin form and swam away. By the time he surfaced a minute later he had lost track of the PC's in their small boat and instead had to swim to the nearest land mass: The Island. Stopping to rest every couple hours it took him a long time to get there and thus he missed much of the action thus far.</p><p></p><p>I'd hope that your player will work with you on one of those. It's in his interest to be involved in the current adventure anyway so hopefully he'll play along.</p><p></p><p>As for the further adventures on the newly settled island, I think this has tons of potential and the idea that springs most readily to mind is that of a Sahuagin burial ground.</p><p></p><p>Say that the Sahuagin entomb their most powerful and respected leaders on this island. It is considered HOLY GROUND, not to be disturbed EVER. This gives you:</p><p></p><p>- A sinister looking ruin seated in the dark jungles of the island where you can put traps, treasure and...</p><p></p><p>- Sahuagin undead!</p><p></p><p>- A reason for there to be a Sahuagin/Yuan-Ti war.</p><p></p><p></p><p>That first couple of things give you action and exploration. The last one gives you more potential for danger and possibly some diplomacy (which this party seems at least a bit interested in). If they decide to play nice with the Sahuagin then you have even more potential for adventures when they say, "We will let you live and leave in peace. Put in repayment for your trespassing on our Holy Ground, you must destroy [insert Sahuagin enemy here]!"</p><p></p><p>Or, if you want to get things back on the earlier track you had in mind, you could have the Sahuagin ask that the party go and negotiate a favorable trade agreement for them in Sharn. Meanwhile the Sahuagin hold the Yuan-Ti hostage...or is it the other way around?...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Whatever you decide, you're set dude! The PC's are smack in the middle of adventure and excitement waits for them in whatever direction they turn.</p></blockquote><p></p>
[QUOTE="Rel, post: 2214713, member: 99"] First up, I think it is cool to see how you weaved the various ideas (including a couple of my own if I'm not mistaken ;)) in your other thread into this very neat adventure idea. I almost always profit from posting ideas here to get further inspiration and it is really fun to see the various responses including ones that I would never have thought of in a million years. As for the Changeling Investigator, honestly I'd just handwave that one. If you want a semi-plausible excuse for having him there then I'd do one of two things: - Say that he had a "bad case of sea-sickness" and was there all along but feeling too ill to aid the party in their adventures (see the rules on Nauseated for why he wouldn't have been much help). But he's feeling better now and is ready to help out. - He was suspicious that the crew of the ship were going to try and murder the PC's and so he infiltrated them disguised as a crew member. He was knocked overboard during the struggle against the giant squid but managed to escape the scene when he changed into Sahuagin form and swam away. By the time he surfaced a minute later he had lost track of the PC's in their small boat and instead had to swim to the nearest land mass: The Island. Stopping to rest every couple hours it took him a long time to get there and thus he missed much of the action thus far. I'd hope that your player will work with you on one of those. It's in his interest to be involved in the current adventure anyway so hopefully he'll play along. As for the further adventures on the newly settled island, I think this has tons of potential and the idea that springs most readily to mind is that of a Sahuagin burial ground. Say that the Sahuagin entomb their most powerful and respected leaders on this island. It is considered HOLY GROUND, not to be disturbed EVER. This gives you: - A sinister looking ruin seated in the dark jungles of the island where you can put traps, treasure and... - Sahuagin undead! - A reason for there to be a Sahuagin/Yuan-Ti war. That first couple of things give you action and exploration. The last one gives you more potential for danger and possibly some diplomacy (which this party seems at least a bit interested in). If they decide to play nice with the Sahuagin then you have even more potential for adventures when they say, "We will let you live and leave in peace. Put in repayment for your trespassing on our Holy Ground, you must destroy [insert Sahuagin enemy here]!" Or, if you want to get things back on the earlier track you had in mind, you could have the Sahuagin ask that the party go and negotiate a favorable trade agreement for them in Sharn. Meanwhile the Sahuagin hold the Yuan-Ti hostage...or is it the other way around?...;) Whatever you decide, you're set dude! The PC's are smack in the middle of adventure and excitement waits for them in whatever direction they turn. [/QUOTE]
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[Eberron] It's Good To Be King - Ruling a Tropical Island
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