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(Eberron) Legacies - Updated 15 June
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<blockquote data-quote="Shieldhaven" data-source="post: 2447209" data-attributes="member: 23427"><p>And now we’re holed up in the pyramid, poking around for a way out. There is a small army of cultists outside – I suspect the ones we didn’t kill will go get the rest of the tribe and jump us when we emerge. And won’t that be fun.</p><p></p><p>Once we rested and refreshed our spells in the outer temple, we read our documents in greater detail and tried to make sense of them. There is definitely something that we are still missing about them, but it continues to elude me. We more thoroughly examined the temple, starting with its three statues. The first holds a serpent staff and a gem; it is probably a statue of Amun-Re himself. The second is a particularly large statue of white marble with open hands. Its eyes flashed blue when Fel was trying to remove them. It represents Koris, who we now know as Kol Korran. The third is female, holding a cup, with metal clothing laid onto the stone of the statue. This seems to be Arwis, or Arawai. The second book that we recovered has more things to say about the altars connected to these temples – that offerings always vanished from the Eastern Temple. This leaves me to wonder if the Eastern Temple refers to the altar of Arwis, or to the easternmost altar within the pyramid. We did not go into that room to examine it on our way in, so we don’t yet know which God that altar may be devoted to.</p><p></p><p>But I am getting ahead of myself. I turned Fel invisible so that he could scout ahead a bit, and he made quick & silent work of the two posted guards. We entered the pyramid as quietly as possible, coming to a four-way intersection. All three choices led to chambers with altars. Cultist-type activities were in progress in the left and right chambers, which we naturally did not wish to interrupt at the time (though in hindsight this may have been a tactical error), so we examined the central chamber and found therein a secret door leading deeper into the heart of the pyramid.</p><p></p><p>At about that moment, the cult-type activities of the other chambers came to an abrupt end, and we had a fight on our hands. I made Gerron big enough to block the hallway – which their spellcaster immediately dispelled. Probably a good idea for him, as Gerron was beginning to really tear apart their guys. I tossed off a few arcane bolts, just for fun, and then their caster heated up Gerron’s armor and we realized that it was time for the exeunt omnes. Gerron retreated through the secret door just before I did, and as he was pulling the door closed I rattled their cages with a Shockwave. I’m pretty proud of that one, to be honest, because I hit every single one that I could see. At the very least, it delayed them and made their caster burn a few more spells to get them on their feet.</p><p></p><p>There was another intersecting hallway, of roughly equal length with the earlier one. At each end of this hallway was a small circular chamber with a hole in the floor; in the east, water flowed from a spout through the hole and into a chamber below, while in the west, the water seemed to have stopped. Gerron explored the chamber below some time later and discovered that it was filled with water, with what might have been a sort of magical drain. The water healed him when he drank it.</p><p></p><p>Continuing farther, we came to a second secret door, which hid a room with yet another altar. Nine statues of Amun-Re were set into the walls, and the name was scrawled over every available surface of the room. When Maeve placed her hands in the handprints and said the name, one statue slid away and revealed a passage to the “Treasure Room” and “The True Tomb of Amun-Re.” Unsurprisingly, both had been picked clean long, long ago. We found a grand total of three copper coins, so I left a fourth behind.</p><p></p><p>And that brings me to the current moment – Gerron is drying off, the cultists have slackened their pounding on the secret door, and we’re kind of stuck.</p><p></p><p>Some questions that remain:</p><p>Where the hell did Amun-Re keep his symbols of office that are so bleeding important? How many other secret doors are scattered around this place that we have not yet found? How many cultists does it take to find one secret door (in their own headquarters, no less)?</p><p></p><p>------------------------------</p><p></p><p>I felt very useful in this session - my new spell slots all went to utility spells that came in handy. And now that Gerron has his second attack per round, he's dishing out more devastation than I can quite imagine. We just desperately need to do something about his AC. Maybe I'll find time for some serious item creation soon. Maybe monkeys will fly off my hindquarters...</p></blockquote><p></p>
[QUOTE="Shieldhaven, post: 2447209, member: 23427"] And now we’re holed up in the pyramid, poking around for a way out. There is a small army of cultists outside – I suspect the ones we didn’t kill will go get the rest of the tribe and jump us when we emerge. And won’t that be fun. Once we rested and refreshed our spells in the outer temple, we read our documents in greater detail and tried to make sense of them. There is definitely something that we are still missing about them, but it continues to elude me. We more thoroughly examined the temple, starting with its three statues. The first holds a serpent staff and a gem; it is probably a statue of Amun-Re himself. The second is a particularly large statue of white marble with open hands. Its eyes flashed blue when Fel was trying to remove them. It represents Koris, who we now know as Kol Korran. The third is female, holding a cup, with metal clothing laid onto the stone of the statue. This seems to be Arwis, or Arawai. The second book that we recovered has more things to say about the altars connected to these temples – that offerings always vanished from the Eastern Temple. This leaves me to wonder if the Eastern Temple refers to the altar of Arwis, or to the easternmost altar within the pyramid. We did not go into that room to examine it on our way in, so we don’t yet know which God that altar may be devoted to. But I am getting ahead of myself. I turned Fel invisible so that he could scout ahead a bit, and he made quick & silent work of the two posted guards. We entered the pyramid as quietly as possible, coming to a four-way intersection. All three choices led to chambers with altars. Cultist-type activities were in progress in the left and right chambers, which we naturally did not wish to interrupt at the time (though in hindsight this may have been a tactical error), so we examined the central chamber and found therein a secret door leading deeper into the heart of the pyramid. At about that moment, the cult-type activities of the other chambers came to an abrupt end, and we had a fight on our hands. I made Gerron big enough to block the hallway – which their spellcaster immediately dispelled. Probably a good idea for him, as Gerron was beginning to really tear apart their guys. I tossed off a few arcane bolts, just for fun, and then their caster heated up Gerron’s armor and we realized that it was time for the exeunt omnes. Gerron retreated through the secret door just before I did, and as he was pulling the door closed I rattled their cages with a Shockwave. I’m pretty proud of that one, to be honest, because I hit every single one that I could see. At the very least, it delayed them and made their caster burn a few more spells to get them on their feet. There was another intersecting hallway, of roughly equal length with the earlier one. At each end of this hallway was a small circular chamber with a hole in the floor; in the east, water flowed from a spout through the hole and into a chamber below, while in the west, the water seemed to have stopped. Gerron explored the chamber below some time later and discovered that it was filled with water, with what might have been a sort of magical drain. The water healed him when he drank it. Continuing farther, we came to a second secret door, which hid a room with yet another altar. Nine statues of Amun-Re were set into the walls, and the name was scrawled over every available surface of the room. When Maeve placed her hands in the handprints and said the name, one statue slid away and revealed a passage to the “Treasure Room” and “The True Tomb of Amun-Re.” Unsurprisingly, both had been picked clean long, long ago. We found a grand total of three copper coins, so I left a fourth behind. And that brings me to the current moment – Gerron is drying off, the cultists have slackened their pounding on the secret door, and we’re kind of stuck. Some questions that remain: Where the hell did Amun-Re keep his symbols of office that are so bleeding important? How many other secret doors are scattered around this place that we have not yet found? How many cultists does it take to find one secret door (in their own headquarters, no less)? ------------------------------ I felt very useful in this session - my new spell slots all went to utility spells that came in handy. And now that Gerron has his second attack per round, he's dishing out more devastation than I can quite imagine. We just desperately need to do something about his AC. Maybe I'll find time for some serious item creation soon. Maybe monkeys will fly off my hindquarters... [/QUOTE]
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