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(Eberron) Legacies - Updated 15 June
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<blockquote data-quote="Shieldhaven" data-source="post: 2598559" data-attributes="member: 23427"><p>The madness of this places increaseth geometrically. If Gerron did not continually affirm that he also is seeing the same things I am, I would be convinced that the madness were my own. I write this while sitting watch in a room that seems to be a manifest zone of Dal Quor. This explains but does not relieve any of this wrongness.</p><p></p><p>We continued exploring the misty halls, finding another dead end, and more hallways that curved back on themselves. We had begun to follow the internal logic of the maze, however, and were not especially surprised by these discoveries. Then we came upon a room that was, rather improbably, inhabited by minotaurs. I still wonder what in this place fed them. My spells of Feline Grace and Aiysha's Fleetfoot made a significant difference in this battle, granting Fel in particular the speed to dance through our foes’ ranks devastate them. Maeve searched a pile of straw in that room and found a remarkable amount of gold.</p><p></p><p>Then we climbed a shaft up to a trapdoor in the ceiling of that room. My magic being long since exhausted (and I without any vertical-movement spells prepared in the first place), Gerron exhibited his remarkable skill at climbing, placing pitons and lowering a knotted rope so that the rest of us could ascend.</p><p></p><p>Above, we found a large room, lavishly decorated, with a massive statue of Amun-Re. The statue held a massive gem; Gerron and Fel insisted on trying to take it. This caused it to emit an unending, ear-splitting sound like unto a fog horn. Gerron tucked it into the bag of holding, which merely muffled the noise somewhat. Then the wraiths attacked, drifting through nearby doors. They attacked me immediately, though I had scrambled halfway into the trapdoor and barely managed to toss off a Shield of the Eldritch Forge. I tossed off arcane bolts from my wand as fast as possible, which left a lot to be desired. Gerron landed a couple of blows as the wraiths fled from Maeve. They did not return, possibly because we replaced the gem and it ceased its wailing.</p><p></p><p>We glanced into and readily dismissed the rooms the wraiths had inhabited, coming instead to the inside of a waterfall. This is where everything remotely sane begins to really, truly crumble. The large, domed stone room was home to two pomegranate trees. Two identical altars, covered in hieroglyphs and with two outlines of hands on top, stood in the middle of the room. I translated the hieroglyphs. Then a ripe pomegranate fell to the ground and exploded, badly injuring Gerron. When I said the first word, Turnin, with my hands in place, the handprints lit up. Regra caused all gravity in the room to reverse abruptly – we all managed to avoid slamming into the ceiling along with a dozen or so more exploding pomegranates. Logra caused all falling things to slow remarkable. And Neg ended any active magic and reset the whole pattern, including causing the light in the handprints to go out.</p><p></p><p>We decided to sleep the night in this maddening room, as it seems more or less safe – certainly no other creatures are likely to come here on purpose. The time I spent sleeping was no stranger than the time I’ve spent waking. </p><p></p><p>Some questions that remain:</p><p>Why the hell is there a manifest zone of Dal Quor in this pyramid? How big is this pyramid? Where the hell are we really? Will we ever be free of this hellish place and get home?</p><p></p><p>------------------</p><p></p><p>Seventh level: Attained. I'm picking up Greater Invisibility to make the rogue happier than a pig in slop, and Polymorph because... well, just because. I'm sure I'll find something useful but not abusively powergamey to polymorph Gerron into. Or maybe Maeve... she could be our new combat brute. =)</p></blockquote><p></p>
[QUOTE="Shieldhaven, post: 2598559, member: 23427"] The madness of this places increaseth geometrically. If Gerron did not continually affirm that he also is seeing the same things I am, I would be convinced that the madness were my own. I write this while sitting watch in a room that seems to be a manifest zone of Dal Quor. This explains but does not relieve any of this wrongness. We continued exploring the misty halls, finding another dead end, and more hallways that curved back on themselves. We had begun to follow the internal logic of the maze, however, and were not especially surprised by these discoveries. Then we came upon a room that was, rather improbably, inhabited by minotaurs. I still wonder what in this place fed them. My spells of Feline Grace and Aiysha's Fleetfoot made a significant difference in this battle, granting Fel in particular the speed to dance through our foes’ ranks devastate them. Maeve searched a pile of straw in that room and found a remarkable amount of gold. Then we climbed a shaft up to a trapdoor in the ceiling of that room. My magic being long since exhausted (and I without any vertical-movement spells prepared in the first place), Gerron exhibited his remarkable skill at climbing, placing pitons and lowering a knotted rope so that the rest of us could ascend. Above, we found a large room, lavishly decorated, with a massive statue of Amun-Re. The statue held a massive gem; Gerron and Fel insisted on trying to take it. This caused it to emit an unending, ear-splitting sound like unto a fog horn. Gerron tucked it into the bag of holding, which merely muffled the noise somewhat. Then the wraiths attacked, drifting through nearby doors. They attacked me immediately, though I had scrambled halfway into the trapdoor and barely managed to toss off a Shield of the Eldritch Forge. I tossed off arcane bolts from my wand as fast as possible, which left a lot to be desired. Gerron landed a couple of blows as the wraiths fled from Maeve. They did not return, possibly because we replaced the gem and it ceased its wailing. We glanced into and readily dismissed the rooms the wraiths had inhabited, coming instead to the inside of a waterfall. This is where everything remotely sane begins to really, truly crumble. The large, domed stone room was home to two pomegranate trees. Two identical altars, covered in hieroglyphs and with two outlines of hands on top, stood in the middle of the room. I translated the hieroglyphs. Then a ripe pomegranate fell to the ground and exploded, badly injuring Gerron. When I said the first word, Turnin, with my hands in place, the handprints lit up. Regra caused all gravity in the room to reverse abruptly – we all managed to avoid slamming into the ceiling along with a dozen or so more exploding pomegranates. Logra caused all falling things to slow remarkable. And Neg ended any active magic and reset the whole pattern, including causing the light in the handprints to go out. We decided to sleep the night in this maddening room, as it seems more or less safe – certainly no other creatures are likely to come here on purpose. The time I spent sleeping was no stranger than the time I’ve spent waking. Some questions that remain: Why the hell is there a manifest zone of Dal Quor in this pyramid? How big is this pyramid? Where the hell are we really? Will we ever be free of this hellish place and get home? ------------------ Seventh level: Attained. I'm picking up Greater Invisibility to make the rogue happier than a pig in slop, and Polymorph because... well, just because. I'm sure I'll find something useful but not abusively powergamey to polymorph Gerron into. Or maybe Maeve... she could be our new combat brute. =) [/QUOTE]
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