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Eberron: Mark of Death
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<blockquote data-quote="DEFCON 1" data-source="post: 9628559" data-attributes="member: 7006"><p>I do like this direction for House Vol, as "humanoid interaction" is definitely a missing facet to the dragonmarked houses in terms of the businesses they cover. If you look at all 12 Houses and what they control in terms of business potential, there isn't one whose Mark aids in exactly those things you mention-- law, social work, therapy, politics, and other jobs involving interpersonal relationships between intelligent creatures. Humanoids will physically <em>protect</em> other humanoids with the Mark of the Sentinel, and will <em>hunt</em> other humanoids with the Mark of Finding... but <em>talking</em> with them is noticeably absent. So the Mark of Death would be a very good way of plugging that hole. Granted... I think at this point in the world's history members might desire to find a better noun to use for their mark than 'Death' (as it ain't exactly the greatest advertising slogan you'd want to use for things like therapy and social work, LOL)... but what it would focus on is a great option that you'd come up with.</p><p></p><p>I've actually done something similar myself for if/when I start up another Eberron campaign, in that I changed the focus of House Medani to exactly the same things you are aiming for with the Mark of Death. I always found that the Mark of Detection seemed so niche as a business venture and trying so hard to thread a needle of "protection" between Sentinel, Warding, and Finding that it appeared superfluous to me. As it is the newest House (just in terms of it founding), it always struck me odd that they were trying to shoehorn their business ventures into a very crowded marketplace, offering services that those other three houses have all been doing to a certain extent. And yet there's a completely wide open marketplace for advisors, lawyers, social workers, communicators, speakers, therapists, translators, and other people who talk for a living without there being a House or a Mark that covers it. That's just bad business. So I decided to provide it myself by turning House Medani's mark into the <strong>Mark of Decree</strong>-- where you'd get spells like <em>Friends</em>, <em>Message</em>, <em>Comprehend Languages</em> and the like-- interaction abilities that make all the sense in the world for the charismatic Khoravar people that have it. I haven't done a full write-up yet of the rules for the Mark of Decree, but that's definitely the direction I'm leaning to fill in that empty space in the corporate world of Eberron.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9628559, member: 7006"] I do like this direction for House Vol, as "humanoid interaction" is definitely a missing facet to the dragonmarked houses in terms of the businesses they cover. If you look at all 12 Houses and what they control in terms of business potential, there isn't one whose Mark aids in exactly those things you mention-- law, social work, therapy, politics, and other jobs involving interpersonal relationships between intelligent creatures. Humanoids will physically [I]protect[/I] other humanoids with the Mark of the Sentinel, and will [I]hunt[/I] other humanoids with the Mark of Finding... but [I]talking[/I] with them is noticeably absent. So the Mark of Death would be a very good way of plugging that hole. Granted... I think at this point in the world's history members might desire to find a better noun to use for their mark than 'Death' (as it ain't exactly the greatest advertising slogan you'd want to use for things like therapy and social work, LOL)... but what it would focus on is a great option that you'd come up with. I've actually done something similar myself for if/when I start up another Eberron campaign, in that I changed the focus of House Medani to exactly the same things you are aiming for with the Mark of Death. I always found that the Mark of Detection seemed so niche as a business venture and trying so hard to thread a needle of "protection" between Sentinel, Warding, and Finding that it appeared superfluous to me. As it is the newest House (just in terms of it founding), it always struck me odd that they were trying to shoehorn their business ventures into a very crowded marketplace, offering services that those other three houses have all been doing to a certain extent. And yet there's a completely wide open marketplace for advisors, lawyers, social workers, communicators, speakers, therapists, translators, and other people who talk for a living without there being a House or a Mark that covers it. That's just bad business. So I decided to provide it myself by turning House Medani's mark into the [B]Mark of Decree[/B]-- where you'd get spells like [I]Friends[/I], [I]Message[/I], [I]Comprehend Languages[/I] and the like-- interaction abilities that make all the sense in the world for the charismatic Khoravar people that have it. I haven't done a full write-up yet of the rules for the Mark of Decree, but that's definitely the direction I'm leaning to fill in that empty space in the corporate world of Eberron. [/QUOTE]
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