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*Dungeons & Dragons
Eberron: Mark of Death
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<blockquote data-quote="doctorbadwolf" data-source="post: 9628825" data-attributes="member: 6704184"><p>She is set up to be a major BBEG that could be redeemed in my campaign. It will ultimately be up to how the PCs engage with her once they really have her attention, which is about to happen. </p><p></p><p>The ultimate final boss is a mythic red dragon, who is conspiring with the Emerald Claw, Delkyr cultists, and certain Lords of Dust, and may be the progenitor of the archetype of one of the Dark Six. He is trying to break the prophecy and restart a cosmic cycle where the cosmology of Eberron is destroyed by That Which Comes Behind (an entity/force which is essentially the ‘soul’ of Xoriat, the ultimate Delkyr). He wants to replace the Progenitor Dragons in the next rebirth of the universe. He also murdered the kobold Wizard’s gold dragon mentor. </p><p></p><p>But Vol is basically caught in a delicate game of chess with her Crimson Council, the red dragon, and the semi-deific figures of The Three Sisters (NPCs I brought into Eberron based on the idea of the Raven Queen, Red Witch, and Lady of The White Well, being immortal witch sisters). She doesn’t want to destroy the world, she wants to <em>live</em>, and reclaim what was stolen from her. But she will burn nations to do so if she has to. </p><p></p><p>I think a rebrand to Mark of Spirits would work. </p><p></p><p>Nice. I also find Medani a bit…odd, in the same way. </p><p></p><p>This overlap is a thing I love about the Houses. And it makes it easy to imagine a House [Death] quickly forming partnerships with several houses to the profit of all. </p><p></p><p>Also, I like the idea of the house of social workers, public servants, spirit mediums/healers, etc, also having assassins because sometimes they’re the most efficient way to solve a problem for the good of all.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9628825, member: 6704184"] She is set up to be a major BBEG that could be redeemed in my campaign. It will ultimately be up to how the PCs engage with her once they really have her attention, which is about to happen. The ultimate final boss is a mythic red dragon, who is conspiring with the Emerald Claw, Delkyr cultists, and certain Lords of Dust, and may be the progenitor of the archetype of one of the Dark Six. He is trying to break the prophecy and restart a cosmic cycle where the cosmology of Eberron is destroyed by That Which Comes Behind (an entity/force which is essentially the ‘soul’ of Xoriat, the ultimate Delkyr). He wants to replace the Progenitor Dragons in the next rebirth of the universe. He also murdered the kobold Wizard’s gold dragon mentor. But Vol is basically caught in a delicate game of chess with her Crimson Council, the red dragon, and the semi-deific figures of The Three Sisters (NPCs I brought into Eberron based on the idea of the Raven Queen, Red Witch, and Lady of The White Well, being immortal witch sisters). She doesn’t want to destroy the world, she wants to [I]live[/I], and reclaim what was stolen from her. But she will burn nations to do so if she has to. I think a rebrand to Mark of Spirits would work. Nice. I also find Medani a bit…odd, in the same way. This overlap is a thing I love about the Houses. And it makes it easy to imagine a House [Death] quickly forming partnerships with several houses to the profit of all. Also, I like the idea of the house of social workers, public servants, spirit mediums/healers, etc, also having assassins because sometimes they’re the most efficient way to solve a problem for the good of all. [/QUOTE]
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