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Eberron: Mark of the Raven (Closed)
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<blockquote data-quote="Hanuman47" data-source="post: 2872136" data-attributes="member: 18349"><p>Hello,</p><p></p><p>I'd also like to submit a character.</p><p></p><p><strong>Wen</strong></p><p>Male Kalashtar Soulknife 1/Psychic Warrior 1</p><p>Chaotic Good</p><p></p><p><strong>Statistics</strong></p><p>[sblock]Str 14 – (6 pts)</p><p>Dex 14 – (6 pts)</p><p>Con 12 -- (4 pts)</p><p>Int 12 -- (4 pts)</p><p>Wis 15 -- (8 pts)</p><p>Cha 12 -- (4 pts)</p><p></p><p>Hit Points 16</p><p>Action Points 5</p><p>AC 16*#, Touch 12#, Flat 14* *+4 w/<em>forcescreen</em> #+1 w/Dodge</p><p>Init +2 </p><p>BAB +0, Grap +1</p><p>Speed 30 (base 30, load 50/100/150, light armor, acp -1)</p><p>Fort +5, Ref +4, Will +4</p><p></p><p>+3 Melee, Mind blade, 1d6+2 piercing, 19-20/x2</p><p></p><p>Medium, 5'10" tall, 150 lbs., 19 yrs old</p><p>Black hair, Variable eyes, White with gold undertones skin</p><p></p><p>Speaks Common, Elven and Quor (doesn’t yet realize he can)</p><p> </p><p>Skills</p><p>+3 Bluff (0, racial bonus)</p><p>+3 Climb (1)</p><p>+6 Concentration (5)</p><p>+3 Diplomacy (0, racial bonus)</p><p>+3 Intimidate (0, racial bonus)</p><p>+6 Jump (4)</p><p>+1 Knowledge: the Planes (1cc)</p><p>+1 Knowledge: Psionics (1)</p><p>+5 Listen (3)</p><p>+5 Spot (3)</p><p>+6 Tumble (4)</p><p></p><p>Feats</p><p>- Weapon Focus: Mind Blade(+1 to attack rolls) Soulknife bonus</p><p>- Psionic Weapon (expend psi focus for +2d6 damage) Psychic Warrior bonus</p><p>- Dodge (+1 AC vs. 1 opponent) 1st level</p><p></p><p>Kalashtar Traits</p><p>-+2 racial bonus to saves vs. mind affecting spells and abilities and possession</p><p>- +2 racial bonus to Bluff, Diplomacy, and Intimidate checks</p><p>- +2 racial bonus to Disguise checks to pass as human</p><p>- Immune to dream effects</p><p>- Naturally Psionic: +1 power point/level</p><p>- Mindlink 1x/day (as wilder of 1/2 character level – min 1)</p><p></p><p>Soul Kinfe Abilities</p><p>- Mind Blade (move action to manifest)</p><p>- Align Mind Blade (as free action spend 1 power point to give mind blade </p><p> Good trait for 1 round)</p><p></p><p>Psychic Warrior Powers Known (Power Points 4)</p><p>1st – force screen[/sblock]</p><p></p><p><strong>Possessions</strong></p><p>[sblock]Masterwork Chain Shirt (worn, 25 lbs.) 250 gp </p><p>Traveler’s Outfit (worn, 5 lb.) 1 gp</p><p></p><p>Beltpouch x2 (worn, 1/2 lb.) 4 gp</p><p>Plain Silver ring (worn) 1 gp</p><p>Targath charm bracelet - +2 to saves vs. disease (worn around wrist) 3 gp</p><p><em>Potion of Cure Light Wounds</em> x 6 (right pouch) 300 gp</p><p>Alchemist’s Fire x2 (right pouch, 2 lb.) 50 </p><p>Alchemist’s Frost x2 (right pouch, 2 lb.) </p><p>Alchemist’s Spark x2 (right pouch, 2 lb.</p><p>ID papers w/portrait (pocket) 5 gp </p><p></p><p>Coins- 34 gp 9 sp (left pouch, 1 lb)</p><p>Bank of Kundarak letter of credit – 200 gp (left pouch)[/sblock]</p><p></p><p><strong>Background, Personality, and Appearance</strong></p><p>[sblock]<strong>Background</strong></p><p>Wen grew up among humans, in a small and fairly isolated farm village in northern Breland. His parents, Adnan and Meeda, made his childhood a happy one and he was well liked in the village, but as he reached adolescence he began to sense that he was somehow different from those around him. A few weeks after his nineteenth birthday, Wen discovered just how right he was. Returning from an errand in his father's fields, he noticed smoke rising from the home of the widow Burness, with whom he had spent many happy evenings in the last few months. He sped to the cottage, but only arrived in time to see two bandits dumping his lover’s body into the well. </p><p></p><p>Wen had never lifted a hand in violence to anyone in his life before that moment. He charged, driven by anguish and wrath, and also a strange, almost aloof, distaste that any being could treat another in such a way. The bandits, alerted by his howl of rage, simply stood and laughed, casually waiting with swords drawn to strike down this unarmed peasant boy. They were almost as surprised as Wen was when a shaft of shimmering blue light sprang from his hand. Wen struck out with the mystic blade and left one of the bandits dead, nearly decapitated. The other fled, but got no further than the road before the nimble youth was upon him. It was over very quickly. </p><p></p><p>Wen returned home shaken and upset, to say the least. When he related this incident to his parents, they reacted with neither disbelief nor surprise. Wen’s mother merely looked quietly sad while his father left the house in anger. Meeda explained that when she and Adnan were courting, a stranger, a tall man with brilliant eyes and hair like the night, came to the village. Meeda was a barmaid at the village inn at the time and she felt herself strangely drawn to the traveler. With boldness that surprises her to this day, she invited him for a walk by Glittermoon Creek, a popular spot for lovers. The two spent an enchanted night together and in the morning the stranger informed her that she would bear a son. He gave her a silver ring and told her that she would know the right time to give it to the child. After that he departed, never to return, leaving Meeda with bittersweet memories. Two months later she accepted Adnan’s proposal of marriage. When it became obvious that she was with child, she confessed her indiscretion. Adnan was angry at first, but swore to raise the child as if he were his own, a pledge he lived up to to the fullest.</p><p></p><p>Wen listened to his mother’s story with wonder. He felt the truth of her words deep within himself. With trembling hands, he accepted the ring that she took off a chain that she had worn around her neck as long as he could remember. He slipped it onto his finger and was stunned by an almost overwhelming eruption of knowledge. At that moment he knew that he was one of the kalashtar and that the strange images and feelings he had experienced all his life arose from the refugee dream spirit within him. He is still sorting through all of the implications. Further, the ring informed him of two specific things. One, that he must travel to Sharn to seek out his people and the great things that awaited him and two, that a small fortune was buried nearby to help him begin his journey. The second premonition quickly proved to be true. He found a chest with gold, nearly 2000 galifars altogether, exactly where the ring told him it would be. Since that initial burst of insight, the ring has been silent and inert, but Wen keeps it as a reminder of who he is. Insisting that his parents take half of the money, Wen bid a tearful farewell to them and his village and set out for Sharn to discover his true origins.</p><p></p><p>To his surprise, he was quickly diverted from that destination. Barely ten miles from his village, Wen stopped for the night at an inn. An Orien courier was waiting for him there, much to Wen’s bewilderment, since he did not decide to stop at the inn until the moment he saw it. His confusion grew even more when he read the letter from Ranos asking him, in the name of his father, to help the Iron Ravens. Wen got little sleep that night and left before dawn the next day. He stopped at the next sizable town to equip himself and is now hurrying to meet a destiny he cannot imagine.</p><p></p><p><strong>Personality</strong></p><p>Despite the recent loss of someone dear to him and his separation from his parents and all he has ever known, Wen remains cheerful and optimistic. He approaches the new adventure life has presented him with curiosity and an openness that borders at times on naivety. Most find it impossible not to like him, although his enthusiasm and almost manic glee at trying new things can be wearying at times.</p><p></p><p><strong>Appearance</strong></p><p>While Wen’s general size and shape, as well as his rustic speech and mannerisms, mark him as a simple human farmer, there is an indefinable alien quality about him. Tall and lithe, his motions are quick and frequent, as if he wants to see everything and be everywhere at once. Wen dresses simply, for practicality and comfort, and prefers the earth tones favored by the people of the village where he grew up. His jet-black hair is worn shoulder length, without particular attention or ornamentation. Those who watch him long enough will note that his eyes seem to slowly shift through several improbable colors over time.[/sblock]</p></blockquote><p></p>
[QUOTE="Hanuman47, post: 2872136, member: 18349"] Hello, I'd also like to submit a character. [b]Wen[/b] Male Kalashtar Soulknife 1/Psychic Warrior 1 Chaotic Good [b]Statistics[/b] [sblock]Str 14 – (6 pts) Dex 14 – (6 pts) Con 12 -- (4 pts) Int 12 -- (4 pts) Wis 15 -- (8 pts) Cha 12 -- (4 pts) Hit Points 16 Action Points 5 AC 16*#, Touch 12#, Flat 14* *+4 w/[i]forcescreen[/i] #+1 w/Dodge Init +2 BAB +0, Grap +1 Speed 30 (base 30, load 50/100/150, light armor, acp -1) Fort +5, Ref +4, Will +4 +3 Melee, Mind blade, 1d6+2 piercing, 19-20/x2 Medium, 5'10" tall, 150 lbs., 19 yrs old Black hair, Variable eyes, White with gold undertones skin Speaks Common, Elven and Quor (doesn’t yet realize he can) Skills +3 Bluff (0, racial bonus) +3 Climb (1) +6 Concentration (5) +3 Diplomacy (0, racial bonus) +3 Intimidate (0, racial bonus) +6 Jump (4) +1 Knowledge: the Planes (1cc) +1 Knowledge: Psionics (1) +5 Listen (3) +5 Spot (3) +6 Tumble (4) Feats - Weapon Focus: Mind Blade(+1 to attack rolls) Soulknife bonus - Psionic Weapon (expend psi focus for +2d6 damage) Psychic Warrior bonus - Dodge (+1 AC vs. 1 opponent) 1st level Kalashtar Traits -+2 racial bonus to saves vs. mind affecting spells and abilities and possession - +2 racial bonus to Bluff, Diplomacy, and Intimidate checks - +2 racial bonus to Disguise checks to pass as human - Immune to dream effects - Naturally Psionic: +1 power point/level - Mindlink 1x/day (as wilder of 1/2 character level – min 1) Soul Kinfe Abilities - Mind Blade (move action to manifest) - Align Mind Blade (as free action spend 1 power point to give mind blade Good trait for 1 round) Psychic Warrior Powers Known (Power Points 4) 1st – force screen[/sblock] [b]Possessions[/b] [sblock]Masterwork Chain Shirt (worn, 25 lbs.) 250 gp Traveler’s Outfit (worn, 5 lb.) 1 gp Beltpouch x2 (worn, 1/2 lb.) 4 gp Plain Silver ring (worn) 1 gp Targath charm bracelet - +2 to saves vs. disease (worn around wrist) 3 gp [i]Potion of Cure Light Wounds[/i] x 6 (right pouch) 300 gp Alchemist’s Fire x2 (right pouch, 2 lb.) 50 Alchemist’s Frost x2 (right pouch, 2 lb.) Alchemist’s Spark x2 (right pouch, 2 lb. ID papers w/portrait (pocket) 5 gp Coins- 34 gp 9 sp (left pouch, 1 lb) Bank of Kundarak letter of credit – 200 gp (left pouch)[/sblock] [b]Background, Personality, and Appearance[/b] [sblock][b]Background[/b] Wen grew up among humans, in a small and fairly isolated farm village in northern Breland. His parents, Adnan and Meeda, made his childhood a happy one and he was well liked in the village, but as he reached adolescence he began to sense that he was somehow different from those around him. A few weeks after his nineteenth birthday, Wen discovered just how right he was. Returning from an errand in his father's fields, he noticed smoke rising from the home of the widow Burness, with whom he had spent many happy evenings in the last few months. He sped to the cottage, but only arrived in time to see two bandits dumping his lover’s body into the well. Wen had never lifted a hand in violence to anyone in his life before that moment. He charged, driven by anguish and wrath, and also a strange, almost aloof, distaste that any being could treat another in such a way. The bandits, alerted by his howl of rage, simply stood and laughed, casually waiting with swords drawn to strike down this unarmed peasant boy. They were almost as surprised as Wen was when a shaft of shimmering blue light sprang from his hand. Wen struck out with the mystic blade and left one of the bandits dead, nearly decapitated. The other fled, but got no further than the road before the nimble youth was upon him. It was over very quickly. Wen returned home shaken and upset, to say the least. When he related this incident to his parents, they reacted with neither disbelief nor surprise. Wen’s mother merely looked quietly sad while his father left the house in anger. Meeda explained that when she and Adnan were courting, a stranger, a tall man with brilliant eyes and hair like the night, came to the village. Meeda was a barmaid at the village inn at the time and she felt herself strangely drawn to the traveler. With boldness that surprises her to this day, she invited him for a walk by Glittermoon Creek, a popular spot for lovers. The two spent an enchanted night together and in the morning the stranger informed her that she would bear a son. He gave her a silver ring and told her that she would know the right time to give it to the child. After that he departed, never to return, leaving Meeda with bittersweet memories. Two months later she accepted Adnan’s proposal of marriage. When it became obvious that she was with child, she confessed her indiscretion. Adnan was angry at first, but swore to raise the child as if he were his own, a pledge he lived up to to the fullest. Wen listened to his mother’s story with wonder. He felt the truth of her words deep within himself. With trembling hands, he accepted the ring that she took off a chain that she had worn around her neck as long as he could remember. He slipped it onto his finger and was stunned by an almost overwhelming eruption of knowledge. At that moment he knew that he was one of the kalashtar and that the strange images and feelings he had experienced all his life arose from the refugee dream spirit within him. He is still sorting through all of the implications. Further, the ring informed him of two specific things. One, that he must travel to Sharn to seek out his people and the great things that awaited him and two, that a small fortune was buried nearby to help him begin his journey. The second premonition quickly proved to be true. He found a chest with gold, nearly 2000 galifars altogether, exactly where the ring told him it would be. Since that initial burst of insight, the ring has been silent and inert, but Wen keeps it as a reminder of who he is. Insisting that his parents take half of the money, Wen bid a tearful farewell to them and his village and set out for Sharn to discover his true origins. To his surprise, he was quickly diverted from that destination. Barely ten miles from his village, Wen stopped for the night at an inn. An Orien courier was waiting for him there, much to Wen’s bewilderment, since he did not decide to stop at the inn until the moment he saw it. His confusion grew even more when he read the letter from Ranos asking him, in the name of his father, to help the Iron Ravens. Wen got little sleep that night and left before dawn the next day. He stopped at the next sizable town to equip himself and is now hurrying to meet a destiny he cannot imagine. [b]Personality[/b] Despite the recent loss of someone dear to him and his separation from his parents and all he has ever known, Wen remains cheerful and optimistic. He approaches the new adventure life has presented him with curiosity and an openness that borders at times on naivety. Most find it impossible not to like him, although his enthusiasm and almost manic glee at trying new things can be wearying at times. [b]Appearance[/b] While Wen’s general size and shape, as well as his rustic speech and mannerisms, mark him as a simple human farmer, there is an indefinable alien quality about him. Tall and lithe, his motions are quick and frequent, as if he wants to see everything and be everywhere at once. Wen dresses simply, for practicality and comfort, and prefers the earth tones favored by the people of the village where he grew up. His jet-black hair is worn shoulder length, without particular attention or ornamentation. Those who watch him long enough will note that his eyes seem to slowly shift through several improbable colors over time.[/sblock] [/QUOTE]
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