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[Eberron] Mask of Nyarlathotep - sort of
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<blockquote data-quote="Mark Causey" data-source="post: 1859020" data-attributes="member: 13347"><p>There's a good possibility of this; I'll discuss it with him to be sure!</p><p> </p><p> </p><p>The group is too Neutral and somewhat Evil to really care. Besides, what with the alignment bending nature of Eberron ... but good idea; I'll have to remember that if we ever get a Paladin for items that I want to resonate as evil.</p><p> </p><p> </p><p>I think that'd work pretty well; I think I'll make it depend on how long he's been in disguise.</p><p> </p><p> </p><p>Did I mention that one of the party members is already a covert undead? You're definitely thinking along the same lines as I am, which is reassuring. I just don't want to steal the other player's thunder.</p><p> </p><p> </p><p>Wow, a perfect excuse to be entirely too evil. I like it so much >D</p><p> </p><p> </p><p>I had originally planned to have a hazily defined cult working in an asylum they're going to end up visiting to 'pull on the psychic energy' within the patients to pull something from Xoriat -- but maybe I'll make things manifest off of the mask itself; I could even say that creatures have been hearing things from the mask and it has been 'travelling' toward the characters by profane design by means of murder and loot ... yes, the gears are working so well. You see, I hate generic magic items and things like that; I want all things to have a history, no matter how minor.</p><p> </p><p> </p><p>I might have him lose his soul or parts thereof if he fails to help contain the climactic rift that opens up in the asylum because of their presence ... good thougths all around. Thank you all very much.</p><p> </p><p>AtR</p></blockquote><p></p>
[QUOTE="Mark Causey, post: 1859020, member: 13347"] There's a good possibility of this; I'll discuss it with him to be sure! The group is too Neutral and somewhat Evil to really care. Besides, what with the alignment bending nature of Eberron ... but good idea; I'll have to remember that if we ever get a Paladin for items that I want to resonate as evil. I think that'd work pretty well; I think I'll make it depend on how long he's been in disguise. Did I mention that one of the party members is already a covert undead? You're definitely thinking along the same lines as I am, which is reassuring. I just don't want to steal the other player's thunder. Wow, a perfect excuse to be entirely too evil. I like it so much >D I had originally planned to have a hazily defined cult working in an asylum they're going to end up visiting to 'pull on the psychic energy' within the patients to pull something from Xoriat -- but maybe I'll make things manifest off of the mask itself; I could even say that creatures have been hearing things from the mask and it has been 'travelling' toward the characters by profane design by means of murder and loot ... yes, the gears are working so well. You see, I hate generic magic items and things like that; I want all things to have a history, no matter how minor. I might have him lose his soul or parts thereof if he fails to help contain the climactic rift that opens up in the asylum because of their presence ... good thougths all around. Thank you all very much. AtR [/QUOTE]
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[Eberron] Mask of Nyarlathotep - sort of
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