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[Eberron] Miracle vs. Mournlands
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<blockquote data-quote="Nifft" data-source="post: 3643828" data-attributes="member: 6562"><p>Word up.</p><p></p><p>This sounds like an epic climactic event if ever an event were climactically epic.</p><p></p><p>- - -</p><p></p><p>More potential trouble, and resolutions for that trouble, building on the "heaven is empty" scenario described above.</p><p></p><p>-> Throne of Cyre accepts PC. He is the (new) rightful King. As King, he gets to clear out all the constructs and undead who have been plotting in the area formerly known as the Mournlands. Also, fiends and aberrations run rampant since there are no more Archons to keep them down. Yay!</p><p></p><p>-> Once the land is clear, the Five Nations march in -- while the PCs were adventuring, the nations were raising armies. Each nation has its own claimant to the throne of Cyre. Some are mere puppets, others are (former) rightful heirs. War erupts: the PCs are politicians, generals and super-weapons. Oh, and each nation has far greater access to fiends and aberrations (thanks to the lack of Archons). Alter the <em>summon monster</em> spells so they can summon more powerful fiends for their level; alter then <em>planar binding</em> and <em>planar ally</em> spells so their HD limit is +4 higher when calling fiends.</p><p></p><p>- - -</p><p></p><p>One Possible (really final) Resolution: the PCs, whose power by now rivals that of a demi-god, are given a chance to ascend into Solars, taking the places of some Celestials who surrendered their souls to restore the Mournlands. Heaven is back in business, the PCs are out of the way for future campaigns (but ALWAYS visible), and the demonic plague is over. Hopefully they've put a good man on the throne of Cyre and settled relations between the Five (Six?) Nations. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3643828, member: 6562"] Word up. This sounds like an epic climactic event if ever an event were climactically epic. - - - More potential trouble, and resolutions for that trouble, building on the "heaven is empty" scenario described above. -> Throne of Cyre accepts PC. He is the (new) rightful King. As King, he gets to clear out all the constructs and undead who have been plotting in the area formerly known as the Mournlands. Also, fiends and aberrations run rampant since there are no more Archons to keep them down. Yay! -> Once the land is clear, the Five Nations march in -- while the PCs were adventuring, the nations were raising armies. Each nation has its own claimant to the throne of Cyre. Some are mere puppets, others are (former) rightful heirs. War erupts: the PCs are politicians, generals and super-weapons. Oh, and each nation has far greater access to fiends and aberrations (thanks to the lack of Archons). Alter the [i]summon monster[/i] spells so they can summon more powerful fiends for their level; alter then [i]planar binding[/i] and [i]planar ally[/i] spells so their HD limit is +4 higher when calling fiends. - - - One Possible (really final) Resolution: the PCs, whose power by now rivals that of a demi-god, are given a chance to ascend into Solars, taking the places of some Celestials who surrendered their souls to restore the Mournlands. Heaven is back in business, the PCs are out of the way for future campaigns (but ALWAYS visible), and the demonic plague is over. Hopefully they've put a good man on the throne of Cyre and settled relations between the Five (Six?) Nations. :) Cheers, -- N [/QUOTE]
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