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[Eberron] Miracle vs. Mournlands
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<blockquote data-quote="Nyeshet" data-source="post: 3644012" data-attributes="member: 18363"><p>Personally, I would state that he made <strong>two</strong> wishes. The angels appeared shortly after his first wish and left to fulfill it. That he kept speaking beyond the first wish was immaterial to them. As such, the angels, by whatever means, are cleansing the Mournlands. As for how . . .</p><p></p><p>A while back I read an interesting story. A man made a deal with a demon / spirit / genie / whatever to make water from the sea next to his home drinkable. And so the spirit / fiend / whatever - for centuries to come - removed salt from the water, leaving it next to the sea. The end result is that after a few years the water nearer the shore where the man lived was indeed drinkable, but much of the land was covered in salt and thus desolate (as nothing would grow on the nacient salt flat). The man tried to end the deal, but the fiend refused, for no conditions had been placed for ending it prior to the completion of the agreement. Centuries passed, and eventually the entire sea was fresh water - and a vast salt flat existed in the dead lands where once many kingdoms had existed, including the town where the man had once lived. </p><p></p><p></p><p>So, the "angels" are living spells of the Miracle / Wish variety that are constantly cleansing the mournland, placing the pollution elsewhere - perhaps all in a single location that becomes increasingly more inhospitable, dangerous, horrific, etc until nothing can survive there due to the sheer concentration of malign-ness. After a few years the various effects that make the Mournlands in need of cleansing are in effect mostly gone. The land is not yet quite habitable, but it seems the long period in which it cannot be readily settled is nearly at an end. After another few years the situation is viable enough that some are taking the chance of trying to settle within it. Life is hard but livable, and the lands around the Mournlands begin their campaigns to claim pieces (if not all of it) for themselves. They've had a few years to build up their forces, do reconaissance, etc as the conditions become better. </p><p></p><p>And while all this is occurring, a "new" mournlands has appeared next door that is far smaller and far worse. Perhaps the undead and constructs can still survive there - barely, and so they move to this new land, for a time. </p><p></p><p></p><p></p><p>So, in the immediate future, if the PCs return to the mournlands they will find them slightly better than before, but not significantly so - yet. Perhaps they can find / flag down one of the wandering Miracle living-spells and ask it what is going on - and discover that only the cleansing is occurring, and that is taking a long time due to the vastness of the lands in need of cleansing. The PCs will have a few years to wait before the "miracle" has fully occurred, and the results may not be as nice as what the wisher expected (ie: lands going to war over the newly cleansed mournlands, a new mournlands - more concentrated / terrible - forming next door to the former mournlands, etc). </p><p></p><p></p><p>That is how I would rule it.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3644012, member: 18363"] Personally, I would state that he made [b]two[/b] wishes. The angels appeared shortly after his first wish and left to fulfill it. That he kept speaking beyond the first wish was immaterial to them. As such, the angels, by whatever means, are cleansing the Mournlands. As for how . . . A while back I read an interesting story. A man made a deal with a demon / spirit / genie / whatever to make water from the sea next to his home drinkable. And so the spirit / fiend / whatever - for centuries to come - removed salt from the water, leaving it next to the sea. The end result is that after a few years the water nearer the shore where the man lived was indeed drinkable, but much of the land was covered in salt and thus desolate (as nothing would grow on the nacient salt flat). The man tried to end the deal, but the fiend refused, for no conditions had been placed for ending it prior to the completion of the agreement. Centuries passed, and eventually the entire sea was fresh water - and a vast salt flat existed in the dead lands where once many kingdoms had existed, including the town where the man had once lived. So, the "angels" are living spells of the Miracle / Wish variety that are constantly cleansing the mournland, placing the pollution elsewhere - perhaps all in a single location that becomes increasingly more inhospitable, dangerous, horrific, etc until nothing can survive there due to the sheer concentration of malign-ness. After a few years the various effects that make the Mournlands in need of cleansing are in effect mostly gone. The land is not yet quite habitable, but it seems the long period in which it cannot be readily settled is nearly at an end. After another few years the situation is viable enough that some are taking the chance of trying to settle within it. Life is hard but livable, and the lands around the Mournlands begin their campaigns to claim pieces (if not all of it) for themselves. They've had a few years to build up their forces, do reconaissance, etc as the conditions become better. And while all this is occurring, a "new" mournlands has appeared next door that is far smaller and far worse. Perhaps the undead and constructs can still survive there - barely, and so they move to this new land, for a time. So, in the immediate future, if the PCs return to the mournlands they will find them slightly better than before, but not significantly so - yet. Perhaps they can find / flag down one of the wandering Miracle living-spells and ask it what is going on - and discover that only the cleansing is occurring, and that is taking a long time due to the vastness of the lands in need of cleansing. The PCs will have a few years to wait before the "miracle" has fully occurred, and the results may not be as nice as what the wisher expected (ie: lands going to war over the newly cleansed mournlands, a new mournlands - more concentrated / terrible - forming next door to the former mournlands, etc). That is how I would rule it. [/QUOTE]
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