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Eberron - Mourning causing a PC's warlock's powers?
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<blockquote data-quote="Mercule" data-source="post: 7138907" data-attributes="member: 5100"><p>I'll agree with the others about not giving a formal reason for the Mourning. Definitely don't do it casually. If you ever do it, it should probably be the end of a campaign, instead of the beginning of one.</p><p></p><p>As to your original question: Being caught in the Mourning, even in a shelter seems unlikely to have any survivors. Then again, PCs aren't exactly the norm, so it could work. Getting her power directly from the Mourning seems more likely to produce a Sorcerer (Wild? New kit?) than a Warlock, IMO.</p><p></p><p>That said, what I might do would be to have the "voice" be something other than the (cause of) Mourning. Maybe some entity caught wind of the Mourning moments before it happened and saw a chance at gaining a pawn. That entity could be a Lord of Dust (Infernal patron), angelic being (there's a UA with additional patrons), Daelkyr (Great Old One), member of the Chamber (Dragonblood Sorcerer is very easy to convert to a Warlock pact), or something else (when in doubt, GOO patron works well). Heck, maybe the PC doesn't actually know the nature of her patron and you leave the patron choice as an explicit "hint".</p><p></p><p>One interesting idea might be to have the character have been knocked into a Cannith creation forge. There's a pretty strong indication that Cannith didn't really invent these so much as they reacquired ancient tech. Maybe there's some sort of intelligence behind it and the Warlock was told she could be saved, but had to serve the intelligence. The result is a Hexblade with no real good idea about her patron. It may be the original creator of the forges. The forges could have gained some sort of collective intelligence. Maybe the souls of the Warforged come from somewhere and she's now serving the guardian of those souls.</p><p></p><p>Regardless of what you decide, I'd definitely play up the need for a quick choice with minimal information. "Would you like to die or see what's behind door number two? I need an answer in 5... 4... 3... 2...."</p></blockquote><p></p>
[QUOTE="Mercule, post: 7138907, member: 5100"] I'll agree with the others about not giving a formal reason for the Mourning. Definitely don't do it casually. If you ever do it, it should probably be the end of a campaign, instead of the beginning of one. As to your original question: Being caught in the Mourning, even in a shelter seems unlikely to have any survivors. Then again, PCs aren't exactly the norm, so it could work. Getting her power directly from the Mourning seems more likely to produce a Sorcerer (Wild? New kit?) than a Warlock, IMO. That said, what I might do would be to have the "voice" be something other than the (cause of) Mourning. Maybe some entity caught wind of the Mourning moments before it happened and saw a chance at gaining a pawn. That entity could be a Lord of Dust (Infernal patron), angelic being (there's a UA with additional patrons), Daelkyr (Great Old One), member of the Chamber (Dragonblood Sorcerer is very easy to convert to a Warlock pact), or something else (when in doubt, GOO patron works well). Heck, maybe the PC doesn't actually know the nature of her patron and you leave the patron choice as an explicit "hint". One interesting idea might be to have the character have been knocked into a Cannith creation forge. There's a pretty strong indication that Cannith didn't really invent these so much as they reacquired ancient tech. Maybe there's some sort of intelligence behind it and the Warlock was told she could be saved, but had to serve the intelligence. The result is a Hexblade with no real good idea about her patron. It may be the original creator of the forges. The forges could have gained some sort of collective intelligence. Maybe the souls of the Warforged come from somewhere and she's now serving the guardian of those souls. Regardless of what you decide, I'd definitely play up the need for a quick choice with minimal information. "Would you like to die or see what's behind door number two? I need an answer in 5... 4... 3... 2...." [/QUOTE]
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