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[Eberron] My campaign concept, looking for thoughts and input
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<blockquote data-quote="SurfMonkey01" data-source="post: 2398721" data-attributes="member: 1898"><p>First off, if you're my players, please go away now. Thank you.</p><p></p><p>I kicked off an Eberron campaign a few weeks back. So far it's been good fun, and in the two sessions we've played so far we've intertwined a variety of different storylines and interactions. I'm starting now to look at the bigger picture of the campaign, and trying to make all the pieces fit. I could use a little bit of outside input on what I've got, and since most of my gaming friends are in the group, I turn to you folks instead. </p><p></p><p>The group is stationed in Passage, working for an adventuring company to make their ways in the world. They are hired by an Orien man named Cresius to investigate a possible plot to sabotage the lightning rail. After a brief interlude where they ended up helping a Silver Flame paladin fight off his half-fiend son (he was raped by a fiend many years sooner), they found a shifter woman and her warforged ally sabotaging the lightning rail. The trail led back to Cresius himself, and all three were taken into custody. Their plan involved replacing the conductor stones of several sections of the lightning rail with forgeries that would explode after building up enough charge. The lightning rail was completely shut down until all the counterfeits could be found. </p><p>With the rail down, house Lyrandar found an increase in the use of land and sea transports. So much so, in fact, that many suspect they may have been involved in the lightning rail plot to begin with. While moving the shifter woman to a safehouse for further questioning, the group crossed paths with a changeling thief who had stolen a wand from the museum. The wand was from the Mournland, and when used it conjured up two living fireballs which caused immense damage to much of Passage. In the chaos, the shifter woman got away. </p><p>A trail of clues I've left is going to lead them in the direction of a woman named Argos, who was the mastermind behind Cresius and the others. His tower is rumored to be on the outskirts of the Mournland. The shifter woman is on her way there now, hoping to take him down and exchange him for clearing her name. Unbeknownst to all, Argos has a powerful scrying orb that has been mutated by the Mournland -- it has a much longer duration and range than a normal orb, plus it can be used to transport creatures and objects. </p><p>Although Argos will claim the idea was his, he actually is a pawn of a much larger force -- a dragon, who planned to use the devastation caused by the lightning rail as the first in a series of events that would serve to bring about the beginning portions of the draconic prophecy. </p><p></p><p>That's as much as I have of the grand overplot right now. Among the smaller plots I know I want to use are a return of the Silver Flame paladin, now hunting the mother of his son; a town at the edge of the Mournland that is trapped in time at the latter moments of the Last War, completely oblivious of the changes to the world that include the loss of their homeland; a murder mystery aboard a lightning rail; a visit to Sharn that embroils them in a plot to destroy the massive metropolis. </p><p></p><p>So, whathca think?</p></blockquote><p></p>
[QUOTE="SurfMonkey01, post: 2398721, member: 1898"] First off, if you're my players, please go away now. Thank you. I kicked off an Eberron campaign a few weeks back. So far it's been good fun, and in the two sessions we've played so far we've intertwined a variety of different storylines and interactions. I'm starting now to look at the bigger picture of the campaign, and trying to make all the pieces fit. I could use a little bit of outside input on what I've got, and since most of my gaming friends are in the group, I turn to you folks instead. The group is stationed in Passage, working for an adventuring company to make their ways in the world. They are hired by an Orien man named Cresius to investigate a possible plot to sabotage the lightning rail. After a brief interlude where they ended up helping a Silver Flame paladin fight off his half-fiend son (he was raped by a fiend many years sooner), they found a shifter woman and her warforged ally sabotaging the lightning rail. The trail led back to Cresius himself, and all three were taken into custody. Their plan involved replacing the conductor stones of several sections of the lightning rail with forgeries that would explode after building up enough charge. The lightning rail was completely shut down until all the counterfeits could be found. With the rail down, house Lyrandar found an increase in the use of land and sea transports. So much so, in fact, that many suspect they may have been involved in the lightning rail plot to begin with. While moving the shifter woman to a safehouse for further questioning, the group crossed paths with a changeling thief who had stolen a wand from the museum. The wand was from the Mournland, and when used it conjured up two living fireballs which caused immense damage to much of Passage. In the chaos, the shifter woman got away. A trail of clues I've left is going to lead them in the direction of a woman named Argos, who was the mastermind behind Cresius and the others. His tower is rumored to be on the outskirts of the Mournland. The shifter woman is on her way there now, hoping to take him down and exchange him for clearing her name. Unbeknownst to all, Argos has a powerful scrying orb that has been mutated by the Mournland -- it has a much longer duration and range than a normal orb, plus it can be used to transport creatures and objects. Although Argos will claim the idea was his, he actually is a pawn of a much larger force -- a dragon, who planned to use the devastation caused by the lightning rail as the first in a series of events that would serve to bring about the beginning portions of the draconic prophecy. That's as much as I have of the grand overplot right now. Among the smaller plots I know I want to use are a return of the Silver Flame paladin, now hunting the mother of his son; a town at the edge of the Mournland that is trapped in time at the latter moments of the Last War, completely oblivious of the changes to the world that include the loss of their homeland; a murder mystery aboard a lightning rail; a visit to Sharn that embroils them in a plot to destroy the massive metropolis. So, whathca think? [/QUOTE]
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[Eberron] My campaign concept, looking for thoughts and input
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