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Eberron: My issue with the 4e setting
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<blockquote data-quote="doctorhook" data-source="post: 4886478" data-attributes="member: 58401"><p>Why not? The setting hasn't changed; there still aren't any Dwarves running around with the Mark of Healing, except with the possible exception of a single PC in each game (approximately 0.000001% of the population of Eberron). Bear in mind that it's easily explained as an Aberrant Mark, which grants the power of a given Dragonmark to someone who shouldn't have it; this still isn't different from 3.5E Eberron.</p><p></p><p>Have you considered that your reaction to this ultimately minor rules change is just a knee-jerk to something that seems unconscionable on the surface? As for myself, Eberron is far and away my favorite setting, and I didn't like this change at first either. That said, when you keep things in perspective you realize how insanely little this changes anything.</p><p></p><p>You're aware that "Saying yes to players" is the mentality that designed <strong>Third Edition</strong> too, right? (It further informed 4E as well, but to a lesser extent than "Making the game <em>more</em> fun" did.) I get the impression that the "plenty of choice" you give your players is probably limited to, "Anything in the <u>Rules as Written</u>, minus the couple bits that I don't like," because your bottom paragraph suggests that you don't like bent rules.</p><p></p><p>Also, surely you know that Paladins can be of any alignment in 4E, right? I'm pretty certain that each of the "exotic" concepts you described appeared in 3.5E's Unearthed Arcana.</p></blockquote><p></p>
[QUOTE="doctorhook, post: 4886478, member: 58401"] Why not? The setting hasn't changed; there still aren't any Dwarves running around with the Mark of Healing, except with the possible exception of a single PC in each game (approximately 0.000001% of the population of Eberron). Bear in mind that it's easily explained as an Aberrant Mark, which grants the power of a given Dragonmark to someone who shouldn't have it; this still isn't different from 3.5E Eberron. Have you considered that your reaction to this ultimately minor rules change is just a knee-jerk to something that seems unconscionable on the surface? As for myself, Eberron is far and away my favorite setting, and I didn't like this change at first either. That said, when you keep things in perspective you realize how insanely little this changes anything. You're aware that "Saying yes to players" is the mentality that designed [B]Third Edition[/B] too, right? (It further informed 4E as well, but to a lesser extent than "Making the game [I]more[/I] fun" did.) I get the impression that the "plenty of choice" you give your players is probably limited to, "Anything in the [U]Rules as Written[/U], minus the couple bits that I don't like," because your bottom paragraph suggests that you don't like bent rules. Also, surely you know that Paladins can be of any alignment in 4E, right? I'm pretty certain that each of the "exotic" concepts you described appeared in 3.5E's Unearthed Arcana. [/QUOTE]
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Eberron: My issue with the 4e setting
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