Eberron: My players think they can rule the known world

We have been playing The Creation Schema for about 15 months now and my group are now all 10th or higher in level. This is a big deal in Eberron. Only the world leaders and movers & shakers are this level.

The group thinks they are a world power now.

Of course I will introduce many new NPCs and dragons to battle them that are higher but I was wondering-

Has this conversation come up in your Eberron games and how was it handled?
 

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megamania said:
We have been playing The Creation Schema for about 15 months now and my group are now all 10th or higher in level. This is a big deal in Eberron. Only the world leaders and movers & shakers are this level.

The group thinks they are a world power now.

Of course I will introduce many new NPCs and dragons to battle them that are higher but I was wondering-

Has this conversation come up in your Eberron games and how was it handled?

Sounds like it's time for some seals to get broken. Seriously, the only reason I can think of for why the overall power level is so low in Ebberon is so that when the brown stuff hits the fan, everyone in the known world can turn to the PC's and demand protection. Everyone bitches about how much is sucks in FR games that there's always 100 epic PC's that can be counted on (nay expected) to show up and save the day at any given crisis. Now the shoe is on the other foot.

Also, maybe the inspired might decide to annex the eastern half of Khorvaire?
 

megamania said:
Has this conversation come up in your Eberron games and how was it handled?
Only in that we all wanted to be pirates and terrorise the known world and the DM said that we had to play the Creation Schema series instead :p
 

Level 10 in Eberron means that your party is probably well-known.

They won't encounter somebody of their level or higher in every village - but that doesn't mean such NPCs don't exist. And there are the non-humanoids, of course (with high CR rather than high levels).

Some of the Eberron power groups sport some real powerhouses, though. The Lords of Dust, the Dreaming Dark come to mind, and so on. Plenty of opportunity for PCs of that level to find adventures.

Let them feel like they've accomplished something. But a world power? Nah... four 10th level PCs could be stopped by any nation, no doubt.
 

Cedious and Co. aren't quite world powers, but they are major players in the grand scheme of things, and organizations begin to set their sight on them, adjusting plans according to their actions as neccessary. The Chamber at large begins to pay some attention to them, sorta. When something goes wrong, the Five Nations first take a look at a particularly naughty halfling we all know and love. :] When disaster strikes Sharn, they beg them for assistance. The Dreaming Dark tries to use them as pawns. The Lord of Blades begins to concentrate on their extermination in ernest, sending more members of the 86. Garrow becomes ever more powerful and becomes an actual vampire, his fixation on revenge becomming all-consuming (an excuse to send more unsneak-attackable creatures after Cedious! :]). Primary villians all become more powerful to continue to challenge these upstart boobies.

And when worst comes to worst, the world must decide between Cedious and the end of the world... I don't envy them. :uhoh:
 

Just explain to your players that world leaders are where they're at because they are politically adept, not because they are physically powerful. Ask them if Muhammed Ali or Brian Boytanno were ever contenders for the office of President of the United States. Sure, they can counter with Arnold Swarzeneggar and Jesse Ventura, but those are the exceptions that prove the rule.
 



Oh, let them rule the world (or at least a country or so), if they actually manage to plan this well enough to pull it off (and it is a lot easier to topple a government than to install a functioning new one).

Just remind them that they will need to take good care of their stuff if the next disaster threatens it.
 

Whisperfoot said:
Just explain to your players that world leaders are where they're at because they are politically adept, not because they are physically powerful. Ask them if Muhammed Ali or Brian Boytanno were ever contenders for the office of President of the United States. Sure, they can counter with Arnold Swarzeneggar and Jesse Ventura, but those are the exceptions that prove the rule.
Why would those two be high level? Have they ever seen any actual combat?
There are many war vets in the government who are probably higher level in D&D terms than those two.
 

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