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Eberron: My players think they can rule the known world
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<blockquote data-quote="Glyfair" data-source="post: 2735978" data-attributes="member: 53"><p>I think two factors you often see coming into play. First, there is a certain mindset from other campaign worlds that the PCs should have to be incredibly high level to be "movers and shakers" in the campaign. When those people look into Eberron, they don't feel the characters who are supposed to be the mover and shakers have "earned it." So, they try to emphasis that they aren't big things. I agree this goes against the flavor.</p><p></p><p>Secondly, I think you see a lot of the gamers who are stuck in a certain mindset. I think this is particularly prevalent in the groups that don't like playing heroes. When they get a certain amount of power, they feel the need to take over. This tends to go against the intended pulpish heroic flavor of Eberron, so those people see this (usually the DMs) and want to counter it with "you aren't the biggest fish in the sea."</p><p></p><p>Finally, I think some people are misinterpreting the "lower level setting" demographics. Part of the intent is that the heroes soon won't have people they can go crying to bail them out of a situation that they should be the ones to handle. They might go to the King of Breland to help them with a diplomatic situation. However, when they stumble on a plot that's way above their power level, they aren't tempted to "Tell Eliminster, he should be taking care of this" (and I'm not saying DMs would allow this in the Forgotten Realms, but the temptation is there for the players). In Eberron, the players are not only supposed to deal with the problems, they are supposed to <em>feel</em> they are the ones that have to deal with the problem.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 2735978, member: 53"] I think two factors you often see coming into play. First, there is a certain mindset from other campaign worlds that the PCs should have to be incredibly high level to be "movers and shakers" in the campaign. When those people look into Eberron, they don't feel the characters who are supposed to be the mover and shakers have "earned it." So, they try to emphasis that they aren't big things. I agree this goes against the flavor. Secondly, I think you see a lot of the gamers who are stuck in a certain mindset. I think this is particularly prevalent in the groups that don't like playing heroes. When they get a certain amount of power, they feel the need to take over. This tends to go against the intended pulpish heroic flavor of Eberron, so those people see this (usually the DMs) and want to counter it with "you aren't the biggest fish in the sea." Finally, I think some people are misinterpreting the "lower level setting" demographics. Part of the intent is that the heroes soon won't have people they can go crying to bail them out of a situation that they should be the ones to handle. They might go to the King of Breland to help them with a diplomatic situation. However, when they stumble on a plot that's way above their power level, they aren't tempted to "Tell Eliminster, he should be taking care of this" (and I'm not saying DMs would allow this in the Forgotten Realms, but the temptation is there for the players). In Eberron, the players are not only supposed to deal with the problems, they are supposed to [I]feel[/I] they are the ones that have to deal with the problem. [/QUOTE]
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