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Eberron: My players think they can rule the known world
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<blockquote data-quote="Seaver" data-source="post: 2737332" data-attributes="member: 3200"><p>Level 14 party of four in Eberron. Barbarian, fighter/rogue type, wizard, artificer (that's me).</p><p></p><p>We just had a little encounter somewhere in the gray area between The Depths and The Cogs with a mindflayer sorcerer and a dolgaunt monk that had apparently been given some extra levels of monk.</p><p></p><p>It was a great fight in my opinion and resulted in a draw.</p><p></p><p>End result was:</p><p>The dolgaunt took off at a full run and never looked back after being shredded from the fighter/rogue type and a summoned bone devil. He was also the recipient of quite a bit of Con damage from the fighter/rogue type and Str damage from the bone devil's poison.</p><p></p><p>Oh and he was a little crispy around the edges from being on the receiving end of a few shots of Lesser Orb of Fire from the Artificer. I burned through some Action Points that round. Metamagic Spell Trigger, Quicken Lesser Fire Orb then Action Surge to fire off a Twinned Lesser Fire Orb and finally my regular action to fire another Twinned Lesser Fire Orb.</p><p></p><p>25d6 potential damage. Not the best that can be done, but respectable with no save and no SR allowed.</p><p></p><p>Note however that it is only potential damage. Unfortunately due to him being a Monk and some average rolls I missed his touch AC with about half my shots. Hence him only being a little crispy.</p><p></p><p></p><p>The illithid planeshifted away after having been practically tied in knots from wrestling with a raging barbarian, having had the stuffing squeezed out of him from a summoned Huge Fiendish Constrictor, and having been battered black and blue from a Tensored Earth Elemental familiar. The self-Dimensional Anchored Bone Devil headed his way since the Monk had left was incentive to leave as well.</p><p></p><p></p><p>There were also some goblins, but they were just bait to separate the party into two groups. Please note, if a small pack of goblins takes some pot shots at you then runs into a shadowy corridor, do not follow them! Level 1, level 14, doesn't matter. Bad things will happen. This particular group separated our fighter/rogue type from the rest of us for a few rounds with a dropped portcullis before he could kill them all and tear through the bars with an adamantine weapon.</p><p></p><p></p><p>The other team, us, fared just as poorly.</p><p>Right after getting a face full of fire from the Artificer the Dolgaunt Monk decided to smack him upside the head with Vibrating Palm. Fortunately the Artificer had a Statue spell running so he didn't die. However he now could be killed at the monk's whim for the most part if he could catch him in fleshy mode. </p><p></p><p>The party decided to play it safe and not coming up with a better solution decided it would be best to simply use Flesh to Stone on the Artificer and reverse it in a couple weeks.</p><p></p><p>The barbarian was doing pretty good before the illithid got sick of him and planeshifted him elsewhere.</p><p></p><p>Next the familiar got planeshifted.</p><p></p><p>Next in line was the wizard, who couldn't get past the illithid's Spell Resistance to hit him with any spells directly and being a gnome couldn't really outrun him. Fortunately that's when the dolgaunt broke and ran leading to the illithid fleeing as well.</p><p></p><p></p><p>So unless we resolve some issues away from the table via email our next game session will start with the Artificer petrified out of self-preservation and the barbarian and familiar stuck on other planes.</p><p></p><p>None of us actually took that much damage, we were simply neutralized via planeshift and that death sentence looming over my character's head for at least a couple weeks.</p><p></p><p>So yeah even at level 14 that whole "ruling the world" thing, not a topic we're really interested in right now.</p><p></p><p>Dealing with the top two targets on "The List", Mr. Squid and Monk? Oh yeah, we're all about that.</p><p></p><p>The thing is we're probably at the top of their list as well. We ran them off from what they consider their turf and we are well known enough that we can't run the risk of anyone finding out that we got run off either.</p><p></p><p>Basically both sides know we have got to fight it out again for sake of our reputations. It's just a matter of where and when.</p></blockquote><p></p>
[QUOTE="Seaver, post: 2737332, member: 3200"] Level 14 party of four in Eberron. Barbarian, fighter/rogue type, wizard, artificer (that's me). We just had a little encounter somewhere in the gray area between The Depths and The Cogs with a mindflayer sorcerer and a dolgaunt monk that had apparently been given some extra levels of monk. It was a great fight in my opinion and resulted in a draw. End result was: The dolgaunt took off at a full run and never looked back after being shredded from the fighter/rogue type and a summoned bone devil. He was also the recipient of quite a bit of Con damage from the fighter/rogue type and Str damage from the bone devil's poison. Oh and he was a little crispy around the edges from being on the receiving end of a few shots of Lesser Orb of Fire from the Artificer. I burned through some Action Points that round. Metamagic Spell Trigger, Quicken Lesser Fire Orb then Action Surge to fire off a Twinned Lesser Fire Orb and finally my regular action to fire another Twinned Lesser Fire Orb. 25d6 potential damage. Not the best that can be done, but respectable with no save and no SR allowed. Note however that it is only potential damage. Unfortunately due to him being a Monk and some average rolls I missed his touch AC with about half my shots. Hence him only being a little crispy. The illithid planeshifted away after having been practically tied in knots from wrestling with a raging barbarian, having had the stuffing squeezed out of him from a summoned Huge Fiendish Constrictor, and having been battered black and blue from a Tensored Earth Elemental familiar. The self-Dimensional Anchored Bone Devil headed his way since the Monk had left was incentive to leave as well. There were also some goblins, but they were just bait to separate the party into two groups. Please note, if a small pack of goblins takes some pot shots at you then runs into a shadowy corridor, do not follow them! Level 1, level 14, doesn't matter. Bad things will happen. This particular group separated our fighter/rogue type from the rest of us for a few rounds with a dropped portcullis before he could kill them all and tear through the bars with an adamantine weapon. The other team, us, fared just as poorly. Right after getting a face full of fire from the Artificer the Dolgaunt Monk decided to smack him upside the head with Vibrating Palm. Fortunately the Artificer had a Statue spell running so he didn't die. However he now could be killed at the monk's whim for the most part if he could catch him in fleshy mode. The party decided to play it safe and not coming up with a better solution decided it would be best to simply use Flesh to Stone on the Artificer and reverse it in a couple weeks. The barbarian was doing pretty good before the illithid got sick of him and planeshifted him elsewhere. Next the familiar got planeshifted. Next in line was the wizard, who couldn't get past the illithid's Spell Resistance to hit him with any spells directly and being a gnome couldn't really outrun him. Fortunately that's when the dolgaunt broke and ran leading to the illithid fleeing as well. So unless we resolve some issues away from the table via email our next game session will start with the Artificer petrified out of self-preservation and the barbarian and familiar stuck on other planes. None of us actually took that much damage, we were simply neutralized via planeshift and that death sentence looming over my character's head for at least a couple weeks. So yeah even at level 14 that whole "ruling the world" thing, not a topic we're really interested in right now. Dealing with the top two targets on "The List", Mr. Squid and Monk? Oh yeah, we're all about that. The thing is we're probably at the top of their list as well. We ran them off from what they consider their turf and we are well known enough that we can't run the risk of anyone finding out that we got run off either. Basically both sides know we have got to fight it out again for sake of our reputations. It's just a matter of where and when. [/QUOTE]
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