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Eberron: My players think they can rule the known world
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<blockquote data-quote="ruleslawyer" data-source="post: 2790225" data-attributes="member: 1757"><p>But, as should be the point with any heroic fantasy game, any of them <em>could be</em>.</p><p></p><p>I think that aiming high is fine for your PCs! Your job as DM is not to defeat their hopes and aspirations; instead, it should be to remind them that achieving those goals is not that easy. I see it as quite appropriate for PCs to be lords, kings, guildmasters, and patriarch by high levels; they just have to set their minds to it and EARN it. </p><p></p><p>So, I'd let the PCs go for the gold. However, if their preferred method of doing it is to pick on the Five Nations, let them learn that the real likely winners from such a scenario are the true powers of Eberron, all of whom (with the exception of the Chamber) coincidentally happen to be evil: the daelkyr, the Dreaming Dark, the Lords of Dust, et cetera. In certain cases, those secret powers may be the REAL authority in a particular kingdom (I think of the Emerald Claw and Karrnath in this context). The PCs (assuming they're not interested in allying with one of these groups) will face a serious ethical and practical dilemma in deciding whether to devote their efforts to staving off the evil ambitions of [x] or pursuing their own quest for power.</p><p></p><p>Trying to rule the world makes for a GREAT campaign, and one that can keep the PCs going into high and epic levels. (My FR epic group has fractured into one roving Master Harper-at-large, one Baron, a reknowned loremaster attempting to amass a Candlekeep-sized magical library, a Cormyrean battlefield commander, and a tribal chieftain with dreams of empire-building.) I'd say run with it.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 2790225, member: 1757"] But, as should be the point with any heroic fantasy game, any of them [i]could be[/i]. I think that aiming high is fine for your PCs! Your job as DM is not to defeat their hopes and aspirations; instead, it should be to remind them that achieving those goals is not that easy. I see it as quite appropriate for PCs to be lords, kings, guildmasters, and patriarch by high levels; they just have to set their minds to it and EARN it. So, I'd let the PCs go for the gold. However, if their preferred method of doing it is to pick on the Five Nations, let them learn that the real likely winners from such a scenario are the true powers of Eberron, all of whom (with the exception of the Chamber) coincidentally happen to be evil: the daelkyr, the Dreaming Dark, the Lords of Dust, et cetera. In certain cases, those secret powers may be the REAL authority in a particular kingdom (I think of the Emerald Claw and Karrnath in this context). The PCs (assuming they're not interested in allying with one of these groups) will face a serious ethical and practical dilemma in deciding whether to devote their efforts to staving off the evil ambitions of [x] or pursuing their own quest for power. Trying to rule the world makes for a GREAT campaign, and one that can keep the PCs going into high and epic levels. (My FR epic group has fractured into one roving Master Harper-at-large, one Baron, a reknowned loremaster attempting to amass a Candlekeep-sized magical library, a Cormyrean battlefield commander, and a tribal chieftain with dreams of empire-building.) I'd say run with it. [/QUOTE]
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