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Eberron: My players think they can rule the known world
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<blockquote data-quote="clark411" data-source="post: 2790482" data-attributes="member: 4768"><p>If they want to conquer- pulp handles it. They can walk into the kingdom of ______ and slay the king/queen and the royal guard all they want. It'd make for an amazing story if the four remaining nations united to retaliate, or even started bickering with each other in an effort to control the power vacuum as the generals of the now dead royalty splintered.</p><p></p><p>I don't like the blatent meta behind the idea that characters can justifiably start aiming for power as soon as their players notice they're beating certain nobles' statblocks, but as much as it ruffles my feathers, the story is too great to pass up. Eberron screams at me to see major powers turn it on its ear, and if that's a mad scientist with giant "Sky Captain and the World of Tomorrow" flying laser robots or if it happens to be PCs out to carve a slice of the pie for themselves in the most bloody way possible so be it.</p><p></p><p>Khorvaire should, in my opinion, be theirs for the taking... leave the looming great threats in the shadows or on other continents (invasions? Fine.) The low poweredness of Khor. does, as previously mentioned, establish a great feeling that the PCs are all the protection the land truly has. Nebulous, looming dangers are a great way to either prevent havoc, or to give a reasonable, real consequence for the PC choice to destabilize their homeland/continent.</p><p></p><p>I understand the typical DM response to PC motivation is to establish obstacles- but fiat "no you can't" and "I'll make much bigger, non-noble NPCs to keep my players at bay/protect the setting" sentiment seems to generate less entertainment value than allowing these actions to occur with reasonable resistance. If "reasonable resistance" is being defined as greater than level 10, or unbeatable until near epic levels, then as far as I'm concerned, call a spade a spade- that's Greyhawk etc- not Eberron.</p></blockquote><p></p>
[QUOTE="clark411, post: 2790482, member: 4768"] If they want to conquer- pulp handles it. They can walk into the kingdom of ______ and slay the king/queen and the royal guard all they want. It'd make for an amazing story if the four remaining nations united to retaliate, or even started bickering with each other in an effort to control the power vacuum as the generals of the now dead royalty splintered. I don't like the blatent meta behind the idea that characters can justifiably start aiming for power as soon as their players notice they're beating certain nobles' statblocks, but as much as it ruffles my feathers, the story is too great to pass up. Eberron screams at me to see major powers turn it on its ear, and if that's a mad scientist with giant "Sky Captain and the World of Tomorrow" flying laser robots or if it happens to be PCs out to carve a slice of the pie for themselves in the most bloody way possible so be it. Khorvaire should, in my opinion, be theirs for the taking... leave the looming great threats in the shadows or on other continents (invasions? Fine.) The low poweredness of Khor. does, as previously mentioned, establish a great feeling that the PCs are all the protection the land truly has. Nebulous, looming dangers are a great way to either prevent havoc, or to give a reasonable, real consequence for the PC choice to destabilize their homeland/continent. I understand the typical DM response to PC motivation is to establish obstacles- but fiat "no you can't" and "I'll make much bigger, non-noble NPCs to keep my players at bay/protect the setting" sentiment seems to generate less entertainment value than allowing these actions to occur with reasonable resistance. If "reasonable resistance" is being defined as greater than level 10, or unbeatable until near epic levels, then as far as I'm concerned, call a spade a spade- that's Greyhawk etc- not Eberron. [/QUOTE]
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