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Eberron: no sexism
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<blockquote data-quote="Jürgen Hubert" data-source="post: 3535605" data-attributes="member: 7177"><p>The question on whether or not to include any kind of sexism in a setting is a tough one. For Urbis, I decided to include sexism, racism, status prejudice and other kinds of -isms in the setting, but I made it all a bit over the top to make it clear that these views are wrong. Furthermore, I included a disclaimer:</p><p></p><p>"<strong>Sexism and Prejudice</strong></p><p></p><p>You will notice that a large part of the writeups for the individual races is taken up with descriptions of how the different genders are treated by that race. This is intentional - the 19th century, upon which Urbis is based, had strong gender roles, and it was felt that incorporating them was vital to preserving the feel of the setting. While sexism isn’t quite as entrenched as in real-world history - mostly because of the existence of many powerful women in the setting, especially among nonhumans - it is still a frequent issue for most human women. Besides, the different roles of genders can, just like the different roles of the various races, provide ample opportunity for role-playing as the player characters try to deal with the pre-conceived notions of society and rise beyond them.</p><p></p><p>However, the game master should be careful - many women have been on the receiving end of sexual discrimination even today, and might not want to deal with it during gaming - which is often supposed to be a relaxing activity that takes the minds of the players away from the troubles of the real world for a time. Thus, it is recommended that the game master should discuss with the players just how much portrayal of sexism should be acceptable in the campaign. If it bothers you, just ignore these aspects of the setting.</p><p></p><p>On a related note, while much of human prejudice in Urbis is focused on the various nonhuman races - elves, dwarves, goblins and so on - biogtry against people from different ethnic backgrounds is alive and well in the setting. While it is not quite as virulent as in real world history - mostly because there are few large colonial empires in which their rulers tried to justify their rule through their “inherent superiority” over the subjected people - in general, most people still assume that their home region is better than any others, and their own city better than any other city in the same region. Again, how much the game master wants to incorporate these issues is up to him."</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 3535605, member: 7177"] The question on whether or not to include any kind of sexism in a setting is a tough one. For Urbis, I decided to include sexism, racism, status prejudice and other kinds of -isms in the setting, but I made it all a bit over the top to make it clear that these views are wrong. Furthermore, I included a disclaimer: "[b]Sexism and Prejudice[/b] You will notice that a large part of the writeups for the individual races is taken up with descriptions of how the different genders are treated by that race. This is intentional - the 19th century, upon which Urbis is based, had strong gender roles, and it was felt that incorporating them was vital to preserving the feel of the setting. While sexism isn’t quite as entrenched as in real-world history - mostly because of the existence of many powerful women in the setting, especially among nonhumans - it is still a frequent issue for most human women. Besides, the different roles of genders can, just like the different roles of the various races, provide ample opportunity for role-playing as the player characters try to deal with the pre-conceived notions of society and rise beyond them. However, the game master should be careful - many women have been on the receiving end of sexual discrimination even today, and might not want to deal with it during gaming - which is often supposed to be a relaxing activity that takes the minds of the players away from the troubles of the real world for a time. Thus, it is recommended that the game master should discuss with the players just how much portrayal of sexism should be acceptable in the campaign. If it bothers you, just ignore these aspects of the setting. On a related note, while much of human prejudice in Urbis is focused on the various nonhuman races - elves, dwarves, goblins and so on - biogtry against people from different ethnic backgrounds is alive and well in the setting. While it is not quite as virulent as in real world history - mostly because there are few large colonial empires in which their rulers tried to justify their rule through their “inherent superiority” over the subjected people - in general, most people still assume that their home region is better than any others, and their own city better than any other city in the same region. Again, how much the game master wants to incorporate these issues is up to him." [/QUOTE]
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