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<blockquote data-quote="DralonXitz" data-source="post: 1653265" data-attributes="member: 20083"><p><strong>Hammer the Warforged</strong></p><p></p><p>Hammer</p><p>Genderless Warforged </p><p>Fighter 1</p><p>Lawful Good</p><p>Representing DralonXitz</p><p></p><p></p><p>Strength 15 (+2) </p><p>Dexterity 13 (+1) </p><p>Constitution 16 (+3) </p><p>Intelligence 10 (+0) </p><p>Wisdom 8 (-1) </p><p>Charisma 8 (-1) </p><p> Size: Medium </p><p>Height: 6' 7" </p><p>Weight: 300 lb </p><p>Skin: Silvery </p><p>Eyes: </p><p>Hair: None </p><p> </p><p></p><p></p><p></p><p>Total Hit Points: 13</p><p></p><p>Speed: 30 feet</p><p></p><p>Armor Class: 16 = 10 +1 [dexterity] +5 [mithral plating] </p><p></p><p>Touch AC: 11</p><p>Flat-footed: 15</p><p>Initiative modifier: +1 = +1 [dexterity] </p><p>Fortitude save: +5 = 2 [base] +3 [constitution] </p><p>Reflex save: +1 = 0 [base] +1 [dexterity] </p><p>Will save: -1 = 0 [base] -1 [wisdom] </p><p>Attack (handheld): +3 = 1 [base] +2 [strength] </p><p>Attack (unarmed): +3 = 1 [base] +2 [strength] </p><p>Attack (missile): +2 = 1 [base] +1 [dexterity] </p><p>Grapple check: +3 = 1 [base] +2 [strength] </p><p></p><p></p><p>Light load:</p><p>Medium load:</p><p>Heavy load:</p><p>Lift over head:</p><p>Lift off ground:</p><p>Push or drag:</p><p> 66 lb. or less</p><p>67-133 lb.</p><p>134-200 lb.</p><p>200 lb.</p><p>400 lb.</p><p>1000 lb.</p><p> </p><p></p><p></p><p>Region of Origin: Karrnath</p><p></p><p>Languages: Common </p><p></p><p></p><p>Greataxe [1d12, crit x3, 12 lb, two-handed, two-handed, slashing]</p><p></p><p></p><p>Feats:</p><p></p><p>Mithral Body </p><p>Weapon Focus x1 Weapon(s): </p><p></p><p>Traits: </p><p></p><p></p><p>Action Points: 5 (this level)</p><p>Skill Name Key</p><p>Ability Skill</p><p>Modifier Ability</p><p>Modifier Ranks Misc.</p><p>Modifier </p><p>Appraise Int 0 = +0 </p><p>Balance Dex* 1 = +1 </p><p>Bluff Cha -1 = -1 </p><p>Climb Dex* 2 = +1 </p><p>Concentration Con 3 = +3 </p><p>Craft_1 Int 0 = +0 </p><p>Craft_2 Int 0 = +0 </p><p>Craft_3 Int 0 = +0 </p><p>Diplomacy Cha -1 = -1 </p><p>Disguise Cha -1 = -1 </p><p>Escape Artist Dex* 1 = +1 </p><p>Forgery Int 0 = +0 </p><p>Gather Information Cha -1 = -1 </p><p>Heal Wis -1 = -1 </p><p>Hide Dex* 1 = +1 </p><p>Intimidate Cha 3 = -1 +4 </p><p>Jump Str* 6 = +2 +4 </p><p>Listen Wis -1 = -1 </p><p>Move Silently Dex* 1 = +1 </p><p>Perform_1 Cha -1 = -1 </p><p>Perform_2 Cha -1 = -1 </p><p>Perform_3 Cha -1 = -1 </p><p>Perform_4 Cha -1 = -1 </p><p>Perform_5 Cha -1 = -1 </p><p>Ride Dex 1 = +1 </p><p>Search Int 0 = +0 </p><p>Sense Motive Wis -1 = -1 </p><p>Spot Wis -1 = -1 </p><p>Survival Wis -1 = -1 </p><p>Swim Str** 2 = +2 </p><p>Use Rope Dex 1 = +1 </p><p></p><p></p><p>* = check penalty for wearing armor</p><p></p><p></p><p>Warforged</p><p></p><p></p><p>+2 constitution, -2 wisdom, -2 charisma (already included)</p><p></p><p>Composite plating makes armor unusable, 5% arcane spell failure</p><p></p><p>Cannot heal damage naturally</p><p></p><p>Does not eat, sleep, breathe</p><p></p><p>25% chance to avoid criticals and sneaks</p><p></p><p>-1 to -9 hp, inert but not progressing to death</p><p></p><p>Immune to poison, sleep, energy drain, disease, nausea, paralysis, fatigue, exhaustion</p><p></p><p>Slam for 1d4 bludgeoning</p><p></p><p>Mithral body gives --2 armor check penalty on certain skill checks.</p><p></p><p>Fighter</p><p></p><p>Bonus Feats (already included)</p><p></p><p> </p><p> Class HP rolled </p><p>Level 1: Fighter 10 </p><p></p><p></p><p></p><p> </p><p>Hammer's Equipment:</p><p>28 lb Weapons / Armor / Shield (from above)</p><p>Locks x1</p><p>Manacles x1</p><p>Rope (50', silk) x2</p><p>Torches x3</p><p>ID Papers(Hammer, Representative of the Church of the Silver Flame)</p><p>Total</p><p></p><p>Background </p><p></p><p>Hammer is not your average Warforged. In fact, compared to most beings, he is quite unique. 30 Years ago, in a Dark Creation Forge owned by House Cannith, the mysterious Warforged known as Hammer was born, considered by his creator’s to be one of the finest created. He was originally made to be a Walking Tank, coated with Adamantine armor and given a Huge Greataxe to smite his foes with in the war. He fought mercilessly, slaying countless enemies across Khorvaire. Then one day, in a starlight battle, he came face to face with a brave warrior from Cyre. The warforged struggled to kill the man, but to no success. The man took him down, his blade at the machine’s throat. </p><p></p><p>But the man felt something, felt something different about this warforged than the others, and spared his life. Disguised as a prisoner, he was taken back to Cyre and brought to the man’s small home. There, his brother, an Artificer, managed to repair the machine to optimal condition, and in some ways, enhanced him. The construct then saw the kindness of the man, and the honor in what he had done, and in repayance for his mercy, Hammer dedicated himself to protecting the knight’s family while he was away. For many years he guarded them, as a loyal bodyguard, until one day, the man’s son sent Hammer on a mission to Breland to find his love and return her to Cyre. Upon his return from the far away nation, he came to the border and saw nothing, just black clouds and a desolate wasteland. The land he had grown to love was gone, and it was all because of the terror of man.</p><p></p><p>From that day forth, he vowed never to let something that terrible ever occur again, and joined the Church of the Silver Flame. After many months of training and learning, he became an Accepted Member, one of the only Warforged ever interested in religion. Now, Hammer prowls the continent of Khorvaire, defending the weak and bringing justice to the wicked, but he sometimes is forced to use dark measures to achieve Justice.</p></blockquote><p></p>
[QUOTE="DralonXitz, post: 1653265, member: 20083"] [b]Hammer the Warforged[/b] Hammer Genderless Warforged Fighter 1 Lawful Good Representing DralonXitz Strength 15 (+2) Dexterity 13 (+1) Constitution 16 (+3) Intelligence 10 (+0) Wisdom 8 (-1) Charisma 8 (-1) Size: Medium Height: 6' 7" Weight: 300 lb Skin: Silvery Eyes: Hair: None Total Hit Points: 13 Speed: 30 feet Armor Class: 16 = 10 +1 [dexterity] +5 [mithral plating] Touch AC: 11 Flat-footed: 15 Initiative modifier: +1 = +1 [dexterity] Fortitude save: +5 = 2 [base] +3 [constitution] Reflex save: +1 = 0 [base] +1 [dexterity] Will save: -1 = 0 [base] -1 [wisdom] Attack (handheld): +3 = 1 [base] +2 [strength] Attack (unarmed): +3 = 1 [base] +2 [strength] Attack (missile): +2 = 1 [base] +1 [dexterity] Grapple check: +3 = 1 [base] +2 [strength] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 66 lb. or less 67-133 lb. 134-200 lb. 200 lb. 400 lb. 1000 lb. Region of Origin: Karrnath Languages: Common Greataxe [1d12, crit x3, 12 lb, two-handed, two-handed, slashing] Feats: Mithral Body Weapon Focus x1 Weapon(s): Traits: Action Points: 5 (this level) Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 0 = +0 Balance Dex* 1 = +1 Bluff Cha -1 = -1 Climb Dex* 2 = +1 Concentration Con 3 = +3 Craft_1 Int 0 = +0 Craft_2 Int 0 = +0 Craft_3 Int 0 = +0 Diplomacy Cha -1 = -1 Disguise Cha -1 = -1 Escape Artist Dex* 1 = +1 Forgery Int 0 = +0 Gather Information Cha -1 = -1 Heal Wis -1 = -1 Hide Dex* 1 = +1 Intimidate Cha 3 = -1 +4 Jump Str* 6 = +2 +4 Listen Wis -1 = -1 Move Silently Dex* 1 = +1 Perform_1 Cha -1 = -1 Perform_2 Cha -1 = -1 Perform_3 Cha -1 = -1 Perform_4 Cha -1 = -1 Perform_5 Cha -1 = -1 Ride Dex 1 = +1 Search Int 0 = +0 Sense Motive Wis -1 = -1 Spot Wis -1 = -1 Survival Wis -1 = -1 Swim Str** 2 = +2 Use Rope Dex 1 = +1 * = check penalty for wearing armor Warforged +2 constitution, -2 wisdom, -2 charisma (already included) Composite plating makes armor unusable, 5% arcane spell failure Cannot heal damage naturally Does not eat, sleep, breathe 25% chance to avoid criticals and sneaks -1 to -9 hp, inert but not progressing to death Immune to poison, sleep, energy drain, disease, nausea, paralysis, fatigue, exhaustion Slam for 1d4 bludgeoning Mithral body gives --2 armor check penalty on certain skill checks. Fighter Bonus Feats (already included) Class HP rolled Level 1: Fighter 10 Hammer's Equipment: 28 lb Weapons / Armor / Shield (from above) Locks x1 Manacles x1 Rope (50', silk) x2 Torches x3 ID Papers(Hammer, Representative of the Church of the Silver Flame) Total Background Hammer is not your average Warforged. In fact, compared to most beings, he is quite unique. 30 Years ago, in a Dark Creation Forge owned by House Cannith, the mysterious Warforged known as Hammer was born, considered by his creator’s to be one of the finest created. He was originally made to be a Walking Tank, coated with Adamantine armor and given a Huge Greataxe to smite his foes with in the war. He fought mercilessly, slaying countless enemies across Khorvaire. Then one day, in a starlight battle, he came face to face with a brave warrior from Cyre. The warforged struggled to kill the man, but to no success. The man took him down, his blade at the machine’s throat. But the man felt something, felt something different about this warforged than the others, and spared his life. Disguised as a prisoner, he was taken back to Cyre and brought to the man’s small home. There, his brother, an Artificer, managed to repair the machine to optimal condition, and in some ways, enhanced him. The construct then saw the kindness of the man, and the honor in what he had done, and in repayance for his mercy, Hammer dedicated himself to protecting the knight’s family while he was away. For many years he guarded them, as a loyal bodyguard, until one day, the man’s son sent Hammer on a mission to Breland to find his love and return her to Cyre. Upon his return from the far away nation, he came to the border and saw nothing, just black clouds and a desolate wasteland. The land he had grown to love was gone, and it was all because of the terror of man. From that day forth, he vowed never to let something that terrible ever occur again, and joined the Church of the Silver Flame. After many months of training and learning, he became an Accepted Member, one of the only Warforged ever interested in religion. Now, Hammer prowls the continent of Khorvaire, defending the weak and bringing justice to the wicked, but he sometimes is forced to use dark measures to achieve Justice. [/QUOTE]
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