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[Eberron] Pimping out an elemental airship, 007-style
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<blockquote data-quote="Eltab" data-source="post: 7523680" data-attributes="member: 6803337"><p>Fire infusion: like adding hot air to a balloon, gain extra altitude. Could be used on a weapon to get a flamethrower effect.</p><p>Water infusion: Cause rain or thunderstorm to form. If the PCs can get in front of their foe, mess him up and slow him down. Maybe force him to land so some allies can help deal with him.</p><p>Earth infusion: spray 'caltrops' all over his path. Poke holes in his balloon so he gradually sinks to earth or his max speed slows.</p><p>Air infusion: tail wind to go faster, or turn more quickly.</p><p></p><p>If Q built this vehicle, it should have a signal device so your allies can always find you (they have a radar screen). Famous exploding pen as in <em>Goldeneye</em> (tricky sequence to activate) and/or <em>Never Say Never Again</em> (long time delay). The vehicle itself could be a sentient magic item (think KITT from Knight Rider). It is waterproof so if you get knocked out of the sky into a lake it bobs back to the surface. Hidden extra propeller for extra speed surge. Hidden sharp edges; collide and tear rips in the other guy's airship. Secret compartments with personal weapons in them. <em>Wand of Magic Missile</em>? Toothbrush-sized air exchanger allows you to ignore <em>Cloudkill</em> or to <em>Breathe Water</em>. Radio or TV in a watch, better than <em>Message</em> and <em>Sending</em>. Improbably large missile hidden under the Captain's bunk. Seamless hatch (on the outside) opens like <em>Back to the Future</em>'s DeLorian doors, or like a sunroof. I must stop myself from babbling without any elemental aspect or a rules description of how to make this stuff happen, let alone how the PCs might use it ...</p></blockquote><p></p>
[QUOTE="Eltab, post: 7523680, member: 6803337"] Fire infusion: like adding hot air to a balloon, gain extra altitude. Could be used on a weapon to get a flamethrower effect. Water infusion: Cause rain or thunderstorm to form. If the PCs can get in front of their foe, mess him up and slow him down. Maybe force him to land so some allies can help deal with him. Earth infusion: spray 'caltrops' all over his path. Poke holes in his balloon so he gradually sinks to earth or his max speed slows. Air infusion: tail wind to go faster, or turn more quickly. If Q built this vehicle, it should have a signal device so your allies can always find you (they have a radar screen). Famous exploding pen as in [I]Goldeneye[/I] (tricky sequence to activate) and/or [I]Never Say Never Again[/I] (long time delay). The vehicle itself could be a sentient magic item (think KITT from Knight Rider). It is waterproof so if you get knocked out of the sky into a lake it bobs back to the surface. Hidden extra propeller for extra speed surge. Hidden sharp edges; collide and tear rips in the other guy's airship. Secret compartments with personal weapons in them. [I]Wand of Magic Missile[/I]? Toothbrush-sized air exchanger allows you to ignore [I]Cloudkill[/I] or to [I]Breathe Water[/I]. Radio or TV in a watch, better than [I]Message[/I] and [I]Sending[/I]. Improbably large missile hidden under the Captain's bunk. Seamless hatch (on the outside) opens like [I]Back to the Future[/I]'s DeLorian doors, or like a sunroof. I must stop myself from babbling without any elemental aspect or a rules description of how to make this stuff happen, let alone how the PCs might use it ... [/QUOTE]
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[Eberron] Pimping out an elemental airship, 007-style
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