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Eberron popularity in 5E
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<blockquote data-quote="Remathilis" data-source="post: 6774033" data-attributes="member: 7635"><p>Short answer: Yes. </p><p></p><p>Long answer: Eberron has an odd, polarizing feature to it. You love it or you hate it; depending on your view on the magi-tech concept. If you are able to accept its fantastical, magical nature, its amazing. If you prefer a more grounded; Tolkienesque view of fantasy, its abhorrent. Ergo, I feel it lingers in an odd spot Realms doesn't; the SCAG will be bought by people who who play Realms as well as people wanting options for their homebrews, Greyhawk, Eberron, or Dragonlance games. An Eberron Adv Guide however, will sell to people who play Eberron or want some of the more fantastical elements in their homebrew, but will be ignored by Realms, Dragonlance, Greyhawk, and the vast majority of "traditional fantasy" gamers. </p><p></p><p>It puts WotC in a catch-22: material that doesn't have cross-world usability will sell less, but many of those worlds with unique features are crippled without them. The things that make Eberron, Ravenloft, Dark Sun, or Dragonlance beloved is their unique elements you can't find in Greyhawk or Forgotten Realms, but right now there is no profitable* way of delivering us that content. </p><p></p><p></p><p>* Well, I still maintain a single tome that covers the "best" of D&D's worlds would sell great. Let it be one part primer, one part crunch conversion of core elements, and a dollop of "where to find more info" with each of the following worlds getting a chapter: Forgotten Realms, Greyhawk, Dragonlance, Dark Sun, Ravenloft, Eberron, Planescape, and a small chapter on "other worlds" which touches briefly on Birthright, Mystara, or other "smaller" settings.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6774033, member: 7635"] Short answer: Yes. Long answer: Eberron has an odd, polarizing feature to it. You love it or you hate it; depending on your view on the magi-tech concept. If you are able to accept its fantastical, magical nature, its amazing. If you prefer a more grounded; Tolkienesque view of fantasy, its abhorrent. Ergo, I feel it lingers in an odd spot Realms doesn't; the SCAG will be bought by people who who play Realms as well as people wanting options for their homebrews, Greyhawk, Eberron, or Dragonlance games. An Eberron Adv Guide however, will sell to people who play Eberron or want some of the more fantastical elements in their homebrew, but will be ignored by Realms, Dragonlance, Greyhawk, and the vast majority of "traditional fantasy" gamers. It puts WotC in a catch-22: material that doesn't have cross-world usability will sell less, but many of those worlds with unique features are crippled without them. The things that make Eberron, Ravenloft, Dark Sun, or Dragonlance beloved is their unique elements you can't find in Greyhawk or Forgotten Realms, but right now there is no profitable* way of delivering us that content. * Well, I still maintain a single tome that covers the "best" of D&D's worlds would sell great. Let it be one part primer, one part crunch conversion of core elements, and a dollop of "where to find more info" with each of the following worlds getting a chapter: Forgotten Realms, Greyhawk, Dragonlance, Dark Sun, Ravenloft, Eberron, Planescape, and a small chapter on "other worlds" which touches briefly on Birthright, Mystara, or other "smaller" settings. [/QUOTE]
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