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<blockquote data-quote="Jester David" data-source="post: 6774634" data-attributes="member: 37579"><p>Yes, I'm assuming no people spontaneously become fans of a setting they've never played, read, or own the books of. That's not really much of assumption. </p><p></p><p>It's also not much of an assumption that it's unlikely a new player to become a fan of the setting and not have access to the books. Anyone playing and learning of Eberron is either playing with an established group (who would have the books) <em>or</em> has been playing since 2009-ish (when the 4e book was released) and thus not really a "new".</p><p></p><p>And it's not much of an assumption that a fan who lost access to the books will be completely able to access that content if they had any interest. The 3e and 4e Eberron books are available pretty readily online. Not *just* as PDFs but as used books. The 4e one is available used on Amazon for $10 and the 3e for <$20. Much cheaper than you could expect to buy a newly printed book. </p><p>Why pay $60 for a book with new information when you could buy two sources of that information <em>and</em> a couple sourcebook? Or the 3e book and as many as five sourcebooks? To say nothing of the PDF route. That's over 1000 pages of information versus at most 320. </p><p></p><p></p><p>Given all the 4e races exist in 5e and nothing mechanically new was added, a 5e version wouldn't need to change anything from the 4e version. Other than possibly altering some things back to how they were in 3e. Which still doesn't mean much as that content is available. Fans can pick the version of the world they like more and decide if dragonborn or eladrin are a thing or the layout of the cosmology, mix and matching elements from 3e and 4e.</p><p></p><p>While a theoretical reprint of an Eberron book could incorporate some sourcebook content, that didn't happen significantly in 4e when they updated the campaign setting from 3e. Likely because the 3e book was already pretty big and bursting with content and WotC can't fit more words on a page now compared to 3e. There's no reason to think a 5e version of the books would have a significant amount of more content than the 4e version.</p><p></p><p></p><p>Yes, they <em>could</em> fill a book with Eberron material if they wanted. The point isn't that it's impossible to write an Eberron book. A theoretical Eberron book could discuss a lot of topics or get into many details of the world interacting with the rules, and provide all sorts of new subclasses, spells, rules modules, and the like. But none of that is absolutely necessary to run the game. </p><p></p><p>That said, did the 4e book go into detail on how the treasure assumptions changed between 3e and 4e? </p><p>Really, this is a small sidebar. A note that adventuring level magical gear is rarer and expensive while common, mundane magical items are cheap and easy to purchase. Possibly with a handful of prices and details on cheap magic items. It doesn't justify a book. </p><p></p><p>Also, the <em>Elemental Evil Player's Companion</em> is 25 pages while the UA Eberron article was 6. If they did something that size, there'd be 19 pages of room for an expanded artificer, some equipment, some spells, and more. Lots of room for the above content. </p><p></p><p> </p><p>It's not a game without them, it's a game without the PCs being them. There can still be dragonmark houses and warforged and the like. That's easy since NPCs don't need to obey PC rules and you can just throw a spell on an NPC and call it a dragonmark, or use the conversion guide (either official or fan version) to alter the numbers on a 3e monsters and run a dolgrim or quori. </p><p>If the UA version of warforged just don't seem to hit the mark, Keith Baker did his own. Or you can use the gearforged from Kobold Press' <em>Midgard Heroes</em>. </p><p></p><p></p><p>WotC is not a charity. They're not here to give away content at a loss. They're a business. Releasing dozens of campaign settings is not a sound business strategy, nor is spending too much of their time on free PDFs unrelated to products that generate income. They're trying to enable Eberron fans and give them something. It's small but the advice is there. But they're not going to just decide to publish a 300+ page book for fun. </p><p></p><p>But I'm also a Ravenloft and Dragonlance fan. Neither of which have seen as much 5e love as Eberron has, even if just a half measure. It's supper insulting to fans of every other world to insist and ask for <em>more</em> when Eberron has already received so much more attention and content than anywhere else save the Realms.</p><p>That said, I'd love a second version of the Eberron content. Warforged are in my setting, as they were core in 4e. And warforged were also in the Realms in 4e, along with shifters, changeling, and the like. So that's content that's useful for everyone. But they're busy folk. And I'd like to see new UA content, rather than a repeat month.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6774634, member: 37579"] Yes, I'm assuming no people spontaneously become fans of a setting they've never played, read, or own the books of. That's not really much of assumption. It's also not much of an assumption that it's unlikely a new player to become a fan of the setting and not have access to the books. Anyone playing and learning of Eberron is either playing with an established group (who would have the books) [I]or[/I] has been playing since 2009-ish (when the 4e book was released) and thus not really a "new". And it's not much of an assumption that a fan who lost access to the books will be completely able to access that content if they had any interest. The 3e and 4e Eberron books are available pretty readily online. Not *just* as PDFs but as used books. The 4e one is available used on Amazon for $10 and the 3e for <$20. Much cheaper than you could expect to buy a newly printed book. Why pay $60 for a book with new information when you could buy two sources of that information [I]and[/I] a couple sourcebook? Or the 3e book and as many as five sourcebooks? To say nothing of the PDF route. That's over 1000 pages of information versus at most 320. Given all the 4e races exist in 5e and nothing mechanically new was added, a 5e version wouldn't need to change anything from the 4e version. Other than possibly altering some things back to how they were in 3e. Which still doesn't mean much as that content is available. Fans can pick the version of the world they like more and decide if dragonborn or eladrin are a thing or the layout of the cosmology, mix and matching elements from 3e and 4e. While a theoretical reprint of an Eberron book could incorporate some sourcebook content, that didn't happen significantly in 4e when they updated the campaign setting from 3e. Likely because the 3e book was already pretty big and bursting with content and WotC can't fit more words on a page now compared to 3e. There's no reason to think a 5e version of the books would have a significant amount of more content than the 4e version. Yes, they [I]could[/I] fill a book with Eberron material if they wanted. The point isn't that it's impossible to write an Eberron book. A theoretical Eberron book could discuss a lot of topics or get into many details of the world interacting with the rules, and provide all sorts of new subclasses, spells, rules modules, and the like. But none of that is absolutely necessary to run the game. That said, did the 4e book go into detail on how the treasure assumptions changed between 3e and 4e? Really, this is a small sidebar. A note that adventuring level magical gear is rarer and expensive while common, mundane magical items are cheap and easy to purchase. Possibly with a handful of prices and details on cheap magic items. It doesn't justify a book. Also, the [I]Elemental Evil Player's Companion[/I] is 25 pages while the UA Eberron article was 6. If they did something that size, there'd be 19 pages of room for an expanded artificer, some equipment, some spells, and more. Lots of room for the above content. It's not a game without them, it's a game without the PCs being them. There can still be dragonmark houses and warforged and the like. That's easy since NPCs don't need to obey PC rules and you can just throw a spell on an NPC and call it a dragonmark, or use the conversion guide (either official or fan version) to alter the numbers on a 3e monsters and run a dolgrim or quori. If the UA version of warforged just don't seem to hit the mark, Keith Baker did his own. Or you can use the gearforged from Kobold Press' [I]Midgard Heroes[/I]. WotC is not a charity. They're not here to give away content at a loss. They're a business. Releasing dozens of campaign settings is not a sound business strategy, nor is spending too much of their time on free PDFs unrelated to products that generate income. They're trying to enable Eberron fans and give them something. It's small but the advice is there. But they're not going to just decide to publish a 300+ page book for fun. But I'm also a Ravenloft and Dragonlance fan. Neither of which have seen as much 5e love as Eberron has, even if just a half measure. It's supper insulting to fans of every other world to insist and ask for [I]more[/I] when Eberron has already received so much more attention and content than anywhere else save the Realms. That said, I'd love a second version of the Eberron content. Warforged are in my setting, as they were core in 4e. And warforged were also in the Realms in 4e, along with shifters, changeling, and the like. So that's content that's useful for everyone. But they're busy folk. And I'd like to see new UA content, rather than a repeat month. [/QUOTE]
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