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Eberron popularity in 5E
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<blockquote data-quote="Remathilis" data-source="post: 6774917" data-attributes="member: 7635"><p>Quote ALL the things!</p><p></p><p></p><p></p><p>My point is that Eberron isn't just steampunk noir. It has a lot more richness and depth than you're giving it credit for. </p><p></p><p></p><p></p><p>Aundair, Karnath, Breland, and Thrane all all "human" kingdoms with sizable chunks of other races living in them. The Eldeen Reaches is likewise mixed racially, as are the Shadow Marshes. There is no warforged "nation" unless you consider the band of warforged living under the Lord of Blades in the middle of the Mournland a "nation". As for the rest; yes there are humanoid nations. How is that different than the Elven Kingdoms of Celene (Greyhawk), Evermeet (FR), Rockholm, Alfheim and the Five Shires (and the Broken Lands) of Mystara, or any other nation not predominantly human? </p><p></p><p></p><p></p><p>Yeah, the seven PHB races got a token tossed to them because WotC knew people would gravitate towards the "kewl new" races and wanted to give the standard-races a reason to be important. Most of them were basically a first-third level spell with limited combat value anyway; who freaking cares if you know a halfling MIGHT (if he's marked) have a healing SLA once per day? </p><p></p><p></p><p></p><p>Because their PC races. Shifters, Changlings and Warforged have the same drawbacks as Drow and Tieflings do in most worlds; distrusted but not pitchforks and torches. If you want a D&D setting where anything non-human is cause for a lynchmob, try Ravenloft. </p><p></p><p></p><p></p><p>Two reasonably poorly-executed Eberron games and looking at the pictures in the ECS doesn't make you an expert. You're focusing on how YOU want Eberron to be, not what Eberron IS. Eberron is Pulp. Eberron is noir. Eberron is one part Pirates of the Caribbean, one part Sleepy Hollow, one part Maltese Falcon, one part Indiana Jones. </p><p></p><p></p><p></p><p>Name me one successful intrigue module (WotC, TSR, Paizo, or other) that does this and I'll accept that. Eberron CAN be done like this, but that's not all Eberron is. A good Eberron AP could just as well be a chase to stop the Order of the Emerald Claw from obtaining an ancient Quori weapon of doom that forces them to chase agents across Sharn, to Xen'drik, an into the Temple of a Forgotten Giant King whose mummified remains believes themselves to be living God. That's just as much Eberron as your suggestion too. </p><p></p><p></p><p></p><p>If that's the case, I guess we can kiss support for Greyhawk, Dragonlance, and Mystara goodbye. Talk about settings that bring nothing the Realms can't do to the table...</p><p></p><p></p><p></p><p>Funny, I seem to recall buying the book in 2003 without ever having played the setting before that and loved it. I must have somehow subconsciously already been a fan of it. </p><p></p><p></p><p></p><p>Nothing in the SCAG was needed to run the Realms and yet we got it...</p><p></p><p></p><p></p><p>Only the whole "Magic Items are no longer purchasable" thing...</p><p></p><p></p><p></p><p>I wasn't expecting charity, I want WotC to take my money. Apparently, their "sound business strategy" includes releasing sub-par video games while ignoring topics people might want spend money on. </p><p></p><p></p><p></p><p>Guess what? Neither of them are getting the material you need to run them either I guess. Ravenloft is going to be reduced to an Expedition-like megadungeon more in line with Castlevania than Realms of Horror, and Dragonlance is going to languish except for where they can quote the novels for nostalgia. If we don't push WotC with SOME measure of interest, we're not getting anything. </p><p></p><p></p><p></p><p>One of the big misquotes of Eberron is "If it exists in D&D, it exists in Eberron." This is usually used to assume Eberron is a big dump-truck full of every-last-splat ever made. It's not. It's a place where you are not limited in what can exist there, not that everything MUST exist there. </p><p></p><p>Take Dragonlance. Its list of "not alloweds" is long: halflings, orcs, lycanthropes, warlocks, tieflings, dragonborn, psionics, healing-bards, etc. Its not a setting you can drop any old module into and have it work. Eberron is supposed to me (and nearly is: a few corner cases like Queen of the Demonweb Pits might not work).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6774917, member: 7635"] Quote ALL the things! My point is that Eberron isn't just steampunk noir. It has a lot more richness and depth than you're giving it credit for. Aundair, Karnath, Breland, and Thrane all all "human" kingdoms with sizable chunks of other races living in them. The Eldeen Reaches is likewise mixed racially, as are the Shadow Marshes. There is no warforged "nation" unless you consider the band of warforged living under the Lord of Blades in the middle of the Mournland a "nation". As for the rest; yes there are humanoid nations. How is that different than the Elven Kingdoms of Celene (Greyhawk), Evermeet (FR), Rockholm, Alfheim and the Five Shires (and the Broken Lands) of Mystara, or any other nation not predominantly human? Yeah, the seven PHB races got a token tossed to them because WotC knew people would gravitate towards the "kewl new" races and wanted to give the standard-races a reason to be important. Most of them were basically a first-third level spell with limited combat value anyway; who freaking cares if you know a halfling MIGHT (if he's marked) have a healing SLA once per day? Because their PC races. Shifters, Changlings and Warforged have the same drawbacks as Drow and Tieflings do in most worlds; distrusted but not pitchforks and torches. If you want a D&D setting where anything non-human is cause for a lynchmob, try Ravenloft. Two reasonably poorly-executed Eberron games and looking at the pictures in the ECS doesn't make you an expert. You're focusing on how YOU want Eberron to be, not what Eberron IS. Eberron is Pulp. Eberron is noir. Eberron is one part Pirates of the Caribbean, one part Sleepy Hollow, one part Maltese Falcon, one part Indiana Jones. Name me one successful intrigue module (WotC, TSR, Paizo, or other) that does this and I'll accept that. Eberron CAN be done like this, but that's not all Eberron is. A good Eberron AP could just as well be a chase to stop the Order of the Emerald Claw from obtaining an ancient Quori weapon of doom that forces them to chase agents across Sharn, to Xen'drik, an into the Temple of a Forgotten Giant King whose mummified remains believes themselves to be living God. That's just as much Eberron as your suggestion too. If that's the case, I guess we can kiss support for Greyhawk, Dragonlance, and Mystara goodbye. Talk about settings that bring nothing the Realms can't do to the table... Funny, I seem to recall buying the book in 2003 without ever having played the setting before that and loved it. I must have somehow subconsciously already been a fan of it. Nothing in the SCAG was needed to run the Realms and yet we got it... Only the whole "Magic Items are no longer purchasable" thing... I wasn't expecting charity, I want WotC to take my money. Apparently, their "sound business strategy" includes releasing sub-par video games while ignoring topics people might want spend money on. Guess what? Neither of them are getting the material you need to run them either I guess. Ravenloft is going to be reduced to an Expedition-like megadungeon more in line with Castlevania than Realms of Horror, and Dragonlance is going to languish except for where they can quote the novels for nostalgia. If we don't push WotC with SOME measure of interest, we're not getting anything. One of the big misquotes of Eberron is "If it exists in D&D, it exists in Eberron." This is usually used to assume Eberron is a big dump-truck full of every-last-splat ever made. It's not. It's a place where you are not limited in what can exist there, not that everything MUST exist there. Take Dragonlance. Its list of "not alloweds" is long: halflings, orcs, lycanthropes, warlocks, tieflings, dragonborn, psionics, healing-bards, etc. Its not a setting you can drop any old module into and have it work. Eberron is supposed to me (and nearly is: a few corner cases like Queen of the Demonweb Pits might not work). [/QUOTE]
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