Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Eberron popularity in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 6774962" data-attributes="member: 37579"><p>But until you read it you weren't a fan. </p><p></p><p>My point is that anyone who is a fan either has the books or has not prioritised buying them for low, low prices. There's not a huge audience chomping at the bit for Eberron. Some new people might buy the setting (and become fans) and some old Eberron fans might buy a reprint, but not every Eberron fan will bother re-buying the campaign setting.</p><p></p><p></p><p>We got it for several reasons.</p><p>One, to help make characters that fit the Realms when playing in the storylines.</p><p>Two, to work with organised play as players in that - many of which are brand new to the game, let alone the Realms - needed something to help them make Realmsian characters.</p><p>Three, to synergize with the video games (in case they were huge hits)</p><p>Four, to help people who are playing in the Realms to update their game to the post-Sundering era as the world has changed, so the book tides people over until a larger Realms setting book is released.</p><p></p><p></p><p>That's an assumption but it doesn't take much to tweak it. Every world requires some customisation. Eberron needing some changes and advice is nothing special. Dark Sun require so much more. </p><p></p><p></p><p>No, you just want them to spend tens of thousand dollars and months of work making a large and expensive product for a small subset of the audience for a very small return. </p><p></p><p>I'd like a Ravenloft boxed set with a cloth map and deck of Tarokka cards.</p><p></p><p></p><p>They didn't release a subpar video game. They just licences the IP to a company that turned it into a subpar video game. They took a gamble with whomever would pay the most for the D&D name and it didn't pay off.</p><p>And given "no one wants to spend money on" SCAG it sure is selling well.</p><p></p><p></p><p>Yup. I know. So rather than whine or complain I'm just doing the content myself. I'll be happier with the results that way.</p><p></p><p></p><p>But I also know my desires are not always those of the majority and I need to accept not all the content is aimed directly at me. There are a lot of odds and ends n the D&D back catalogue that someone loved more than anything. I'm sure someone out there loved the eff out of<em> Chronomnancy</em>. Or <em>Day of the Comet</em>. Or Birthright. All that has just as much right to be updated as Eberron. If not more as WotC likely wants to retain the trademarks.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6774962, member: 37579"] But until you read it you weren't a fan. My point is that anyone who is a fan either has the books or has not prioritised buying them for low, low prices. There's not a huge audience chomping at the bit for Eberron. Some new people might buy the setting (and become fans) and some old Eberron fans might buy a reprint, but not every Eberron fan will bother re-buying the campaign setting. We got it for several reasons. One, to help make characters that fit the Realms when playing in the storylines. Two, to work with organised play as players in that - many of which are brand new to the game, let alone the Realms - needed something to help them make Realmsian characters. Three, to synergize with the video games (in case they were huge hits) Four, to help people who are playing in the Realms to update their game to the post-Sundering era as the world has changed, so the book tides people over until a larger Realms setting book is released. That's an assumption but it doesn't take much to tweak it. Every world requires some customisation. Eberron needing some changes and advice is nothing special. Dark Sun require so much more. No, you just want them to spend tens of thousand dollars and months of work making a large and expensive product for a small subset of the audience for a very small return. I'd like a Ravenloft boxed set with a cloth map and deck of Tarokka cards. They didn't release a subpar video game. They just licences the IP to a company that turned it into a subpar video game. They took a gamble with whomever would pay the most for the D&D name and it didn't pay off. And given "no one wants to spend money on" SCAG it sure is selling well. Yup. I know. So rather than whine or complain I'm just doing the content myself. I'll be happier with the results that way. But I also know my desires are not always those of the majority and I need to accept not all the content is aimed directly at me. There are a lot of odds and ends n the D&D back catalogue that someone loved more than anything. I'm sure someone out there loved the eff out of[I] Chronomnancy[/I]. Or [i]Day of the Comet[/I]. Or Birthright. All that has just as much right to be updated as Eberron. If not more as WotC likely wants to retain the trademarks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Eberron popularity in 5E
Top