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Eberron popularity in 5E
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<blockquote data-quote="Otterscrubber" data-source="post: 6776350" data-attributes="member: 4588"><p>My 5e campaign is in Eberron, but I have made a lot of changes. Namely I do not like allowing non-core races and whatnot. So none of my characters can be warforged for example. They exist in the game world, but are not an option in my campaign as quite simply I find that a lot of races/class combos created for certain settings and in many splatbooks ruined a lot of 3e and 4e games for me. In fact I made shardminds out to be the great evil in the universe and rewarded my players for killing them on sight whenever possible <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It was my rebellion against what I considered to be corporate splooging when it came to making splatbooks just to make a few bucks more. I really disliked almost all the class/races presented in splatbooks or as part of specialized settings as they often seemed like munchkin fan-boi creations that were merely hooks to get folks to by extra books. They were almost always unbalanced in one form or another. This was true in campaign settings books as well as PHB2 and PHB3 in 4e. Also, they presented problems when editions change. This may not sound like a considerations many DMs have to worry about, but I've been playing for over 30 years now and with the same group of people believe it or not. We do carry things over from 30 years ago, so I actually try to make sure that my campaigns are not too defined by the mechanics. Ignoring many of the splatbook classes/races makes this much easier.</p><p></p><p>This may not sit well with many people and be viewed as narrow minded, but the benefit to this is it is much easier for me to lift settings like Eberron into 5e as I do not have to worry about the mechanical specifics of all these new races/classes getting migrated to a new edition and keeping their balance (cough....splutter....cough...cough) intact haha. I can still leverage the sizeable content in the form of the political settings, dragnonmarked houses, maps and all the information on various overt and covert factions in the campaign. To me, THAT is the campaign, not whether this player gets a +2 to their Con when rolling up for the first time. When I did have a player who honestly felt they needed a class like artificer, that they just had to have, I tried to get them to find a similar class like wizards and actually try to ROLEPLAY that character rather then have to define their character with mechanics. It has worked well and I am fortunate to have a group of players who are open minded enough to give this a go. It has worked very very well for us.</p></blockquote><p></p>
[QUOTE="Otterscrubber, post: 6776350, member: 4588"] My 5e campaign is in Eberron, but I have made a lot of changes. Namely I do not like allowing non-core races and whatnot. So none of my characters can be warforged for example. They exist in the game world, but are not an option in my campaign as quite simply I find that a lot of races/class combos created for certain settings and in many splatbooks ruined a lot of 3e and 4e games for me. In fact I made shardminds out to be the great evil in the universe and rewarded my players for killing them on sight whenever possible :) It was my rebellion against what I considered to be corporate splooging when it came to making splatbooks just to make a few bucks more. I really disliked almost all the class/races presented in splatbooks or as part of specialized settings as they often seemed like munchkin fan-boi creations that were merely hooks to get folks to by extra books. They were almost always unbalanced in one form or another. This was true in campaign settings books as well as PHB2 and PHB3 in 4e. Also, they presented problems when editions change. This may not sound like a considerations many DMs have to worry about, but I've been playing for over 30 years now and with the same group of people believe it or not. We do carry things over from 30 years ago, so I actually try to make sure that my campaigns are not too defined by the mechanics. Ignoring many of the splatbook classes/races makes this much easier. This may not sit well with many people and be viewed as narrow minded, but the benefit to this is it is much easier for me to lift settings like Eberron into 5e as I do not have to worry about the mechanical specifics of all these new races/classes getting migrated to a new edition and keeping their balance (cough....splutter....cough...cough) intact haha. I can still leverage the sizeable content in the form of the political settings, dragnonmarked houses, maps and all the information on various overt and covert factions in the campaign. To me, THAT is the campaign, not whether this player gets a +2 to their Con when rolling up for the first time. When I did have a player who honestly felt they needed a class like artificer, that they just had to have, I tried to get them to find a similar class like wizards and actually try to ROLEPLAY that character rather then have to define their character with mechanics. It has worked well and I am fortunate to have a group of players who are open minded enough to give this a go. It has worked very very well for us. [/QUOTE]
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