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<blockquote data-quote="GreenTengu" data-source="post: 6778919" data-attributes="member: 6777454"><p>Actually, you wouldn't be at all wrong to do so. Given the sort of big level 30 heroes that Forgotten Realms sports, ones that are basically on the level of gods, and just how commonly and how thoroughly everything in that world that could possibly be a real threat to the general peace has been dismantled, crushed and routed, it is a rather legitimate question "how can one even take an adventure set in this world seriously?"</p><p></p><p>You look at something like the Rise of Tiamat, it really is a question of how one even puts together an army of 1000 people with intent on marching on major cities without having Elminster pop in, point to the army and utterly wipe the entire thing from existence within 5 minutes and then popping back to whatever he was previously up to.</p><p></p><p>And so.... they do effectively remove all of those such characters from the world. None of the products up to now have remotely included the understanding that the world is just full of these epic level supermen who could just handle what your characters are doing without incurring any real threat to themselves. Now, granted, there is enough of an understanding there in things like Adventurer's League that your party is one just of thousands of adventuring parties out there "fixing" everything in the world to the point that if one really ponders that, it makes what your party is trying to do quite farcical since, really, given the sheer volume of adventurers in the world, just in your massive sprawling guild, why exactly are you trying to do everything with a small group of 5-6 instead of going back to the guildhouse and raising a proper army to handle this....</p><p></p><p>And where exactly are all these enemies you are fighting coming from? Who would even bother to try to do anything given the organizations out there dedicated to squashing any plot and seeing hundreds of such plots never getting off the ground? Even if your stat block says you are "evil", there still has to be a sense of futility and a desire for self-preservation that would cause you to more or less stay in line... and even if one person was insane enough that they didn't care.... how are they recruiting all these minions you are fighting?</p><p></p><p>Seriously, for Forgotten Realms to work you DO need to ignore quite a lot of the rational consequences for what actually exists in the setting.... and they do. They present the setting as if none of this is really part of it, particularly while engaging in a single game session or adventure line, it may be mentioned in passing or in supplementary materials, but it never makes it into actual gameplay.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6778919, member: 6777454"] Actually, you wouldn't be at all wrong to do so. Given the sort of big level 30 heroes that Forgotten Realms sports, ones that are basically on the level of gods, and just how commonly and how thoroughly everything in that world that could possibly be a real threat to the general peace has been dismantled, crushed and routed, it is a rather legitimate question "how can one even take an adventure set in this world seriously?" You look at something like the Rise of Tiamat, it really is a question of how one even puts together an army of 1000 people with intent on marching on major cities without having Elminster pop in, point to the army and utterly wipe the entire thing from existence within 5 minutes and then popping back to whatever he was previously up to. And so.... they do effectively remove all of those such characters from the world. None of the products up to now have remotely included the understanding that the world is just full of these epic level supermen who could just handle what your characters are doing without incurring any real threat to themselves. Now, granted, there is enough of an understanding there in things like Adventurer's League that your party is one just of thousands of adventuring parties out there "fixing" everything in the world to the point that if one really ponders that, it makes what your party is trying to do quite farcical since, really, given the sheer volume of adventurers in the world, just in your massive sprawling guild, why exactly are you trying to do everything with a small group of 5-6 instead of going back to the guildhouse and raising a proper army to handle this.... And where exactly are all these enemies you are fighting coming from? Who would even bother to try to do anything given the organizations out there dedicated to squashing any plot and seeing hundreds of such plots never getting off the ground? Even if your stat block says you are "evil", there still has to be a sense of futility and a desire for self-preservation that would cause you to more or less stay in line... and even if one person was insane enough that they didn't care.... how are they recruiting all these minions you are fighting? Seriously, for Forgotten Realms to work you DO need to ignore quite a lot of the rational consequences for what actually exists in the setting.... and they do. They present the setting as if none of this is really part of it, particularly while engaging in a single game session or adventure line, it may be mentioned in passing or in supplementary materials, but it never makes it into actual gameplay. [/QUOTE]
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