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*TTRPGs General
Eberron = power creep or just pushing the envelope?
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<blockquote data-quote="Heinrich_Uberlich" data-source="post: 1596555" data-attributes="member: 4887"><p>Had to reply to this post.</p><p>I find it amusing that most posters (who are probably DMs) are so 'worried' about the warforged race</p><p>I'll say this once. Any DM who cannot take out an uber character without cheating, fudging dice rolls etc should hang up there DMs screen.</p><p>Show me any race, any class, any character and given some time, I can come up with a totally fair way of taking that character out.</p><p>Not that I am condoning DMs going out of their way to kill of characters. In fact I try and give my players' character every advantage so they can live longer and most importantly of all, the campaign can LAST LONGER. Too many games of mine in the past have ended from TPKs.</p><p>I am planing to run Eberron and I will allow a warforged character. I may roll up characters for the players and introduce them that way to the setting. Allows the mystery of the world to be revealed slowly rather than handing them the rulebook.</p><p>As for the warforge themselves, I don't think anyone has mentioned the most important disadvantage of the race (unless I am mistaken) their incredible weight?! Surely these metal beings must weigh a ton! Just think of the ways this could throw a spanner in the works (pun intended) for the warforged.</p><p>- On a ship sailing across the ocean. Warforged falls overboard. Warforged sinks. Warforged sinks to the bottom of the ocean. Warforged crushed by </p><p>ocean depths' pressure.</p><p>- Warforged goes unconcious in battle. Party out of spells. Too many monsters. Party cannot lift warforged. Party flees. Warforged killed by monsters.</p><p>- Party crosses rickety rope bridge. Warforge crosses rickety rope bridge. Rope bridge snaps. Warforge falls. Warforge not immune to falling damage. Warforge go splat.</p><p>Anyone got any other ideas?</p></blockquote><p></p>
[QUOTE="Heinrich_Uberlich, post: 1596555, member: 4887"] Had to reply to this post. I find it amusing that most posters (who are probably DMs) are so 'worried' about the warforged race I'll say this once. Any DM who cannot take out an uber character without cheating, fudging dice rolls etc should hang up there DMs screen. Show me any race, any class, any character and given some time, I can come up with a totally fair way of taking that character out. Not that I am condoning DMs going out of their way to kill of characters. In fact I try and give my players' character every advantage so they can live longer and most importantly of all, the campaign can LAST LONGER. Too many games of mine in the past have ended from TPKs. I am planing to run Eberron and I will allow a warforged character. I may roll up characters for the players and introduce them that way to the setting. Allows the mystery of the world to be revealed slowly rather than handing them the rulebook. As for the warforge themselves, I don't think anyone has mentioned the most important disadvantage of the race (unless I am mistaken) their incredible weight?! Surely these metal beings must weigh a ton! Just think of the ways this could throw a spanner in the works (pun intended) for the warforged. - On a ship sailing across the ocean. Warforged falls overboard. Warforged sinks. Warforged sinks to the bottom of the ocean. Warforged crushed by ocean depths' pressure. - Warforged goes unconcious in battle. Party out of spells. Too many monsters. Party cannot lift warforged. Party flees. Warforged killed by monsters. - Party crosses rickety rope bridge. Warforge crosses rickety rope bridge. Rope bridge snaps. Warforge falls. Warforge not immune to falling damage. Warforge go splat. Anyone got any other ideas? [/QUOTE]
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Eberron = power creep or just pushing the envelope?
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