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*TTRPGs General
Eberron = power creep or just pushing the envelope?
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<blockquote data-quote="Tzarevitch" data-source="post: 1600437" data-attributes="member: 1792"><p>I agree with the overall point you are trying to make, but remember that warforged are NOT true constructs. They actually have very few of the construct benefits and they have a number of unfortunate downsides that constructs don't have making them much weaker than any other construct out there. </p><p></p><p>Here is a point that no one has mentioned: Watering down the construct ruled for them makes them playable as +0 ECL, but to be honest, the warforged seem so weak that they don't justify the time and expense that must have gone into their creation from a setting point of view. </p><p></p><p>Allegedly they were created to fight in the Last War. I ask, why bother? Yes they are tireless, yes they don't breathe, but fundamentally they aren't much better than a dwarf or an elf in a fight. Assuming that a warforged cost even as much as a flesh golem to make, the up front investment cost for a legion of these things is astronomical and they are if anything less powerful than a legion of half-orcs which you can get simply by drafting them.</p><p></p><p>Economics-wise, these things make no sense as listed, as tools of war. They are too weak to justify the expense that had to go into making them. They are no stronger on average than a human (they are however slightly sturdier) and they are even less perceptive. But you have to pay to make them in stead of simply consctipting them for free (minus the cost of food and supplies). You could hire a squad of ogres for far less than what a warforged must cost to make and get so much more fighting capability from them that it is not funny. Other than their low intelligence, undead are cheaper in every way than the warforged and they can be produced in much larger quantities and very quickly. </p><p></p><p>Basically my point is this: in making the warforged a playable race at +0 ecl, they have created a "race" that is unfit to perform the very tasks (war fighting) for which they were created. To put it better, they are no more fit to fight a war than a human is, yet you are paying to make them. They would have made more sense if WoTC gave them the full set of construct abilities and a +2 ecl or something. </p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 1600437, member: 1792"] I agree with the overall point you are trying to make, but remember that warforged are NOT true constructs. They actually have very few of the construct benefits and they have a number of unfortunate downsides that constructs don't have making them much weaker than any other construct out there. Here is a point that no one has mentioned: Watering down the construct ruled for them makes them playable as +0 ECL, but to be honest, the warforged seem so weak that they don't justify the time and expense that must have gone into their creation from a setting point of view. Allegedly they were created to fight in the Last War. I ask, why bother? Yes they are tireless, yes they don't breathe, but fundamentally they aren't much better than a dwarf or an elf in a fight. Assuming that a warforged cost even as much as a flesh golem to make, the up front investment cost for a legion of these things is astronomical and they are if anything less powerful than a legion of half-orcs which you can get simply by drafting them. Economics-wise, these things make no sense as listed, as tools of war. They are too weak to justify the expense that had to go into making them. They are no stronger on average than a human (they are however slightly sturdier) and they are even less perceptive. But you have to pay to make them in stead of simply consctipting them for free (minus the cost of food and supplies). You could hire a squad of ogres for far less than what a warforged must cost to make and get so much more fighting capability from them that it is not funny. Other than their low intelligence, undead are cheaper in every way than the warforged and they can be produced in much larger quantities and very quickly. Basically my point is this: in making the warforged a playable race at +0 ecl, they have created a "race" that is unfit to perform the very tasks (war fighting) for which they were created. To put it better, they are no more fit to fight a war than a human is, yet you are paying to make them. They would have made more sense if WoTC gave them the full set of construct abilities and a +2 ecl or something. Tzarevitch [/QUOTE]
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Eberron = power creep or just pushing the envelope?
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