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Eberron = power creep or just pushing the envelope?
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<blockquote data-quote="Brisk-sg" data-source="post: 1601313" data-attributes="member: 5037"><p>I agree that you do not have as much need as a modern army for supply. But food, water, and equipment do need to be acquired and moved to the front.</p><p></p><p>I disagree that a standard warforged would cost 10,000 gp to create. There are four constructs listed in the Eberron campaign setting with listed prices for construction. The Iron Defender (2 HD, CR 1) costs 1,250 gp + 93 xp to build. It can be built by a lvl 4 Artificer. Also there is the dedicated wright, these constructs carry out the process of item creation on behalf of its master (master only pays gold and xp cost, and spends 1 hour initiating the process).</p><p></p><p>Per pg 22, as part of the Treaty of Thronehold, House Cannith was forbidden to produce any more warforged, the creation forges were shut down and destroyed. It shows a picture of a creation forge, they appear to be large magical devices. Two sources of new warforged currently operate in secret. Merrix d'Cannith, grandson of the original creator, continues to run an illegal creation forge in the bowels of Sharn. To preserve his secret, Merrix is circumspect and runs the creation forge only sparingly (implying that when run at full it can produce a noticeable amount of warforged).</p><p></p><p>The other source is the Lord of Blades, who controls the remains of the Cannith forge that once operated in Cyre. He hasn't really mastered the process, and the forge was damaged in the disaster that destroyed the nation, so he can only produce new warforged slowly and in small numbers (once again implying that they can be produced in large numbers by a single forge).</p><p></p><p>I agree that they do have some logistical needs. But the difference is they can operate without the specialists with minimal losses due to starvation, disease, and standard environmental conditions. Once they engage the enemy, having the specialist to repair damage units would help prevent battle field losses.</p><p></p><p>I do not believe a warforged costs 10k to build. See my above reasoning. And 10 gp per year for a regular infantry soldier! Per the DMG, pg 105, a lvl 1 warrior (who is not nearly as good as a lvl 1 Warforged Fighter) cost 2 sp per day, this does not include materials, tools, or weapons. That comes to roughly 70 gp per year for his pay, not including the costs of food, water, armor, weapons, and training time (if any). Just to be clear, I am not arguing that warforged replaced normal human troops. They are simply another TYPE of soldier in the war.</p><p></p><p>The descriptions of warforged don't seem to point at specialists creating one at a time. See my above reasoning. I agree that they seldom fielded whole armies composed of them. I am just stating that they make sense for use in the war.</p><p></p><p> </p><p>I agree that the 200,000 can not be easily maintained for long. I disagree that the warforged cannot be produced in large numbers. Also, I am not saying warforged replaced the human soldier. They would likely be used as part of the active peacetime army, and not scrapped at the end of a conflict.</p><p> </p><p>I agree that it can absorb the occasional loss of 1000 troops. But the war seems to be on a pretty epic scale based on some of the descriptions, and the losses likely were heavy. Karrnath took heavy losses during the war, and along with widespread famine and rampant disease was almost knocked out of the war by the 3rd decade. Their king decided to raise the undead (ignoring objections) as their primary tool for war. </p><p></p><p>I haven't found any evidence one way or the other about this. They either have inherent knowledge, or they learn it before being shipped out.</p><p> </p><p>If you assumption of tens of thousands of gp per unit, and a low production is correct then I agree. However, I believe that they cost less then that and have a high production. Too bad there is no hard data in the book to prove it either way. Also, one other point is the expense of 10k is relative to the economy of each nation. We don't really know how much capitol they have.</p></blockquote><p></p>
[QUOTE="Brisk-sg, post: 1601313, member: 5037"] I agree that you do not have as much need as a modern army for supply. But food, water, and equipment do need to be acquired and moved to the front. I disagree that a standard warforged would cost 10,000 gp to create. There are four constructs listed in the Eberron campaign setting with listed prices for construction. The Iron Defender (2 HD, CR 1) costs 1,250 gp + 93 xp to build. It can be built by a lvl 4 Artificer. Also there is the dedicated wright, these constructs carry out the process of item creation on behalf of its master (master only pays gold and xp cost, and spends 1 hour initiating the process). Per pg 22, as part of the Treaty of Thronehold, House Cannith was forbidden to produce any more warforged, the creation forges were shut down and destroyed. It shows a picture of a creation forge, they appear to be large magical devices. Two sources of new warforged currently operate in secret. Merrix d'Cannith, grandson of the original creator, continues to run an illegal creation forge in the bowels of Sharn. To preserve his secret, Merrix is circumspect and runs the creation forge only sparingly (implying that when run at full it can produce a noticeable amount of warforged). The other source is the Lord of Blades, who controls the remains of the Cannith forge that once operated in Cyre. He hasn't really mastered the process, and the forge was damaged in the disaster that destroyed the nation, so he can only produce new warforged slowly and in small numbers (once again implying that they can be produced in large numbers by a single forge). I agree that they do have some logistical needs. But the difference is they can operate without the specialists with minimal losses due to starvation, disease, and standard environmental conditions. Once they engage the enemy, having the specialist to repair damage units would help prevent battle field losses. I do not believe a warforged costs 10k to build. See my above reasoning. And 10 gp per year for a regular infantry soldier! Per the DMG, pg 105, a lvl 1 warrior (who is not nearly as good as a lvl 1 Warforged Fighter) cost 2 sp per day, this does not include materials, tools, or weapons. That comes to roughly 70 gp per year for his pay, not including the costs of food, water, armor, weapons, and training time (if any). Just to be clear, I am not arguing that warforged replaced normal human troops. They are simply another TYPE of soldier in the war. The descriptions of warforged don't seem to point at specialists creating one at a time. See my above reasoning. I agree that they seldom fielded whole armies composed of them. I am just stating that they make sense for use in the war. I agree that the 200,000 can not be easily maintained for long. I disagree that the warforged cannot be produced in large numbers. Also, I am not saying warforged replaced the human soldier. They would likely be used as part of the active peacetime army, and not scrapped at the end of a conflict. I agree that it can absorb the occasional loss of 1000 troops. But the war seems to be on a pretty epic scale based on some of the descriptions, and the losses likely were heavy. Karrnath took heavy losses during the war, and along with widespread famine and rampant disease was almost knocked out of the war by the 3rd decade. Their king decided to raise the undead (ignoring objections) as their primary tool for war. I haven't found any evidence one way or the other about this. They either have inherent knowledge, or they learn it before being shipped out. If you assumption of tens of thousands of gp per unit, and a low production is correct then I agree. However, I believe that they cost less then that and have a high production. Too bad there is no hard data in the book to prove it either way. Also, one other point is the expense of 10k is relative to the economy of each nation. We don't really know how much capitol they have. [/QUOTE]
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