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Eberron = power creep or just pushing the envelope?
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<blockquote data-quote="Hamburger Mary" data-source="post: 1601454" data-attributes="member: 17363"><p>Lots of interesting discussion... a few quick posts. </p><p></p><p>To reinforce what Otu has said, I know that Hellcow has said that the typical warforged would possess PC class levels, and that most would start off as 2nd-level fighters. This makes the warforged far more dangerous on an individual level than the typical human recruits, especially since PC classes are supposed to be somewhat less common in Eberron -- so a troop of 100 fighters would be an impressive force. I think this ties into that "small elite unit" thing quoted above. There was some discussion of why your PC warforged might start off at 1st-level given this fact; the main point was that even if you were a wounded or prototype "budget" warforged at first level, as a PC you still possessed greater potential to advance than most warforged. </p><p></p><p>But the point is that a warforged would come into existence as an elite unit. </p><p></p><p>As for cost, the big thing to remember is that the warforged were created through the use of a mysterious artifact (creation forges). They *can't* be created by normal artificers. I would assume that the forge streamlines the process and allows them to be created at a lower price than one might logically assume; the point is that you can't make them without it (and if you made a warforged-sized golem, it would probably be more expensive than the warforged itself). </p><p></p><p>As to healing, big thing to remember: warforged can be repaired by Craft skills, and if they have Craft skills, they can repair themselves. This is limited, but it does mean that the warforged raiding unit that drops behind enemy lines is actually better off than a human unit, if the human unit has no spellcasters. When you combine this with the fact that warforged don't bleed, it means that after a battle, warforged crafters can salvage any 'forged that hasn't been completely destroyed and get it moving again.</p></blockquote><p></p>
[QUOTE="Hamburger Mary, post: 1601454, member: 17363"] Lots of interesting discussion... a few quick posts. To reinforce what Otu has said, I know that Hellcow has said that the typical warforged would possess PC class levels, and that most would start off as 2nd-level fighters. This makes the warforged far more dangerous on an individual level than the typical human recruits, especially since PC classes are supposed to be somewhat less common in Eberron -- so a troop of 100 fighters would be an impressive force. I think this ties into that "small elite unit" thing quoted above. There was some discussion of why your PC warforged might start off at 1st-level given this fact; the main point was that even if you were a wounded or prototype "budget" warforged at first level, as a PC you still possessed greater potential to advance than most warforged. But the point is that a warforged would come into existence as an elite unit. As for cost, the big thing to remember is that the warforged were created through the use of a mysterious artifact (creation forges). They *can't* be created by normal artificers. I would assume that the forge streamlines the process and allows them to be created at a lower price than one might logically assume; the point is that you can't make them without it (and if you made a warforged-sized golem, it would probably be more expensive than the warforged itself). As to healing, big thing to remember: warforged can be repaired by Craft skills, and if they have Craft skills, they can repair themselves. This is limited, but it does mean that the warforged raiding unit that drops behind enemy lines is actually better off than a human unit, if the human unit has no spellcasters. When you combine this with the fact that warforged don't bleed, it means that after a battle, warforged crafters can salvage any 'forged that hasn't been completely destroyed and get it moving again. [/QUOTE]
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Eberron = power creep or just pushing the envelope?
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