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Eberron = power creep or just pushing the envelope?
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<blockquote data-quote="Graf" data-source="post: 1601639" data-attributes="member: 3087"><p><strong>Warforged armies (or why a warforged army would be created)</strong></p><p></p><p>A warforged army would be pretty damn incredible compared to a human or elven army</p><p>I've heard it mentioned more than once that war is about logistics... whole campaigns have been decided by resources like food, especially in the pre-modern period.. An invading army can be stopped and delayed by razing the land in front of them, by raiding their supply lines. An army of warforged is an order of magnitude more dangerous than an army of humans because they just don't have these problems. </p><p>Furthermore they don't have the same moral problems as a living army would. They don't feel hunger, they don't mind having to walk all night, they don't get tired, they've never had families (and don't miss them), no-one has ever told them "killing is wrong", if they aren't considered people they don't have much to look forward to society and little incentive to run off in the night, as they're slaves (who have never had any possessions) you don't have to pay them (and they aren't likely to miss having money). </p><p>Morale is important in battles and campaigns. Warforged -might- have morale problems, but not like an army of the living, and they probably wouldn't cost very much at all.</p><p></p><p>Anyone with one of 4 craft skills can fix a warforged</p><p>One advantage of a warforged army that people aren't looking at is that they never die. Unless a warforged is taken down to -10 it can be picked up, repaired and put back on the battlefield (and with DR 2 they can endure a lot post combat abuse). </p><p>It seems logical to me that Warforged would take the craft skill themselves. If half of a conventional force is wiped out in a pitched battle your army is just smaller. Those people are dead; you spend a few days burying them and try to get by.</p><p>A force of warforged could repair itself and get back into the game in a few days; they would loose a few units certainly, but the rest would be repaired (and have more xp).</p><p></p><p>PS For the last time they CAN be CURED by cure spells. (look at Anax's post again on the prior page).</p></blockquote><p></p>
[QUOTE="Graf, post: 1601639, member: 3087"] [b]Warforged armies (or why a warforged army would be created)[/b] A warforged army would be pretty damn incredible compared to a human or elven army I've heard it mentioned more than once that war is about logistics... whole campaigns have been decided by resources like food, especially in the pre-modern period.. An invading army can be stopped and delayed by razing the land in front of them, by raiding their supply lines. An army of warforged is an order of magnitude more dangerous than an army of humans because they just don't have these problems. Furthermore they don't have the same moral problems as a living army would. They don't feel hunger, they don't mind having to walk all night, they don't get tired, they've never had families (and don't miss them), no-one has ever told them "killing is wrong", if they aren't considered people they don't have much to look forward to society and little incentive to run off in the night, as they're slaves (who have never had any possessions) you don't have to pay them (and they aren't likely to miss having money). Morale is important in battles and campaigns. Warforged -might- have morale problems, but not like an army of the living, and they probably wouldn't cost very much at all. Anyone with one of 4 craft skills can fix a warforged One advantage of a warforged army that people aren't looking at is that they never die. Unless a warforged is taken down to -10 it can be picked up, repaired and put back on the battlefield (and with DR 2 they can endure a lot post combat abuse). It seems logical to me that Warforged would take the craft skill themselves. If half of a conventional force is wiped out in a pitched battle your army is just smaller. Those people are dead; you spend a few days burying them and try to get by. A force of warforged could repair itself and get back into the game in a few days; they would loose a few units certainly, but the rest would be repaired (and have more xp). PS For the last time they CAN be CURED by cure spells. (look at Anax's post again on the prior page). [/QUOTE]
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Eberron = power creep or just pushing the envelope?
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