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Eberron...pulp fantasy?
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<blockquote data-quote="Stone Dog" data-source="post: 2931171" data-attributes="member: 16705"><p>Eliminating random encounters and level grinding helps alot in my experience. Wandering through the wilderness dealing with random critters that serve only to reduce your resources and give you XP while you get to the actual meat of the adventure is one style of play, but not one that I have found inspires alot of daring do.</p><p>With shorter, more intense adventures I've gotten much more meat from the setting than I ever did playing FR by the book. I don't use the traditional method of "x number of encounters on the way to the adventure site" with the party taking watch and getting a 10-25% chance of interruption every eight hours. All the fight and action is kept at key points that actually matter to the plot.</p><p>Granted, one could do this in ANY setting, but Eberron was the first setting that was the inspiration to do it for me. After over ten years of playing D&D the old way, Eberron came along and not only had a setting that sung to me, but also suggested that I could get up and dance too.</p><p></p><p>Really though, it is pulpy goodness with swashbuckling spice to me and my group and that is all that matters in the long run.</p></blockquote><p></p>
[QUOTE="Stone Dog, post: 2931171, member: 16705"] Eliminating random encounters and level grinding helps alot in my experience. Wandering through the wilderness dealing with random critters that serve only to reduce your resources and give you XP while you get to the actual meat of the adventure is one style of play, but not one that I have found inspires alot of daring do. With shorter, more intense adventures I've gotten much more meat from the setting than I ever did playing FR by the book. I don't use the traditional method of "x number of encounters on the way to the adventure site" with the party taking watch and getting a 10-25% chance of interruption every eight hours. All the fight and action is kept at key points that actually matter to the plot. Granted, one could do this in ANY setting, but Eberron was the first setting that was the inspiration to do it for me. After over ten years of playing D&D the old way, Eberron came along and not only had a setting that sung to me, but also suggested that I could get up and dance too. Really though, it is pulpy goodness with swashbuckling spice to me and my group and that is all that matters in the long run. [/QUOTE]
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