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Eberron...pulp fantasy?
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<blockquote data-quote="Hussar" data-source="post: 2931260" data-attributes="member: 22779"><p>QFT.</p><p></p><p>The thing that gets lost in the wash is that Eberron is not doing anything truly new. Many of the themes and tropes have appeared elsewhere in other published settings. After all, many of the pulp fantasy authors had a huge influence on DND from the start. </p><p></p><p>As was mentioned, the setting simply accentuates some elements while moving others to the background. </p><p></p><p>Granted, many DM's did this all on their own with their own homebrews or even with published settings. And you certainly can. It's just that each setting assumes a certain style of adventures. Forgotten Realms is squarely in heroic fantasy as the presumed setting. Not that it has to be. But, adventures set in FR are usually "high fantasy" with certain elements in that genre - magical locations, dragons, noble heroes, extremely powerful magic beings, that sort of thing. </p><p></p><p>You can do that in Eberron of course. But, the assumptions are different. Eberron assumes less of most of that. The heroes are not as noble (changes to the alignment system), there aren't many extremely powerful magic beings (limits to NPC's levels and limits to planar travel), while there are magical locations, they are more early 20th century industrial than Camelot.</p><p></p><p>Can you do high fantasy in Eberron? Of course you can. But, the design focus isn't on that. The design focus is on a style known as pulp which encompasses pulp fantasy and pulp fiction as well as a number of other similar feel styles.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2931260, member: 22779"] QFT. The thing that gets lost in the wash is that Eberron is not doing anything truly new. Many of the themes and tropes have appeared elsewhere in other published settings. After all, many of the pulp fantasy authors had a huge influence on DND from the start. As was mentioned, the setting simply accentuates some elements while moving others to the background. Granted, many DM's did this all on their own with their own homebrews or even with published settings. And you certainly can. It's just that each setting assumes a certain style of adventures. Forgotten Realms is squarely in heroic fantasy as the presumed setting. Not that it has to be. But, adventures set in FR are usually "high fantasy" with certain elements in that genre - magical locations, dragons, noble heroes, extremely powerful magic beings, that sort of thing. You can do that in Eberron of course. But, the assumptions are different. Eberron assumes less of most of that. The heroes are not as noble (changes to the alignment system), there aren't many extremely powerful magic beings (limits to NPC's levels and limits to planar travel), while there are magical locations, they are more early 20th century industrial than Camelot. Can you do high fantasy in Eberron? Of course you can. But, the design focus isn't on that. The design focus is on a style known as pulp which encompasses pulp fantasy and pulp fiction as well as a number of other similar feel styles. [/QUOTE]
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