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Eberron Question: Droaam Mercenaries
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<blockquote data-quote="HeavenShallBurn" data-source="post: 6002887" data-attributes="member: 39593"><p>Checked an online source of Forge of War, now I remember why I never bought that one it was faceplam inducing. Similar to Heroes of Battle which was absolutely garbage when it came to dealing with armies and warfare themselves rather than the fairly good advice on how to bring warfare into a campaign.</p><p></p><p>I still think there was a reference to Droaam mercenaries being hired in units of no less than twenty in one of the early books. However since I can't find it I'm going to improvise. I'll base the organization of the Five Nations armies off US Civil War units. The Darguun goblinoid forces will be modified from this. Valenar elves will have similarities to Cossacks. For breakdown of forces I'll check some demographics by class and level charts and figure out the ratios. </p><p></p><p>As for the Droaam mercenaries, the party will be ~7-9th level and in command of the mercenaries. Right now I'm looking at a total formation of platoon size, with party acting as command element, two main squads, 'shock' squad, and reconnaissance element.</p><p></p><p>Recon Squad: (1)Harpy+(5)Immature(<em>diminished</em>) Harpies </p><p>Skirmisher Squad: (1)Gnoll Ranger 2+(1)Gnoll Ranger 1+(7)Gnolls</p><p>Shock Squad: (1)Medusa PC Class 1+(1)Minotaur+(4)Adolescent(<em>diminished</em>) Minotaurs</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 6002887, member: 39593"] Checked an online source of Forge of War, now I remember why I never bought that one it was faceplam inducing. Similar to Heroes of Battle which was absolutely garbage when it came to dealing with armies and warfare themselves rather than the fairly good advice on how to bring warfare into a campaign. I still think there was a reference to Droaam mercenaries being hired in units of no less than twenty in one of the early books. However since I can't find it I'm going to improvise. I'll base the organization of the Five Nations armies off US Civil War units. The Darguun goblinoid forces will be modified from this. Valenar elves will have similarities to Cossacks. For breakdown of forces I'll check some demographics by class and level charts and figure out the ratios. As for the Droaam mercenaries, the party will be ~7-9th level and in command of the mercenaries. Right now I'm looking at a total formation of platoon size, with party acting as command element, two main squads, 'shock' squad, and reconnaissance element. Recon Squad: (1)Harpy+(5)Immature([I]diminished[/I]) Harpies Skirmisher Squad: (1)Gnoll Ranger 2+(1)Gnoll Ranger 1+(7)Gnolls Shock Squad: (1)Medusa PC Class 1+(1)Minotaur+(4)Adolescent([I]diminished[/I]) Minotaurs [/QUOTE]
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Eberron Question: Droaam Mercenaries
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