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<blockquote data-quote="Solarious" data-source="post: 3646086" data-attributes="member: 27346"><p>Okay, Eberron is assumed to be a globe. The human-orc mixed tribes of the Shadow Marches, the Carrion tribes of the Demon Wastes, and some of the followers of the Binding Flame in the Labyrinth are all decendants of Sarlonian refugees fleeing wars and unrest the Quori invoked in their rise to power. The Barren Sea is probably larger than the Lhazaar Sea/Sea of Rage, sorta like a Eberronian equivilant of the Pacific Ocean, otherwise travel and commerce would involve the east coast of Sarlona and the west coast of Khorvaire, rather than the other way around (see the very end of the ECS for the map/globe of Eberron).</p><p></p><p>The Mark of Death is a DM device to be played with by DMs for the purposes of their story, much like things like the ultimate truth of the Mourning and other such campaign 'secrets'. It can be any kind of power, but please keep in mind Erandis d'Vol's mark is supposed to be more powerful than conventional marks on it's own: sorta like an Eldritch Machine of Dragonmarks, at least according to Keith Baker. You can also change this detail, however, since Eberron was ment to be very pliable to the game, and not the other way around.</p></blockquote><p></p>
[QUOTE="Solarious, post: 3646086, member: 27346"] Okay, Eberron is assumed to be a globe. The human-orc mixed tribes of the Shadow Marches, the Carrion tribes of the Demon Wastes, and some of the followers of the Binding Flame in the Labyrinth are all decendants of Sarlonian refugees fleeing wars and unrest the Quori invoked in their rise to power. The Barren Sea is probably larger than the Lhazaar Sea/Sea of Rage, sorta like a Eberronian equivilant of the Pacific Ocean, otherwise travel and commerce would involve the east coast of Sarlona and the west coast of Khorvaire, rather than the other way around (see the very end of the ECS for the map/globe of Eberron). The Mark of Death is a DM device to be played with by DMs for the purposes of their story, much like things like the ultimate truth of the Mourning and other such campaign 'secrets'. It can be any kind of power, but please keep in mind Erandis d'Vol's mark is supposed to be more powerful than conventional marks on it's own: sorta like an Eldritch Machine of Dragonmarks, at least according to Keith Baker. You can also change this detail, however, since Eberron was ment to be very pliable to the game, and not the other way around. [/QUOTE]
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