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<blockquote data-quote="Glyfair" data-source="post: 3647505" data-attributes="member: 53"><p>Because it's more fun that way. Look at a lot of the discussions about why the early D&D modules are so well thought of, even though some of those are actually not that good looking at them today. </p><p></p><p>One of the things that is brought up is the shared experience. People talked about their forays against the giants and drow, their delve into the <em>Tomb of Horrors</em>, finding the lost space ship in the Barrier Peaks. </p><p></p><p>Even other games had it. In Runequest had almost everyone defending Gringle's Pawnshop in Apple Lane, looking for the Windsword at Griffin Mountain, searching for Balastar's Axe in Pavis.</p><p></p><p>The shared experience and being able to compare their experiences was a big draw. I think it would be a big draw today, if it wasn't diluted by so many options. I think taking that experience away isn't a good idea without a good reason.</p><p></p><p>There is no reason that the <em>players</em> shouldn't know that the Emerald Claw are the soldiers of the Blood of Vol. Any player worth their salt can keep that knowledge out of character. If you want a plot element to surprise the player's, then choose something else, instead of one of the few "public secrets" of the campaign world (i.e. the secrets that anyone who reads the sources knows).</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3647505, member: 53"] Because it's more fun that way. Look at a lot of the discussions about why the early D&D modules are so well thought of, even though some of those are actually not that good looking at them today. One of the things that is brought up is the shared experience. People talked about their forays against the giants and drow, their delve into the [I]Tomb of Horrors[/I], finding the lost space ship in the Barrier Peaks. Even other games had it. In Runequest had almost everyone defending Gringle's Pawnshop in Apple Lane, looking for the Windsword at Griffin Mountain, searching for Balastar's Axe in Pavis. The shared experience and being able to compare their experiences was a big draw. I think it would be a big draw today, if it wasn't diluted by so many options. I think taking that experience away isn't a good idea without a good reason. There is no reason that the [I]players[/i] shouldn't know that the Emerald Claw are the soldiers of the Blood of Vol. Any player worth their salt can keep that knowledge out of character. If you want a plot element to surprise the player's, then choose something else, instead of one of the few "public secrets" of the campaign world (i.e. the secrets that anyone who reads the sources knows). [/QUOTE]
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