Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[Eberron] Real player's guide / player's intro
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TarionzCousin" data-source="post: 3092074" data-attributes="member: 31304"><p>I put together a short document in outline format with some basic info about Eberron. It loses its formatting when pasted here, so you'll have to put in tabs, boldface, italics, and whatever else you need.</p><p></p><p></p><p>Eberron Basic World Stuff – for the Player Characters</p><p></p><p>Days of the Week</p><p>1 Sul</p><p>2 Mol</p><p>3 Zol</p><p>4 Wir</p><p>5 Zor</p><p>6 Far</p><p>7 Sar</p><p></p><p>MONTHS OF THE YEAR</p><p>Correspond to the 12 known moons of Eberron; the Ring of Syberys is not associated.</p><p>Month Season Dragonmark</p><p>1 Zarantyr Mid-winter Storm</p><p>2 Olarune Late-winter Sentinel</p><p>3 Therendor Early-spring Healing</p><p>4 Eyre Mid-spring Making</p><p>5 Dravago Late spring Handling</p><p>6 Nymm Early summer Hospitality</p><p>7 Lharvion Mid-summer Detection</p><p>8 Barrakas Late summer Finding</p><p>9 Rhaan Early autumn Scribing</p><p>10 Sypheros Mid-autumn Shadow</p><p>11 Aryth Late autumn Passage</p><p>12 Vult Early winter Warding</p><p></p><p>CONSTELLATIONS (Gods of the Dragons)</p><p>Skill: Knowledge (arcana or history) – Constellations are Dragon associated...</p><p>1 Aasterinian Invention and trade</p><p>2 Astilabor Wealth</p><p>3 Bahamut Protection and good fortune</p><p>4 Chronepsis Fate and prophecy</p><p>5 Falazure Death and decay</p><p>6 Garyx Chaos and destruction</p><p>7 Hlal Humor</p><p>8 Io Magic and knowledge</p><p>9 Lendys Justice and law</p><p>10 Tamara Life</p><p>11 Tiamat Greed and power</p><p>*Eberron, Khyber, Siberys are not constellations and represent the earth, underdark, and sky according to legend.</p><p></p><p>MONEY</p><p>1000 Copper Crowns =</p><p> 100 Silver Sovereigns =</p><p> 10 Gold Galifars =</p><p> 1 Platinum Dragon.</p><p></p><p>HISTORY OF EBERRON</p><p>Current year is 998 (YK) from the founding of the kingdom of Galifar.</p><p></p><p>HISTORY CHECKS (Page 224-225 ECS) Score DC Information about...</p><p>5 Last 5 years</p><p>10 Current Age</p><p>15 Age of Monsters</p><p>20 Age of Giants</p><p>25 Age of Demons</p><p>30 Age of Dragons </p><p></p><p>GEOGRAPHY</p><p>Skill: Knowledge (Geography): DC Info about...</p><p>5 National capital or metropolis (Sharn)</p><p>10 City, major fortress, or environmental feature (the King’s Forest, Sterngate)</p><p>15 Village or town, smaller fortress or feature (Black Pit, Argonth)</p><p>20 Hamlet or thorp, obscure fortress or feature (Ringbriar, The Dragon's Crown)</p><p></p><p>A successful skill check means you can point to the location on the map and you know basic details about it: primary industries, size, most common race among the population, form of law. More detailed information may require a higher check or Knowledge (local).</p><p></p><p>DC Modifier Information is...</p><p>+ 0 Trivial (the name of a city)</p><p>+ 5 Slightly difficult (the name of the mayor of Sharn)</p><p>+ 10 Challenging (the names of all of the city councilors in Sharn)</p><p>+ 15 Obscure (the names of the councilors' spouses)</p><p>+ 20 Very Obscure (names of the councilors' spouses during the reign of King Jarot)</p><p></p><p>PLANES OF EXISTENCE</p><p>Eberron (Material Plane)</p><p>Ethereal Plane (Contacts Eberron)</p><p>Plane of Shadow (Contacts Eberron)</p><p>Astral Plane (Contacts Eberron; planes revolve through this)</p><p></p><p>Other Planes below revolve around Eberron and can contact, wax/wane or be remote</p><p>Daanvi, the Perfect Order (like Manual of Planes - Arcadia)</p><p>Dal Quor, the Region of Dreams</p><p>Dolurrh, the Realm of the Dead (a dreary realm where mortal souls go after death)</p><p>Fernia, the Sea of Fire</p><p>Irian, the Eternal Day (positive plane)</p><p>Kythri, the Churning Chaos</p><p>Lamannia, the Twilight Forest</p><p>Mabar, the Endless Night</p><p>Risia, the Plane of Ice</p><p>Shavarth, the Battleground</p><p>Syrania, the Azure Sky (realm of angels)</p><p>Thelanis, the Faerie Court</p><p>Xoriat, the Realm of Madness</p><p></p><p></p><p>DRAGONMARKS & DRAGONMARKED HOUSES</p><p>Identification Skill: Spellcraft. Aberrant Feat mark (DC18), Least mark (DC15), Lesser mark (DC20), Greater mark (DC25) Syberys mark (DC30)</p><p>Mark House Race Influence </p><p>Detection Medani Half-elf Warning Guild</p><p>Finding Tharashk Half-orc,Human Finders Guild</p><p>Handling Vadalis Human Handlers Guild</p><p>Healing Jorasco Halfling Healers Guild</p><p>Hospitality Ghallanda Halfling Hostelers Guild</p><p>Making Cannith Human Tinkers & Fabricators Guilds</p><p>Passage Orien Human Couriers & Transportation Guilds</p><p>Scribing Sivis Gnome Notaries & Speakers Guilds</p><p>Sentinel Deneith Human Blademarks & Defenders Guilds</p><p>Shadow Phiarlan Elf Entertainers & Artisans Guilds</p><p>Shadow Thuranni Elf Entertainers/Shadow Network</p><p>Storm Lyrandar Half-Elf Windwrights & Raincallers Guilds</p><p>Warding Kundarak Dwarf Banking & Warding Guilds</p><p></p><p>House Colors – GM’s Interpretations</p><p>Cannith (Making, Humans) Gorgon. Red and Gray. Anvil and Hammer or Gear.</p><p>Deneith (Sentinel, Mercenaries, Guards, Humans) Chimera. Gold and Green. Doubledagger in gauntlet fist.</p><p>Ghallanda (Hospitality. Halflings). Jackal. Gold and Purple. Wheat and Grapes.</p><p>Jorasco (Healers, Halflings). Griffon. Green and Silver. Acorn or Mace.</p><p>Kundarak (Warding, Dwarves). Manticore. Red, orange, and yellow. Flames, Axes and interlockig silver rings.</p><p>Lyrandar (Storm, Half-Elves). Tentacles. Silver and Blue. Lightning</p><p>Medani (Detection, Half-Elves) Basilisk. Orange and Blue. Eyes.</p><p>Orien (Passage, Humans). Unicorn. Purple and Silver. Crescent moon.</p><p>Phiarlan (Shadow, Elves). Hydra. Red and black. Sword or Leaf.</p><p>Sivis (Scribing, Gnomes). Cockatrice. Red and Silver. Scroll, Candle, and Quill or Ruby.</p><p>Tharashk (Finding, Humans, Half-orcs) Dragonne. Red and Gold. Thorns, Pick and Dowsing rods.</p><p>Thuranni (Shadow, Elves). Displacer Beast. Dark Green, Green, and Blue. Flail.</p><p>Vadalis (Handling, Humans). Hippogriff. Green and Silver. Spear and Tree.</p><p></p><p>Other Heraldry</p><p>Breland – Black Bear. Black, gold, red. Gold dragons, holly berries, halberd and scythe.</p><p>Sharn – Three silver towers. Blue, gold, and silver. Crossed gold keys.</p><p>Cyre – Field of green, a crown and bell. A hammer and bellows.</p><p>Zilargo – X-crossed scrolls separating four gems (types vary)</p><p></p><p></p><p>KINGDOMS OF KHORVAIRE</p><p></p><p>The Five Nations</p><p>Breland – Agriculture, Urban/Industrial, Cosmopolitan. Humans, Gnomes, Half-Elves.</p><p> King Boranel, Parliament of Lords and Commons. Adventurers, Explorers.</p><p>Sharn: “City of Towers.” Metropolis. Adventurers, Morgrave U, “Gateway to Xendrik.” Most cosmopolitan city in the world. Shoppers’ delight.</p><p>Aundair – Agriculture, Education. Mage School “Arcane Congress.” Grain, Wine, Horses, Cheese, Books. Humans, Half-Elves, Elves. Queen Aurala. Mages.</p><p>Cyre – Art, Culture, Fashion, Scientific Progress. Prince Oargev in Breland. Bards.</p><p>The Mournland – Warped magic, plants and animals; Warforged Congregation.</p><p>Thrane – Theocracy, Crafts, Wool, Textiles. Humans, Half-Elves, Dwarves. Keeper of the Flame Jaela Daran (11 years old). Nominal Queen Diani. Clerics and Paladins.</p><p>Karrnath – Lumber, Textiles, Ale, Grain, Livestock. Humans, Dwarves, Halflings. King Kaius III. Undead soldiers. Military society. Fighters, Necromancers.</p><p>-------------------------------------------------------------------------------------</p><p>Thronehold – Ancient island capitol of Galifar. Castle guarded, but city is neutral and a haven for intrigue between all kingdoms and dragonmarked houses.</p><p>Droaam – Mercenaries, Chaos. Gnolls, Orcs, Goblins. Three Hag rulers.</p><p>Eldeen Reaches – Haunted Forest, Agriculture, Animal Husbandry. Humans, Half-Elves, Shifters. Druids. Formerly part of Aundair.</p><p>Shadow Marches – Dragonshards, Herbs. Orcs, Humans, Goblins. Orc tribes.</p><p>Demon Wastes – Badlands, ruined soil. Humans, Orcs, Demons. Barbarians.</p><p>Zilargo – Education, Alchemy, Gems. Gnomes, Humans, Dwarves. Korranberg Library.</p><p>Darguun – Mining, Ore, Slavery. Clan warfare. Goblins, Hobgoblins, Bugbears.</p><p>Valenar – Horses, Mercenaries. Elves, Humans, Half-Elves. Warrior culture and Farmers.</p><p>Talenta Plains – Crafts, Art. Halflings, Humans, Changelings. Nomads and Farmers.</p><p>Q’Barra – New Frontier, Idealistic. Dragonshards. Lizardfolk, Humans, Kobolds.</p><p>Mror Holds – Banking, Ore, Gems, Crafts. Dwarves, Humans, Orcs. Dwarf clans.</p><p>Lhazaar Principalities – Ships, Mercenaries, Trade Goods. Pirates and Merchant Princes. Humans, Gnomes, Half-Elves. </p><p></p><p>Other continents:</p><p>Xendrik – Relics. Jungles, Ruins of the Giants’ civilizations, Drow tribes. </p><p>Aerenal – Rare woods. Undying Court of the Elves. </p><p>Argonessen – Dragons, barbarian tribes. </p><p>Sarlona – Mystics, Insular Humans. </p><p></p><p>Other Areas:</p><p>Ring of Siberys – Surrounding the planet, Siberys Dragonshards enhance Dragonmarks.</p><p>Eberron – The surface world. Eberron Dragonshards hold magic.</p><p>Khyber – The Underworld. Khyber Dragonshards bind elementals and trap souls.</p><p></p><p>WELL-KNOWN ORGANIZATIONS</p><p>Arcane Congress – In Aundair. Mage School.</p><p>The Twelve – Joint Organization of the Dragonmarked Houses.</p><p>Wayfinder Foundation – Invitation only renowned explorers and adventurers.</p><p>Order of the Emerald Claw – Extremist “knights” of Karrnath, now outlawed.</p><p>Lords of Dust – Fiends who once ruled the lands. Enemies: Silver Flame Church.</p></blockquote><p></p>
[QUOTE="TarionzCousin, post: 3092074, member: 31304"] I put together a short document in outline format with some basic info about Eberron. It loses its formatting when pasted here, so you'll have to put in tabs, boldface, italics, and whatever else you need. Eberron Basic World Stuff – for the Player Characters Days of the Week 1 Sul 2 Mol 3 Zol 4 Wir 5 Zor 6 Far 7 Sar MONTHS OF THE YEAR Correspond to the 12 known moons of Eberron; the Ring of Syberys is not associated. Month Season Dragonmark 1 Zarantyr Mid-winter Storm 2 Olarune Late-winter Sentinel 3 Therendor Early-spring Healing 4 Eyre Mid-spring Making 5 Dravago Late spring Handling 6 Nymm Early summer Hospitality 7 Lharvion Mid-summer Detection 8 Barrakas Late summer Finding 9 Rhaan Early autumn Scribing 10 Sypheros Mid-autumn Shadow 11 Aryth Late autumn Passage 12 Vult Early winter Warding CONSTELLATIONS (Gods of the Dragons) Skill: Knowledge (arcana or history) – Constellations are Dragon associated... 1 Aasterinian Invention and trade 2 Astilabor Wealth 3 Bahamut Protection and good fortune 4 Chronepsis Fate and prophecy 5 Falazure Death and decay 6 Garyx Chaos and destruction 7 Hlal Humor 8 Io Magic and knowledge 9 Lendys Justice and law 10 Tamara Life 11 Tiamat Greed and power *Eberron, Khyber, Siberys are not constellations and represent the earth, underdark, and sky according to legend. MONEY 1000 Copper Crowns = 100 Silver Sovereigns = 10 Gold Galifars = 1 Platinum Dragon. HISTORY OF EBERRON Current year is 998 (YK) from the founding of the kingdom of Galifar. HISTORY CHECKS (Page 224-225 ECS) Score DC Information about... 5 Last 5 years 10 Current Age 15 Age of Monsters 20 Age of Giants 25 Age of Demons 30 Age of Dragons GEOGRAPHY Skill: Knowledge (Geography): DC Info about... 5 National capital or metropolis (Sharn) 10 City, major fortress, or environmental feature (the King’s Forest, Sterngate) 15 Village or town, smaller fortress or feature (Black Pit, Argonth) 20 Hamlet or thorp, obscure fortress or feature (Ringbriar, The Dragon's Crown) A successful skill check means you can point to the location on the map and you know basic details about it: primary industries, size, most common race among the population, form of law. More detailed information may require a higher check or Knowledge (local). DC Modifier Information is... + 0 Trivial (the name of a city) + 5 Slightly difficult (the name of the mayor of Sharn) + 10 Challenging (the names of all of the city councilors in Sharn) + 15 Obscure (the names of the councilors' spouses) + 20 Very Obscure (names of the councilors' spouses during the reign of King Jarot) PLANES OF EXISTENCE Eberron (Material Plane) Ethereal Plane (Contacts Eberron) Plane of Shadow (Contacts Eberron) Astral Plane (Contacts Eberron; planes revolve through this) Other Planes below revolve around Eberron and can contact, wax/wane or be remote Daanvi, the Perfect Order (like Manual of Planes - Arcadia) Dal Quor, the Region of Dreams Dolurrh, the Realm of the Dead (a dreary realm where mortal souls go after death) Fernia, the Sea of Fire Irian, the Eternal Day (positive plane) Kythri, the Churning Chaos Lamannia, the Twilight Forest Mabar, the Endless Night Risia, the Plane of Ice Shavarth, the Battleground Syrania, the Azure Sky (realm of angels) Thelanis, the Faerie Court Xoriat, the Realm of Madness DRAGONMARKS & DRAGONMARKED HOUSES Identification Skill: Spellcraft. Aberrant Feat mark (DC18), Least mark (DC15), Lesser mark (DC20), Greater mark (DC25) Syberys mark (DC30) Mark House Race Influence Detection Medani Half-elf Warning Guild Finding Tharashk Half-orc,Human Finders Guild Handling Vadalis Human Handlers Guild Healing Jorasco Halfling Healers Guild Hospitality Ghallanda Halfling Hostelers Guild Making Cannith Human Tinkers & Fabricators Guilds Passage Orien Human Couriers & Transportation Guilds Scribing Sivis Gnome Notaries & Speakers Guilds Sentinel Deneith Human Blademarks & Defenders Guilds Shadow Phiarlan Elf Entertainers & Artisans Guilds Shadow Thuranni Elf Entertainers/Shadow Network Storm Lyrandar Half-Elf Windwrights & Raincallers Guilds Warding Kundarak Dwarf Banking & Warding Guilds House Colors – GM’s Interpretations Cannith (Making, Humans) Gorgon. Red and Gray. Anvil and Hammer or Gear. Deneith (Sentinel, Mercenaries, Guards, Humans) Chimera. Gold and Green. Doubledagger in gauntlet fist. Ghallanda (Hospitality. Halflings). Jackal. Gold and Purple. Wheat and Grapes. Jorasco (Healers, Halflings). Griffon. Green and Silver. Acorn or Mace. Kundarak (Warding, Dwarves). Manticore. Red, orange, and yellow. Flames, Axes and interlockig silver rings. Lyrandar (Storm, Half-Elves). Tentacles. Silver and Blue. Lightning Medani (Detection, Half-Elves) Basilisk. Orange and Blue. Eyes. Orien (Passage, Humans). Unicorn. Purple and Silver. Crescent moon. Phiarlan (Shadow, Elves). Hydra. Red and black. Sword or Leaf. Sivis (Scribing, Gnomes). Cockatrice. Red and Silver. Scroll, Candle, and Quill or Ruby. Tharashk (Finding, Humans, Half-orcs) Dragonne. Red and Gold. Thorns, Pick and Dowsing rods. Thuranni (Shadow, Elves). Displacer Beast. Dark Green, Green, and Blue. Flail. Vadalis (Handling, Humans). Hippogriff. Green and Silver. Spear and Tree. Other Heraldry Breland – Black Bear. Black, gold, red. Gold dragons, holly berries, halberd and scythe. Sharn – Three silver towers. Blue, gold, and silver. Crossed gold keys. Cyre – Field of green, a crown and bell. A hammer and bellows. Zilargo – X-crossed scrolls separating four gems (types vary) KINGDOMS OF KHORVAIRE The Five Nations Breland – Agriculture, Urban/Industrial, Cosmopolitan. Humans, Gnomes, Half-Elves. King Boranel, Parliament of Lords and Commons. Adventurers, Explorers. Sharn: “City of Towers.” Metropolis. Adventurers, Morgrave U, “Gateway to Xendrik.” Most cosmopolitan city in the world. Shoppers’ delight. Aundair – Agriculture, Education. Mage School “Arcane Congress.” Grain, Wine, Horses, Cheese, Books. Humans, Half-Elves, Elves. Queen Aurala. Mages. Cyre – Art, Culture, Fashion, Scientific Progress. Prince Oargev in Breland. Bards. The Mournland – Warped magic, plants and animals; Warforged Congregation. Thrane – Theocracy, Crafts, Wool, Textiles. Humans, Half-Elves, Dwarves. Keeper of the Flame Jaela Daran (11 years old). Nominal Queen Diani. Clerics and Paladins. Karrnath – Lumber, Textiles, Ale, Grain, Livestock. Humans, Dwarves, Halflings. King Kaius III. Undead soldiers. Military society. Fighters, Necromancers. ------------------------------------------------------------------------------------- Thronehold – Ancient island capitol of Galifar. Castle guarded, but city is neutral and a haven for intrigue between all kingdoms and dragonmarked houses. Droaam – Mercenaries, Chaos. Gnolls, Orcs, Goblins. Three Hag rulers. Eldeen Reaches – Haunted Forest, Agriculture, Animal Husbandry. Humans, Half-Elves, Shifters. Druids. Formerly part of Aundair. Shadow Marches – Dragonshards, Herbs. Orcs, Humans, Goblins. Orc tribes. Demon Wastes – Badlands, ruined soil. Humans, Orcs, Demons. Barbarians. Zilargo – Education, Alchemy, Gems. Gnomes, Humans, Dwarves. Korranberg Library. Darguun – Mining, Ore, Slavery. Clan warfare. Goblins, Hobgoblins, Bugbears. Valenar – Horses, Mercenaries. Elves, Humans, Half-Elves. Warrior culture and Farmers. Talenta Plains – Crafts, Art. Halflings, Humans, Changelings. Nomads and Farmers. Q’Barra – New Frontier, Idealistic. Dragonshards. Lizardfolk, Humans, Kobolds. Mror Holds – Banking, Ore, Gems, Crafts. Dwarves, Humans, Orcs. Dwarf clans. Lhazaar Principalities – Ships, Mercenaries, Trade Goods. Pirates and Merchant Princes. Humans, Gnomes, Half-Elves. Other continents: Xendrik – Relics. Jungles, Ruins of the Giants’ civilizations, Drow tribes. Aerenal – Rare woods. Undying Court of the Elves. Argonessen – Dragons, barbarian tribes. Sarlona – Mystics, Insular Humans. Other Areas: Ring of Siberys – Surrounding the planet, Siberys Dragonshards enhance Dragonmarks. Eberron – The surface world. Eberron Dragonshards hold magic. Khyber – The Underworld. Khyber Dragonshards bind elementals and trap souls. WELL-KNOWN ORGANIZATIONS Arcane Congress – In Aundair. Mage School. The Twelve – Joint Organization of the Dragonmarked Houses. Wayfinder Foundation – Invitation only renowned explorers and adventurers. Order of the Emerald Claw – Extremist “knights” of Karrnath, now outlawed. Lords of Dust – Fiends who once ruled the lands. Enemies: Silver Flame Church. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Eberron] Real player's guide / player's intro
Top