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Eberron-Red Hand of Doom!!!
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<blockquote data-quote="Brother Allard" data-source="post: 3383218" data-attributes="member: 49563"><p>I'm still working on the color, but here's the crunch. The character concept is that he's a professional: reliable, discrete, efficient. His is kit is orderly, his equipment well maintained, his manner businesslike. Except, of course, when he's in his cups (he is a dwarf, after all).</p><p></p><p>Also: dwarf + haversack = one of <em>everything</em>.</p><p></p><p><span style="color: sienna"><strong>Gullivan "Gully" Klubderak</strong></span>;</p><p></p><p><strong>dwarven scout 3 / ranger 1;</strong></p><p>medium humaniod (dwarf);</p><p><strong>Alignment:</strong> NG</p><p><strong>Init</strong> +3; <strong>Senses</strong> Listen +9, Spot +9;</p><p><strong>Languages:</strong> Common, Dwarven, Gobin, Orc</p><p>----------------------------</p><p><strong>AC</strong> 17, flatfooted 17, touch 12;</p><p><strong>HP</strong> 35 (HD 4d8+12)</p><p><strong>Fort</strong> +7, <strong>Ref</strong> +7, <strong>Will</strong> +3;</p><p>----------------------------</p><p><strong>Speed</strong> 30';</p><p><strong>Melee:</strong> mw dwarven waraxe +6 (1d10+2/20/x3);</p><p><strong>Ranged:</strong> mw repeating heavy crossbow +6 (1d10/19-20/x2) Range 120';</p><p><strong>Base Atk</strong> +3, <strong>Grapple</strong> +5;</p><p>----------------------------</p><p><strong>Abilities:</strong> Str 14, Dex 15, Con 16, Int 14, Wis 14, Cha 10.</p><p><strong>Class Abilities:</strong> battle fortitude +1, fast movement +10', favored enemy (goblinoid) +2, skirmish (+1d6, +1 AC), trackless step, trapfinding, uncanny dodge, wild empathy (1d20+1)</p><p><strong>Racial Features:</strong> stability (+4 vs being tripped or or bullrushed), stonecunning (+2 to notice unusual stonework), +2 on fort saves vs poison, +2 on saves vs spells and spell-like effects, +1 on attack rolls vs orcs and goblinoids, +4 dodge bonus vs giants, +2 bonus on Appraise and Craft checks dealing with stone or metal.</p><p><strong>XP:</strong> 6,000</p><p><strong>Feats:</strong> exotic weapon proficiency (crossbow, heavy repeating), track, action boost (ECS 47)</p><p><strong>Skills:</strong> Balance +6, Climb +5, Disable Device +8, Hide +8, Knowledge (dungeoneering) +6, Knowledge (geography) +5, Knowledge (monster lore) +6, Knowledge (nature) +7, Listen +9, Move Silently +9, Search +9, Spot +9, Survival +9</p><p><strong>Possessions:</strong> Mithral chain shirt (1100gp, 12.5 lb.), MW Light Steel Shield (159gp, 6 lb.), MW Dwarven Waraxe (330gp, 8 lb.), MW Repeating Heavy Crossbow (700gp, 12 lb.), Bolts [5x2] (2gp, 2 lb.), Handy Haversack (2000gp, 5 lb.)</p><p><strong>Handy Haversack</strong>: Bolts [5x10] (10gp, 10 lb.), Bedroll (1sp, 5 lb.), Climber's Kit (80gp, 5 lb.), MW Thieves Tools (100gp, 1 lb.), Blanket, Winter (5sp, 3 lb.), Caltrops (1gp, 2 lb.), Candle [10], (1sp, -), Chalk [10] (1sp, -), Crowbar (2gp, 5 lb.), Fishhook [10] (1gp, -), Flint and Steel (1gp, -), Grappling Hook (1gp, 4 lb.), Hammer (5sp, 2 lb.), Ink [1oz] (8gp, -), Inkpen (1sp, -), Lantern, bullseye (12gp, 3 lb.), Mirror, Small Steel (10gp, .5 lb.), Oil, 1 pt flast [10] (1gp, 10 lb.), Paper, sheet [20] (8gp, -), Pick, miner's (3gp, 10 lb.), Piton [20] (2gp, 10 lb.), Pot, iron (5sp, 10 lb.), Rations, trail [10] (5gp, 10 lb.), Rope, silk [50 ft.] (10gp, 5 lb.), Sealing wax [1 lb.] (1gp, 1 lb.), Sewing needle (5sp, -), Signal whistle (8sp, -), Sledge (1gp, 10 lb.), Shovel (2gp, 8lb.), Money: 848gp, 8sp.</p><p><strong>Encumbrance:</strong> 45.5lbs; Load: Light (58lbs)</p><p>----------------------------</p><p></p><p><strong>Description:</strong></p><p>Blonde and blue-eyed, Gully keeps his hair and beard well-trimmed - a habit left over from his army days. Though he has put on some weight since the end of the war and his return to Sharn, he moves with a grace and economy that defies his expanding frame.</p><p></p><p><strong>Personality:</strong></p><p>Though generally an affable soul, Gully's brow is habitually furrowed in a worried-looking frown. His days scouting for the Brelish army seem to have put his nervous system in a perpetual state of high alert making it very difficult for him to let down his guard. Not that he's aware of it, really. He would, in fact, deny to his last breath that the war had had any particular effect on him at all. Still, he doesn't sleep well, doesn't have many friends, and some times drinks a bit more than he should.</p><p></p><p><strong>History:</strong></p><p>Gully grew up in the Cogs, under-supervised and over-stimulated. A wild child, bereft of discipline, he wrought every manner of havoc he could imagine. That he survived into adulthood is nothing short of a miracle. Adolescence for a dwarf, however, is of long duration, and the charms of absolute freedom, though many, are finite. Above all, Gully longed to belong - to someone, somewhere. The Brelish army seemed just the thing: all those years spent skulking through the dark could finally be put to some higher purpose. Upon enlisting, he was enrolled as a scout, put through a perfunctory training, and sent to the front. Again surviving by his wits, Gully often worked alone and at night, searching out the enemy, and then sneaking away to make his report. During the course of the conflict, he saw many things he wished he had not, and did a few things he wishes he could take back. But he doesn't talk about it. Not ever.</p><p></p><p>Since the war's end, he's back in Sharn, putting on some weight and trying to make a living. He's been doing some freelance work, mainly as a delver and tracker, and mainly for House Tharashk. He's diligent, thorough, and discrete, and he's making a bit of a name for himself. There's been some indication that the higher-ups in Tharashk might be interested in hiring him on full time, but Gully's not sure he's interested. He's thinking maybe he's had enough of belonging for a while.</p></blockquote><p></p>
[QUOTE="Brother Allard, post: 3383218, member: 49563"] I'm still working on the color, but here's the crunch. The character concept is that he's a professional: reliable, discrete, efficient. His is kit is orderly, his equipment well maintained, his manner businesslike. Except, of course, when he's in his cups (he is a dwarf, after all). Also: dwarf + haversack = one of [i]everything[/i]. [color=sienna][b]Gullivan "Gully" Klubderak[/b][/color]; [b]dwarven scout 3 / ranger 1;[/b] medium humaniod (dwarf); [b]Alignment:[/b] NG [b]Init[/b] +3; [b]Senses[/b] Listen +9, Spot +9; [b]Languages:[/b] Common, Dwarven, Gobin, Orc ---------------------------- [b]AC[/b] 17, flatfooted 17, touch 12; [b]HP[/b] 35 (HD 4d8+12) [b]Fort[/b] +7, [b]Ref[/b] +7, [b]Will[/b] +3; ---------------------------- [b]Speed[/b] 30'; [b]Melee:[/b] mw dwarven waraxe +6 (1d10+2/20/x3); [b]Ranged:[/b] mw repeating heavy crossbow +6 (1d10/19-20/x2) Range 120'; [b]Base Atk[/b] +3, [b]Grapple[/b] +5; ---------------------------- [b]Abilities:[/b] Str 14, Dex 15, Con 16, Int 14, Wis 14, Cha 10. [b]Class Abilities:[/b] battle fortitude +1, fast movement +10', favored enemy (goblinoid) +2, skirmish (+1d6, +1 AC), trackless step, trapfinding, uncanny dodge, wild empathy (1d20+1) [b]Racial Features:[/b] stability (+4 vs being tripped or or bullrushed), stonecunning (+2 to notice unusual stonework), +2 on fort saves vs poison, +2 on saves vs spells and spell-like effects, +1 on attack rolls vs orcs and goblinoids, +4 dodge bonus vs giants, +2 bonus on Appraise and Craft checks dealing with stone or metal. [b]XP:[/b] 6,000 [b]Feats:[/b] exotic weapon proficiency (crossbow, heavy repeating), track, action boost (ECS 47) [b]Skills:[/b] Balance +6, Climb +5, Disable Device +8, Hide +8, Knowledge (dungeoneering) +6, Knowledge (geography) +5, Knowledge (monster lore) +6, Knowledge (nature) +7, Listen +9, Move Silently +9, Search +9, Spot +9, Survival +9 [b]Possessions:[/b] Mithral chain shirt (1100gp, 12.5 lb.), MW Light Steel Shield (159gp, 6 lb.), MW Dwarven Waraxe (330gp, 8 lb.), MW Repeating Heavy Crossbow (700gp, 12 lb.), Bolts [5x2] (2gp, 2 lb.), Handy Haversack (2000gp, 5 lb.) [b]Handy Haversack[/b]: Bolts [5x10] (10gp, 10 lb.), Bedroll (1sp, 5 lb.), Climber's Kit (80gp, 5 lb.), MW Thieves Tools (100gp, 1 lb.), Blanket, Winter (5sp, 3 lb.), Caltrops (1gp, 2 lb.), Candle [10], (1sp, -), Chalk [10] (1sp, -), Crowbar (2gp, 5 lb.), Fishhook [10] (1gp, -), Flint and Steel (1gp, -), Grappling Hook (1gp, 4 lb.), Hammer (5sp, 2 lb.), Ink [1oz] (8gp, -), Inkpen (1sp, -), Lantern, bullseye (12gp, 3 lb.), Mirror, Small Steel (10gp, .5 lb.), Oil, 1 pt flast [10] (1gp, 10 lb.), Paper, sheet [20] (8gp, -), Pick, miner's (3gp, 10 lb.), Piton [20] (2gp, 10 lb.), Pot, iron (5sp, 10 lb.), Rations, trail [10] (5gp, 10 lb.), Rope, silk [50 ft.] (10gp, 5 lb.), Sealing wax [1 lb.] (1gp, 1 lb.), Sewing needle (5sp, -), Signal whistle (8sp, -), Sledge (1gp, 10 lb.), Shovel (2gp, 8lb.), Money: 848gp, 8sp. [b]Encumbrance:[/b] 45.5lbs; Load: Light (58lbs) ---------------------------- [b]Description:[/b] Blonde and blue-eyed, Gully keeps his hair and beard well-trimmed - a habit left over from his army days. Though he has put on some weight since the end of the war and his return to Sharn, he moves with a grace and economy that defies his expanding frame. [b]Personality:[/b] Though generally an affable soul, Gully's brow is habitually furrowed in a worried-looking frown. His days scouting for the Brelish army seem to have put his nervous system in a perpetual state of high alert making it very difficult for him to let down his guard. Not that he's aware of it, really. He would, in fact, deny to his last breath that the war had had any particular effect on him at all. Still, he doesn't sleep well, doesn't have many friends, and some times drinks a bit more than he should. [b]History:[/b] Gully grew up in the Cogs, under-supervised and over-stimulated. A wild child, bereft of discipline, he wrought every manner of havoc he could imagine. That he survived into adulthood is nothing short of a miracle. Adolescence for a dwarf, however, is of long duration, and the charms of absolute freedom, though many, are finite. Above all, Gully longed to belong - to someone, somewhere. The Brelish army seemed just the thing: all those years spent skulking through the dark could finally be put to some higher purpose. Upon enlisting, he was enrolled as a scout, put through a perfunctory training, and sent to the front. Again surviving by his wits, Gully often worked alone and at night, searching out the enemy, and then sneaking away to make his report. During the course of the conflict, he saw many things he wished he had not, and did a few things he wishes he could take back. But he doesn't talk about it. Not ever. Since the war's end, he's back in Sharn, putting on some weight and trying to make a living. He's been doing some freelance work, mainly as a delver and tracker, and mainly for House Tharashk. He's diligent, thorough, and discrete, and he's making a bit of a name for himself. There's been some indication that the higher-ups in Tharashk might be interested in hiring him on full time, but Gully's not sure he's interested. He's thinking maybe he's had enough of belonging for a while. [/QUOTE]
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