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Eberron-Red Hand of Doom!!!
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<blockquote data-quote="kinem" data-source="post: 3384810" data-attributes="member: 24234"><p>Abe, warforged artificer</p><p></p><p>[sblock=stats]Abe (Able) – male personality warforged artificer 4, align N</p><p></p><p>XP 7,900</p><p>hp 26, speed 20’, AC 23 (+9 armor, +1 dex, +3 shield), touch 11, ff 19, init +1</p><p></p><p>Str 14, Int 14, Dex 12, Wis 12, Con 14, Cha 14</p><p></p><p>BAB +3, grapple +5; Saves fort +3, reflex +2, will +5</p><p></p><p>Attack: heavy mace +6 melee (1d8+2) or crossbow +5 ranged (1d8, crit 19/x2, inc. 80’)</p><p></p><p>Feats: adamantine body (+8 armor, DR 2/adamantine, ACP –5, max dex to AC +1), skill focus (use magic device); scribe scroll, brew potion, craft wondrous item, craft homunculus, extraordinary artisan (25% off craft gp cost)</p><p></p><p>Skills (ranks/total): use magic device 7/15 (+19 scrolls, +17 potions, +17 wondrous items), disable device 4/6, concentration 4/6, knowledge(arcana) 5/7, search 4/6, spellcraft 5/7, spot 0/1, listen 0/1, craft (armor) 5/7 (+9 to repair warforged), craft (weap) 1/3, open locks 5/6, perform (singing) 1/6</p><p></p><p>Racial features:</p><p>Light fortification (25% chance vs. crit or sneak attack), slam 1d4+2, immune to poison, sleep, nausea, fatigue, exhaustion, sicken, ability drain, ability damage, death effects or necro effects.</p><p></p><p>Class features:</p><p>Artificer knowledge: +6, DC 15, to know if an item is magic after 1 min exam</p><p>Artisan bonus: +2 on UMD to activate scrolls, potions, wondrous items</p><p>Disable trap: search to find, DD to disable</p><p>Item creation, craft reserve </p><p></p><p>Infusions: 4 1st level, 3 2nd level</p><p></p><p>7 action points[/sblock]</p><p></p><p>[sblock=gear]Circlet of persuasion (1,738 gp + 80 craft pool + 100 xp)</p><p>Armor plating enhancement +1 (1000 gp)</p><p>MW light crossbow (335 gp)</p><p>MW heavy mace (312 gp)</p><p>+1 heavy wooden shield (1,157 gp)</p><p>Wand of repair light damage (375 gp, 1d8+1, 25 chgs, UMD check DC 20, inactivate for 24 h on a natural 1 if it would fail)</p><p>50 crossbow bolts (5 gp)</p><p>ointment for lesser armor enhancement (x5, 50 gp)</p><p>ointment for armor enhancement (50 gp)</p><p>ointment for weapon augmentation (x5, 100 gp)</p><p>pearls for identify (x2, 200 gp)</p><p>warforged repair kit 50 gp</p><p>ID papers w/portrait 5 gp</p><p>Alchemist’s tools 5 gp</p><p>Backpack 2 gp</p><p>Ink, pen, paper 10 gp</p><p>Lamp + oil 3 sp</p><p>Rope, 50’ 1 gp</p><p>4 gp, 7 sp[/sblock]</p><p></p><p>[sblock=background]Able, known as Abe, was forged just as the war was about to end for the purpose of supporting and repairing Breland’s warforged troops, and he didn’t serve in the war. For that matter, he didn’t seem to have any real purpose. He used his skills as an artificer to make some money, and became interested in the origins of the warforged, suspecting that House Cannith was not the whole story. Perhaps the warforged were more than tools built for a pointless war among the other races that was over almost before he was forged, he figured.</p><p></p><p>For a time, the radical chauvinism of the Lord of Blades appealed to him. However, as he got to know more people, he rejected radical racism but still retains a high racial pride. He generally gives warforged customers a discount on his repair damage services, figuring that they have to help each other to claim their rightful place in society. He believes that warforged have advantages in business, especially as they don’t sleep. He lives in the city of Sharn where he uses the profits from the sale of his infusions to finance his research into the origins of the warforged, and he comes into contact with people of all of the common races.</p><p></p><p>He got drawn into adventuring when he witnessed a murder, and along with others he pursued the case. He came into conflict with warforged and other agents who were working in the name of the Lord of Blades, and made some contacts in House Cannith as the group sucessfully retrieved an item the House wanted from the ruins beneath Sharn. He found adventuring to be risky but potentially rewarding, and he has not shied away from certain opportunities that required combat. While he looks to his own profit, he also tries to do the right thing and will not take jobs that he deems unethical. His own charitable activities tend to involve rehabilitating violent warforged to become productive members of society.</p><p></p><p>Currently he has joined a new group of adventurers in Sharn as he has had unusual expenses and is low on cash, and he found himself craving more excitement in his life.[/sblock]</p></blockquote><p></p>
[QUOTE="kinem, post: 3384810, member: 24234"] Abe, warforged artificer [sblock=stats]Abe (Able) – male personality warforged artificer 4, align N XP 7,900 hp 26, speed 20’, AC 23 (+9 armor, +1 dex, +3 shield), touch 11, ff 19, init +1 Str 14, Int 14, Dex 12, Wis 12, Con 14, Cha 14 BAB +3, grapple +5; Saves fort +3, reflex +2, will +5 Attack: heavy mace +6 melee (1d8+2) or crossbow +5 ranged (1d8, crit 19/x2, inc. 80’) Feats: adamantine body (+8 armor, DR 2/adamantine, ACP –5, max dex to AC +1), skill focus (use magic device); scribe scroll, brew potion, craft wondrous item, craft homunculus, extraordinary artisan (25% off craft gp cost) Skills (ranks/total): use magic device 7/15 (+19 scrolls, +17 potions, +17 wondrous items), disable device 4/6, concentration 4/6, knowledge(arcana) 5/7, search 4/6, spellcraft 5/7, spot 0/1, listen 0/1, craft (armor) 5/7 (+9 to repair warforged), craft (weap) 1/3, open locks 5/6, perform (singing) 1/6 Racial features: Light fortification (25% chance vs. crit or sneak attack), slam 1d4+2, immune to poison, sleep, nausea, fatigue, exhaustion, sicken, ability drain, ability damage, death effects or necro effects. Class features: Artificer knowledge: +6, DC 15, to know if an item is magic after 1 min exam Artisan bonus: +2 on UMD to activate scrolls, potions, wondrous items Disable trap: search to find, DD to disable Item creation, craft reserve Infusions: 4 1st level, 3 2nd level 7 action points[/sblock] [sblock=gear]Circlet of persuasion (1,738 gp + 80 craft pool + 100 xp) Armor plating enhancement +1 (1000 gp) MW light crossbow (335 gp) MW heavy mace (312 gp) +1 heavy wooden shield (1,157 gp) Wand of repair light damage (375 gp, 1d8+1, 25 chgs, UMD check DC 20, inactivate for 24 h on a natural 1 if it would fail) 50 crossbow bolts (5 gp) ointment for lesser armor enhancement (x5, 50 gp) ointment for armor enhancement (50 gp) ointment for weapon augmentation (x5, 100 gp) pearls for identify (x2, 200 gp) warforged repair kit 50 gp ID papers w/portrait 5 gp Alchemist’s tools 5 gp Backpack 2 gp Ink, pen, paper 10 gp Lamp + oil 3 sp Rope, 50’ 1 gp 4 gp, 7 sp[/sblock] [sblock=background]Able, known as Abe, was forged just as the war was about to end for the purpose of supporting and repairing Breland’s warforged troops, and he didn’t serve in the war. For that matter, he didn’t seem to have any real purpose. He used his skills as an artificer to make some money, and became interested in the origins of the warforged, suspecting that House Cannith was not the whole story. Perhaps the warforged were more than tools built for a pointless war among the other races that was over almost before he was forged, he figured. For a time, the radical chauvinism of the Lord of Blades appealed to him. However, as he got to know more people, he rejected radical racism but still retains a high racial pride. He generally gives warforged customers a discount on his repair damage services, figuring that they have to help each other to claim their rightful place in society. He believes that warforged have advantages in business, especially as they don’t sleep. He lives in the city of Sharn where he uses the profits from the sale of his infusions to finance his research into the origins of the warforged, and he comes into contact with people of all of the common races. He got drawn into adventuring when he witnessed a murder, and along with others he pursued the case. He came into conflict with warforged and other agents who were working in the name of the Lord of Blades, and made some contacts in House Cannith as the group sucessfully retrieved an item the House wanted from the ruins beneath Sharn. He found adventuring to be risky but potentially rewarding, and he has not shied away from certain opportunities that required combat. While he looks to his own profit, he also tries to do the right thing and will not take jobs that he deems unethical. His own charitable activities tend to involve rehabilitating violent warforged to become productive members of society. Currently he has joined a new group of adventurers in Sharn as he has had unusual expenses and is low on cash, and he found himself craving more excitement in his life.[/sblock] [/QUOTE]
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