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Eberron-Red Hand of Doom!!!
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<blockquote data-quote="ByteRynn" data-source="post: 3396296" data-attributes="member: 30980"><p>So, I've decided to run two campaigns that may or may not run into each other. The prologue chapter, that I hope to finish tomorrow, will tell the tale of two adventuring groups that run into each other, help each other out, and find each other in one tight spot. After the prologue, the two groups will likely go their seperate, but linked, ways.</p><p></p><p>Group 1: The party of society, law, and industry</p><p>Abe, Warforged Artificer</p><p>Jonothan Williams, Human Crusader</p><p>Ivellious d'Phiarlan, Elven Fighter/Wizard</p><p>Gully, Dwarven Ranger/Scout</p><p></p><p>Group 2: The party of balance, chaos, and breaking the system</p><p>Willow, Warforged Druid</p><p>Duneslayer, Half-giant Psychic Warrior</p><p>Faolan, Human Wu-jen</p><p>Thea, Human beguiler </p><p></p><p>What I need from you!</p><p></p><p>Revise each other's character sheets! If you are #1 on the list of group one, check the sheet of whoever is #1 on the list of group two. Do the same for 2-4.</p><p></p><p>Figure out how your party met-up in Sharn, and accepted a job to go after an ancient goblinod artifact. Tell me what organizations/groups your party would be most/least likely to work for, and what kind of payment would be acceptable for various types of jobs (loot only, cash settlement, a cut of the profits, for the good of mankind, etc.)</p><p></p><p>Some ties among the characters in your group would be great. Some ties between characters of the different groups would be good too.</p><p></p><p>I hope I don't kill myself running two games!</p><p></p><p>If we start losing people, I will be sure and merge the two games back together, so that plenty of players are in both games.</p><p></p><p>Enjoy!</p></blockquote><p></p>
[QUOTE="ByteRynn, post: 3396296, member: 30980"] So, I've decided to run two campaigns that may or may not run into each other. The prologue chapter, that I hope to finish tomorrow, will tell the tale of two adventuring groups that run into each other, help each other out, and find each other in one tight spot. After the prologue, the two groups will likely go their seperate, but linked, ways. Group 1: The party of society, law, and industry Abe, Warforged Artificer Jonothan Williams, Human Crusader Ivellious d'Phiarlan, Elven Fighter/Wizard Gully, Dwarven Ranger/Scout Group 2: The party of balance, chaos, and breaking the system Willow, Warforged Druid Duneslayer, Half-giant Psychic Warrior Faolan, Human Wu-jen Thea, Human beguiler What I need from you! Revise each other's character sheets! If you are #1 on the list of group one, check the sheet of whoever is #1 on the list of group two. Do the same for 2-4. Figure out how your party met-up in Sharn, and accepted a job to go after an ancient goblinod artifact. Tell me what organizations/groups your party would be most/least likely to work for, and what kind of payment would be acceptable for various types of jobs (loot only, cash settlement, a cut of the profits, for the good of mankind, etc.) Some ties among the characters in your group would be great. Some ties between characters of the different groups would be good too. I hope I don't kill myself running two games! If we start losing people, I will be sure and merge the two games back together, so that plenty of players are in both games. Enjoy! [/QUOTE]
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