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Eberron Regional Benefits
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<blockquote data-quote="airwalkrr" data-source="post: 5503413" data-attributes="member: 12460"><p>Here it is, Eberron fans! This is a regional system I have worked up for my Eberron Campaign. It is based upon the regional system in the Forgotten Realms Campaign Setting and Player's Guide to Faerun. The feats can be found in the Player's Guide to Faerun. All other material is found in the core rules or in the Eberron Campaign Setting.</p><p></p><p>Choosing a region defines your character’s available bonus languages. It also provides two additional benefits: access to regional feats and bonus equipment.</p><p><strong>Regional Feats</strong></p><p>Regional feats represent particular strengths, talents, or characters of the people who inhabit a region. These aren’t bonus feats—you can choose a regional feat only as one of your character’s 1st-level feat choices. You are not required to choose one if you don’t want to. You can select only one regional feat, even if you would normally be entitled to multiple feat choices at 1st-level. Thus, even though a 1st-level human fighter has three feat slots available, he may pick only one regional feat. The other two feat slots must be filled by nonregional feats. You may not choose regional feats at character levels beyond 1st.</p><p><strong>Bonus Equipment</strong></p><p>Each region entry includes two options for bonus equipment. You may choose either at 1st-level, but not both. You may well find, however, that either equipment option is very enticing for your character based on his class. This kind of situation simply reflects the fact that some lands are known for their wizards, while others are known for their fighters or rogues. If you decide not to take either package, you may take an additional 100 gp in starting funds instead. An asterisk (*) indicates a masterwork item.</p><p><strong>Adar</strong></p><p>Bonus Languages: Quori, Riedran</p><p>Regional Feats: Discipline, Mind over Body, Otherworldly</p><p>Bonus Equipment: (A) Nunchaku* or kukri*, or (B) dorje of energy ray (ML 1st, 20 charges)</p><p><strong>Aerenal</strong></p><p>Bonus Languages: Draconic, Elven</p><p>Regional Feats: Mind over Body, Strong Soul, Twin Sword Style</p><p>Bonus Equipment: (A) Scroll of web and 6 1st-level arcane spells, or (B) Longsword* or longbow*</p><p><strong>Argonnessen</strong></p><p>Bonus Languages: Argon, Draconic</p><p>Regional Feats: Fearless, Fleet of Foot, Tireless</p><p>Bonus Equipment: (A) Handaxe*, battleaxe*, or greataxe*, or (B) Hide armor* and heavy darkwood shield</p><p><strong>Aundair</strong></p><p>Bonus Languages: Draconic, Elven, Halfling</p><p>Regional Feats: Arcane Schooling, Education, Smooth Talk</p><p>Bonus Equipment: (A) Wand of sleep (CL 1st, 20 charges), or (B) Breastplate*</p><p><strong>Breland</strong></p><p>Bonus Languages: Dwarven, Elven, Goblin, Gnome, Halfling, Orc, Sahuagin</p><p>Regional Feats: Education, Magical Training, Silver Palm</p><p>Bonus Equipment: (A) Longsword* or heavy mace*, or (B) Banded mail*</p><p><strong>Cyre, Displaced</strong></p><p>Bonus Languages: Draconic, Giant</p><p>Regional Feats: Luck of Heroes, Militia, Spellwise</p><p>Bonus Equipment: (A) Bastard sword* or greatsword*, or (B) potion of lesser restoration</p><p><strong>Darguun</strong></p><p>Bonus Languages: Draconic, Goblin</p><p>Regional Feats: Bullheaded, Milita, Thug</p><p>Bonus Equipment: (A) Chain shirt and heavy steel shield*, or (B) Bastard sword*, or falchion*</p><p><strong>Demon Wastes</strong></p><p>Bonus Languages: Orc, Infernal</p><p>Regional Feats: Bloodline of Fire, Foe Hunter (evil outsider), Survivor</p><p>Bonus Equipment: (A) Spear* or greataxe*, or (B) Studded leather armor* and potion of bull’s strength</p><p><strong>Droaam</strong></p><p>Bonus Languages: Giant, Goblin, Gnoll, Orc</p><p>Regional Feats: Furious Charge, Resist Poison, Thug</p><p>Bonus Equipment: (A) Dire flail*, greataxe*, or orc double axe*, or (B) Chain mail* with armor spikes</p><p><strong>The Eldeen Reaches</strong></p><p>Bonus Languages: Elven, Gnome, Halfling</p><p>Regional Feats: Foe Hunter (aberration), Forester, Tree Topper</p><p>Bonus Equipment: (A) Shortbow*, longbow*, or shortspear*, or (B) Heavy darkwood shield and 3 tanglefoot bags</p><p><strong>Karrnath</strong></p><p>Bonus Languages: Dwarven, Elven, Halfling</p><p>Regional Feats: Discipline, Mercantile Background, Strong Soul</p><p>Bonus Equipment: (A) Potion of cure moderate wounds, or (B) Scimitar*, kukri*, or falchion*</p><p><strong>The Lhazaar Principalities</strong></p><p>Bonus Languages: Dwarven, Elven, Gnome, Halfling</p><p>Regional Feats: Blooded, Dauntless, Stormheart</p><p>Bonus Equipment: (A) Rapier* or light crossbow*, or (B) Longsword* or dagger*</p><p><strong>The Mournland</strong></p><p>Bonus Languages: None</p><p>Regional Feats: Dauntless, Fearless, Furious Charge</p><p>Bonus Equipment: (A) Bastard sword* or greatsword*, or (B) Oil of repair moderate damage and warforged repair kit</p><p><strong>The Mror Holds</strong></p><p>Bonus Languages: Dwarven, Gnome, Orc</p><p>Regional Feats: Axethrower, Forgeheart, Surefooted</p><p>Bonus Equipment: (A) Warhammer* or dwarven waraxe*, or (B) Chainmail*</p><p><strong>Q’Barra</strong></p><p>Bonus Languages: Draconic, Riedran</p><p>Regional Feats: Dreadful Wrath, Resist Poison, Survivor</p><p>Bonus Equipment: (A) Battleaxe* or greataxe*, or (B) Studded leather armor* and 20 arrows*</p><p><strong>Riedra</strong></p><p>Bonus Languages: Quori, Riedran</p><p>Regional Feats: Militia, Smooth Talk, Tireless</p><p>Bonus Equipment: (A) 300 gp, or (B) Rapier* or dagger*</p><p><strong>The Shadow Marches</strong></p><p>Bonus Languages: Goblin, Orc</p><p>Regional Feats: Blooded, Daylight Adaptation, Survivor</p><p>Bonus Equipment: (A) Greataxe* or orc double axe*, or (B) Studded leather armor* and potion of bull’s strength</p><p><strong>Sharn</strong></p><p>Bonus Languages: Dwarven, Elven, Goblin, Gnome, Halfling, Orc, Sahuagin, Syranian</p><p>Regional Feats: Cosmopolitan, Street Smart, Thug</p><p>Bonus Equipment: (A) Longsword*, rapier*, or short sword*, or (B) Inquisitive’s kit</p><p><strong>The Talenta Plains</strong></p><p>Bonus Languages: Dwarven, Halfling</p><p>Regional Feats: Fearless, Saddleback, Swift and Silent</p><p>Bonus Equipment: (A) Talenta sharrash*, Talenta tangat*, or Talenta boomerang*, (B) Clawfoot, bit and bridle, military saddle, and studded leather barding</p><p><strong>Thrane</strong></p><p>Bonus Languages: Draconic, Dwarven, Elven, Halfling</p><p>Regional Feats: Bullheaded, Discipline, Strong Soul</p><p>Bonus Equipment: (A) Scale mail* and healer’s kit, or (B) Flametouched iron holy symbol</p><p><strong>Valenar</strong></p><p>Bonus Languages: Elven</p><p>Regional Feats: Blooded, Horse Nomad, Saddleback</p><p>Bonus Equipment: (A) Valenar riding horse, bit and bridle, and riding saddle, or (B) Valenar double scimitar*</p><p><strong>Xen’drik</strong></p><p>Bonus Languages: Elven, Giant, Gnoll, Sahuagin</p><p>Regional Feats: Blooded, Snake Blood, Survivor</p><p>Bonus Equipment: (A) Short sword*, longspear*, or Xen’drik boomerang*, or (B) 2 doses Large monstrous scorpion poison</p><p><strong>Zilargo</strong></p><p>Bonus Languages: Dwarven, Goblin, Gnome</p><p>Regional Feats: Artist, Knifefighter, Mercantile Background</p><p>Bonus Equipment: (A) Scroll of invisibility and mirror image, or (B) Studded leather armor*, 5 thunderstones, and 2 potions of cure light wounds</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5503413, member: 12460"] Here it is, Eberron fans! This is a regional system I have worked up for my Eberron Campaign. It is based upon the regional system in the Forgotten Realms Campaign Setting and Player's Guide to Faerun. The feats can be found in the Player's Guide to Faerun. All other material is found in the core rules or in the Eberron Campaign Setting. Choosing a region defines your character’s available bonus languages. It also provides two additional benefits: access to regional feats and bonus equipment. [B]Regional Feats[/B] Regional feats represent particular strengths, talents, or characters of the people who inhabit a region. These aren’t bonus feats—you can choose a regional feat only as one of your character’s 1st-level feat choices. You are not required to choose one if you don’t want to. You can select only one regional feat, even if you would normally be entitled to multiple feat choices at 1st-level. Thus, even though a 1st-level human fighter has three feat slots available, he may pick only one regional feat. The other two feat slots must be filled by nonregional feats. You may not choose regional feats at character levels beyond 1st. [B]Bonus Equipment[/B] Each region entry includes two options for bonus equipment. You may choose either at 1st-level, but not both. You may well find, however, that either equipment option is very enticing for your character based on his class. This kind of situation simply reflects the fact that some lands are known for their wizards, while others are known for their fighters or rogues. If you decide not to take either package, you may take an additional 100 gp in starting funds instead. An asterisk (*) indicates a masterwork item. [B]Adar[/B] Bonus Languages: Quori, Riedran Regional Feats: Discipline, Mind over Body, Otherworldly Bonus Equipment: (A) Nunchaku* or kukri*, or (B) dorje of energy ray (ML 1st, 20 charges) [B]Aerenal[/B] Bonus Languages: Draconic, Elven Regional Feats: Mind over Body, Strong Soul, Twin Sword Style Bonus Equipment: (A) Scroll of web and 6 1st-level arcane spells, or (B) Longsword* or longbow* [B]Argonnessen[/B] Bonus Languages: Argon, Draconic Regional Feats: Fearless, Fleet of Foot, Tireless Bonus Equipment: (A) Handaxe*, battleaxe*, or greataxe*, or (B) Hide armor* and heavy darkwood shield [B]Aundair[/B] Bonus Languages: Draconic, Elven, Halfling Regional Feats: Arcane Schooling, Education, Smooth Talk Bonus Equipment: (A) Wand of sleep (CL 1st, 20 charges), or (B) Breastplate* [B]Breland[/B] Bonus Languages: Dwarven, Elven, Goblin, Gnome, Halfling, Orc, Sahuagin Regional Feats: Education, Magical Training, Silver Palm Bonus Equipment: (A) Longsword* or heavy mace*, or (B) Banded mail* [B]Cyre, Displaced[/B] Bonus Languages: Draconic, Giant Regional Feats: Luck of Heroes, Militia, Spellwise Bonus Equipment: (A) Bastard sword* or greatsword*, or (B) potion of lesser restoration [B]Darguun[/B] Bonus Languages: Draconic, Goblin Regional Feats: Bullheaded, Milita, Thug Bonus Equipment: (A) Chain shirt and heavy steel shield*, or (B) Bastard sword*, or falchion* [B]Demon Wastes[/B] Bonus Languages: Orc, Infernal Regional Feats: Bloodline of Fire, Foe Hunter (evil outsider), Survivor Bonus Equipment: (A) Spear* or greataxe*, or (B) Studded leather armor* and potion of bull’s strength [B]Droaam[/B] Bonus Languages: Giant, Goblin, Gnoll, Orc Regional Feats: Furious Charge, Resist Poison, Thug Bonus Equipment: (A) Dire flail*, greataxe*, or orc double axe*, or (B) Chain mail* with armor spikes [B]The Eldeen Reaches[/B] Bonus Languages: Elven, Gnome, Halfling Regional Feats: Foe Hunter (aberration), Forester, Tree Topper Bonus Equipment: (A) Shortbow*, longbow*, or shortspear*, or (B) Heavy darkwood shield and 3 tanglefoot bags [B]Karrnath[/B] Bonus Languages: Dwarven, Elven, Halfling Regional Feats: Discipline, Mercantile Background, Strong Soul Bonus Equipment: (A) Potion of cure moderate wounds, or (B) Scimitar*, kukri*, or falchion* [B]The Lhazaar Principalities[/B] Bonus Languages: Dwarven, Elven, Gnome, Halfling Regional Feats: Blooded, Dauntless, Stormheart Bonus Equipment: (A) Rapier* or light crossbow*, or (B) Longsword* or dagger* [B]The Mournland[/B] Bonus Languages: None Regional Feats: Dauntless, Fearless, Furious Charge Bonus Equipment: (A) Bastard sword* or greatsword*, or (B) Oil of repair moderate damage and warforged repair kit [B]The Mror Holds[/B] Bonus Languages: Dwarven, Gnome, Orc Regional Feats: Axethrower, Forgeheart, Surefooted Bonus Equipment: (A) Warhammer* or dwarven waraxe*, or (B) Chainmail* [B]Q’Barra[/B] Bonus Languages: Draconic, Riedran Regional Feats: Dreadful Wrath, Resist Poison, Survivor Bonus Equipment: (A) Battleaxe* or greataxe*, or (B) Studded leather armor* and 20 arrows* [B]Riedra[/B] Bonus Languages: Quori, Riedran Regional Feats: Militia, Smooth Talk, Tireless Bonus Equipment: (A) 300 gp, or (B) Rapier* or dagger* [B]The Shadow Marches[/B] Bonus Languages: Goblin, Orc Regional Feats: Blooded, Daylight Adaptation, Survivor Bonus Equipment: (A) Greataxe* or orc double axe*, or (B) Studded leather armor* and potion of bull’s strength [B]Sharn[/B] Bonus Languages: Dwarven, Elven, Goblin, Gnome, Halfling, Orc, Sahuagin, Syranian Regional Feats: Cosmopolitan, Street Smart, Thug Bonus Equipment: (A) Longsword*, rapier*, or short sword*, or (B) Inquisitive’s kit [B]The Talenta Plains[/B] Bonus Languages: Dwarven, Halfling Regional Feats: Fearless, Saddleback, Swift and Silent Bonus Equipment: (A) Talenta sharrash*, Talenta tangat*, or Talenta boomerang*, (B) Clawfoot, bit and bridle, military saddle, and studded leather barding [B]Thrane[/B] Bonus Languages: Draconic, Dwarven, Elven, Halfling Regional Feats: Bullheaded, Discipline, Strong Soul Bonus Equipment: (A) Scale mail* and healer’s kit, or (B) Flametouched iron holy symbol [B]Valenar[/B] Bonus Languages: Elven Regional Feats: Blooded, Horse Nomad, Saddleback Bonus Equipment: (A) Valenar riding horse, bit and bridle, and riding saddle, or (B) Valenar double scimitar* [B]Xen’drik[/B] Bonus Languages: Elven, Giant, Gnoll, Sahuagin Regional Feats: Blooded, Snake Blood, Survivor Bonus Equipment: (A) Short sword*, longspear*, or Xen’drik boomerang*, or (B) 2 doses Large monstrous scorpion poison [B]Zilargo[/B] Bonus Languages: Dwarven, Goblin, Gnome Regional Feats: Artist, Knifefighter, Mercantile Background Bonus Equipment: (A) Scroll of invisibility and mirror image, or (B) Studded leather armor*, 5 thunderstones, and 2 potions of cure light wounds [/QUOTE]
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